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6,443 Commits over 4,110 Days - 0.07cph!

5 Months Ago
▅▄▆▆▅█ ▆█▋ ▅▍ ▆█▅█▍.
5 Months Ago
Merge from main.
5 Months Ago
Material optimizations. Moved Code lock light bulbs from a mesh to a fresnel opacity'd quad, to fix distance flickering when not using temporal AA.
5 Months Ago
Damage effects. Added low/high power FX differences. Final polish.
5 Months Ago
Various fixes / polish.
5 Months Ago
Fuel generator has an exhaust FX when active.
5 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
5 Months Ago
Iterating.
5 Months Ago
Small fix.
5 Months Ago
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5 Months Ago
Tesla coil
5 Months Ago
Lotta bullshit to stop electric arcs from penetrating walls WIP.
5 Months Ago
Missing file.
5 Months Ago
Siren- & strobe lights. Added a twin-beam siren light emission texture.
5 Months Ago
Seismic sensor lighting.
5 Months Ago
AND, OR, XOR, SSwitch & Timer lighting overhaul.
5 Months Ago
HBHF tweak.
5 Months Ago
Facelifted the blocker family.
5 Months Ago
▊▅▍▉▉▆▆ ▆█▋▌▌.
5 Months Ago
5 Months Ago
Logic gates Codelock files Scene backup
5 Months Ago
More polish.
6 Months Ago
Backup
6 Months Ago
HBHF emission polish & light radiation.
6 Months Ago
Progress / lotsa material and texture performance optimizations.
6 Months Ago
Baseline
6 Months Ago
HV RL Explosion uses rocket-launcher-rocket-hv-explosion SFX.
6 Months Ago
Files for deployment zone visualization.
6 Months Ago
Fixed a few bees briefly escaping from the next jar after a grenade throw.
6 Months Ago
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6 Months Ago
Disabled the post processing trigger on the explosive ammo additive prefab.
6 Months Ago
Fixed docile bees around hives inheriting unwanted nested prefab elements, including that one giant fat bee.
6 Months Ago
Disabled the spark element on fire additive damage impact FX - until we start using another prefab for players taking open flame damage.
6 Months Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
6 Months Ago
Merge from bee_grenade2
6 Months Ago
Fixed orientation issues with the jar impact splatter. Added honey splat and more directionality. Removed FX offset because RNG rotation on projectile.
6 Months Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
6 Months Ago
Dragged out backend fade because screen space scaling.
6 Months Ago
Min size up +0.0005 for good measure.
6 Months Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
6 Months Ago
Deployed hide until mobile fix
6 Months Ago
Bees scaled up a little bit with distance to improve visibility. Master swarm tweak.
6 Months Ago
Simplified FX for WM/Entity
6 Months Ago
Deployed, ent and worldmodel. Fixed missing outline.
6 Months Ago
Jar bee FX tightened.
6 Months Ago
Fixed campfire ignition lag.
6 Months Ago
Visibility tweaks.
6 Months Ago
Fixed a bunch of shit making the cauldron FX hate the cooking wb. Cauldron flame no longer flickers. Cauldron visual meats are now fully submerged for lighting reasons, and you should always fully boil your human meat anyway.
6 Months Ago
Flame material test for culling bug.