6,155 Commits over 3,957 Days - 0.06cph!
Lighting prefab with full color palette.
Finalized ammo additives.
Slightly tweaked M39 exhaust fumes because they seemed regressed.
Disabled the animation from HitGuide because DepthBuffer limitations, hashtag sadface.
Fluffed up the hit marker. (Kinda needs soft blend tho)
Minor mat tweaks for other TODs
Optimized the crap outta these texture parameters.
Did something minor to the prefab that I already forgot what was.
Cold fume timings.
Organized files & moved only those that we use out of the test_material folder.
Subsurface tweaks & slight shifting around to make the block>base transition less seamy.
Moved SSS profile to the Iceblock folder.
LOD tweak.
Shadow proxy setup to mitigate TOD flickering.
Added BindRendererBounds for SSS
Ice material tweak
Sculpture ambient fx & impacts.
Tweaked SSS & optimized texture sizes/settings.
Underwater visibility increase.
Fixed T1 shell ejection not working.
Fireball light animation tuning
Applied Ian's zero rotation script tweak.
Updating all other fireballs progress.
Updated flashbang for new scripts.
Explosive ammo WIP.
FX offset fixes.
Ember iteration for more punch.
Fixed impact surface normal orientation.
Unique explosion for HV rockets vs regular.
HV rocket engines burn richer/darker smoke than regulars.
More refined screen shake
Smoke grenade / rocket WIP.
Added an orientation debug gizmo to the parent nested prefab.
40mm size a little bit up again. Fully realistic size too small.
Smoke grenade mat to match the ammo icon.
Smoke grenade improvements.
Various grenade launcher improvements.
Grenade launcher weapon fx de-crappification.
Reparented some subemitters like this version of Unity wants them to be, even though the old layout seemed to work fine.
New lingering puffs & secondaries to grenades.