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5,375 Commits over 3,653 Days - 0.06cph!

4 Years Ago
Cargoship scene prep Unsaved junkyard file
4 Years Ago
Cargoship & shipping container decal spec weirdness fixes.
4 Years Ago
Junkyard volumes & S2P Related prefab fixes
4 Years Ago
Organized the junkyard scene to make it easier to work with
4 Years Ago
Fixed the ragdoll debug scene VFX files for later Some cleanup.
4 Years Ago
Finished Oil Rig 2 & S2P Various prefab fixery. Better world scale on the generic diffusion profiles.
4 Years Ago
few vfx test files for later use
4 Years Ago
Remaining sub-decks
4 Years Ago
Oil rig 2 backup. Fixed borked prefab
4 Years Ago
Backup b9 project version
4 Years Ago
Oil Rig 2 setup
4 Years Ago
Alarm optimization. S2P Big Rig.
4 Years Ago
Rig volumes & some fixes
4 Years Ago
Prefab edit env scene
4 Years Ago
Remaining Big Oil Rig relight Prefab fixes
4 Years Ago
Backup
4 Years Ago
Final rig sub-level Lowered punctual light cap back down.
4 Years Ago
Cull fixes.
4 Years Ago
LOD fix
4 Years Ago
More Oil Rig. Raised max punctual light capacity a bit to keep edit time viewport from bugging out.
4 Years Ago
Rig backup
5 Years Ago
More
5 Years Ago
Backup
5 Years Ago
Backup
5 Years Ago
Big Rig WIP
5 Years Ago
More
5 Years Ago
Backup
5 Years Ago
Big Rig WIP & mat stuff
5 Years Ago
Rig scene
5 Years Ago
Remaining MilTun & S2P Prefab fixes
5 Years Ago
More
5 Years Ago
Train area
5 Years Ago
Card reader fixes. Scene
5 Years Ago
Scene
5 Years Ago
Backup
5 Years Ago
Scene backup. Softened the red wall2 light & its emissive texture
5 Years Ago
More
5 Years Ago
Scene & more mat fixes.
5 Years Ago
Scene backup
5 Years Ago
Backup
5 Years Ago
Scene
5 Years Ago
Backup
5 Years Ago
Mil tun 1 scene backup
5 Years Ago
Monument scene setup variant prefab.
5 Years Ago
Scene prep. Removed some deprecated decal scripts from prefabs.
5 Years Ago
Prefabbed radtown lighting/volumes for merge recovery.
5 Years Ago
Scene backup & mats Lowered SSR depth buffer thickness because it was creating some stretchy glitches
5 Years Ago
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
5 Years Ago
Same as before on a few more mats
5 Years Ago
Scene backup