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14,126 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Preload post processing pass materials, should fix nvidia crash when using post processing
2 Years Ago
Small adjustment to Nerdy Glasses asset
2 Years Ago
New Outfit Piece! - Nerdy Glasses Some nerdy glasses, LODs coming ASAP.
2 Years Ago
Update water ripple compute to have up to 10 concurrent splashes rather than 1 with constant buffers https://files.facepunch.com/ognik/1b2411b1/sbox-dev_eap3MF7hAy.mp4
2 Years Ago
Fixup constant buffers not passing data properly, Allow them to initialize as arrays of a struct & allow lists to be passed too
2 Years Ago
Remove useless water includes, normalize spacing, move Barycentric3Interpolate to domain.hlsl
2 Years Ago
Always record voice when in VR - we'll probably want an option for this in the future
2 Years Ago
glass tweak on street light and lamp post
2 Years Ago
Color picker sliders signal a value changed sbox-issues/issues/2426
2 Years Ago
Skip replicating global usings in codegen, they were causing compilation errors because they need to precede non-globals.. but they're globals so we can just not replicate them instead.
2 Years Ago
Compile optimized version of ui_text
2 Years Ago
Fix simple shaders render backfaces not working Closes sbox-issues/issues/68
2 Years Ago
Citizen: fixed very small gaps that could show up in the torso-to-neck region in specific circumstances in LOD levels 0&1
2 Years Ago
Fixed "GameResourceA cannot be cast to GameResourceA" exception sbox-issues/issues/2416
2 Years Ago
Add `hammer.mapview.contextmenu ( Menu, MapView )` event for tool addons to add options to the map view's context menu Add Qt Menu.Icon Create point entities from map view context menu, most useful is going to be recent entities https://files.facepunch.com/matt/1b2111b1/sbox_bEtaFtYvtm.png
2 Years Ago
Resource selector supports multiple assets when base type is an asset
2 Years Ago
Hair LODs
2 Years Ago
Make CanEditAttribute uninheritable Fixes IntSliderProperty being applied to float properties
2 Years Ago
Allows panel transforms to transition between different unit types
2 Years Ago
Update asset list property editor drag'n'drop Now supports List<YourCustomGameResource>, not just List<string> with ResourceTypeAttribute
2 Years Ago
Citizen/clothing: LOD3 updates Merge branch 'master' of sbox
2 Years Ago
Documentation pass ResourceProperty can support multiple asset types Merge branch 'master' of sbox
2 Years Ago
rubber gloves thumbnail
2 Years Ago
Rubber Gloves Finally here, after 265 days of waiting... LODs coming soon. https://files.facepunch.com/daniel/1b2011b1/Photoshop_qlRaOGmpXZ.jpg
2 Years Ago
Color picker sliders take focus, fixes hex input not getting blurred or updating its value
2 Years Ago
New Outfit Piece! - Hivis Jacket https://files.facepunch.com/daniel/1b2011b1/POLICE_01.png Hivis Jacket to help complete the Police outfit! Skinning adjustments coming soon.
2 Years Ago
Citizen/clothing: updated buttoned shirt LOD3 Citizen/clothing: updated tank top (fixed skinning, seams, clipping; new LODs)
2 Years Ago
ResourceProperty better handles invalid asset types
2 Years Ago
Added implicit casts to System.Numerics variations of Vector2/Rotation Matches Vector3 & Vector4 Update summary of Vectot3.EulerAngles to better represent what it does Integer Slider Property no longer shows decimal point values
2 Years Ago
Remove my old remote package code, this is all handled by vmap metadata now Simple static Selection API for Hammer for getting / setting selected map nodes Stop duplicate "Navigate to Folder" in asset context menu when multiple asset browsers exist What the fuck did I make this native pointer nullable for Add Hammer specific asset context menu for selecting objects using assets and that sort of stuff https://files.facepunch.com/matt/1b1911b1/sbox_9pAdMcU4JQ.png
2 Years Ago
Don't return the dir we're searching in
2 Years Ago
RedirectFileSystem handles FindDirectory too
2 Years Ago
Fix RedirectFileSystem not checking directory when enumerating paths
2 Years Ago
Revert "Fix FindFile returning bullshit paths we didn't search for" This reverts commit 812a7edca9cbf2804fbb7e09c1ec1ed840ae7c19.
2 Years Ago
Fix FindFile returning bullshit paths we didn't search for
2 Years Ago
Citizen/clothing: summer shorts skinning update + clipping fix
2 Years Ago
Obsolete warning fixes Fixed exception when trying to (de)serialize custom asset lists/arrays Fixed DebugOverlay.Texture documentation comment
2 Years Ago
Make Hitbox constructor internal
2 Years Ago
fixed advertising board glass position, fixed office desk colliders Merge branch 'master' of sbox
2 Years Ago
Added sphere ao proxy shapes
2 Years Ago
Seems to fix sbox/issues/549 Revert "Tone down the intensity, we haven't authored AO proxies properly for a few months" This reverts commit 32b7ca573f22b412419162ae4a4980b18922ce6b.
2 Years Ago
Fix AO proxies Tone down the intensity, we haven't authored AO proxies properly for a few months
2 Years Ago
Add DebugOverlay.Texture
2 Years Ago
Allow Graphics.RenderToTexture to be used outside of render block Add Ortho settings to SceneCamera
2 Years Ago
Add starting & current colors to color picker Pack color picker specific widgets into partials ColorProperty picker tweaks Add hex value input to color picker
2 Years Ago
Hitbox Tags (#562) - Added Hitbox, Hitbox.HasTag, Hitbox.HasAllTags, Hitbox.HasAnyTags, Hitbox.GetName - Added TraceResult.Hitbox, DamageInfo.Hitbox - Obsoleted DamageInfo.HitboxIndex, DamageInfo.WithHitbox, ModelEntity.GetHitboxGroup You'll have to update your code to get hitboxes to work again (headshots, etc) - check the wiki page @ https://wiki.facepunch.com/sbox/Hitboxes
2 Years Ago
Set ConsoleSystem.Caller to Local.Client for clientside concommands Documentation pass
2 Years Ago
Documentation pass Added Angles.Forward, obsoleted Angles.Direction
2 Years Ago
cctv_globe, ceiling light glass material tweak
2 Years Ago
Add Widget.OnDragMove