branchsbox/mastercancel

14,130 Commits over 1,583 Days - 0.37cph!

2 Years Ago
Documentation pass Hides Prop.weldParent, Prop.childrenProps and Prop.clonedShapes TagAttribute can now accept multiple tags at the same time
2 Years Ago
Add Hotload.AssemblyResolver, warn if not assigned when needed Set HotloadManager.AssemblyResolver for client / menu / server
2 Years Ago
Fixed some histograms being offset horizontally Only show histogram markers that are in range
2 Years Ago
Fix double filesystem dispose with addon config Closes #498
2 Years Ago
Split Hammer save/load logic into different file and document all the internals so anyone other than me can know what the fuck is going on
2 Years Ago
Hammer Map Nodes API
2 Years Ago
Fixed Resources not loading when networked from server Fixes shatter glass being invisible for clients who are not the host
2 Years Ago
Updated all surface assets Added grass surface & footsteps
2 Years Ago
Add description attributes to Surface asset for the editor Make "clear" option available for "Unknown asset" in AssetProperty editor Fixed "Collection has a fixed size" error when trying to remove items from an array in an asset
2 Years Ago
ModelDoc: Clean up code for new morph frame compiling now that we know it works
2 Years Ago
Calculate lod level clamps to max lod level of model
2 Years Ago
Citizen/clothing: misc. fixes
2 Years Ago
Documentation pass Dirt footsteps for testing
2 Years Ago
Documentation pass Obsoleted Soundscape.MasterVolume, Surface.Dampening, Surface.Sounds.SmoothScrape and RoughScrape on the account of them not being used anywhere
2 Years Ago
Try compiling morph frames with an empty weight list instead of setting bones to bindpose
2 Years Ago
Throw ObjectDisposedException instead of NotImplementedException when accessing a disconnected clients pawn
2 Years Ago
Fall back to fetching top scores if no scores around user
2 Years Ago
Revert "Add some extra checks for file watchers" This reverts commit 00719712d06cd2ea5f06166a561c640476dd3409.
2 Years Ago
Add some extra checks for file watchers
2 Years Ago
Citizen/clothing: buttoned shirt LODs
2 Years Ago
Added Leaderboard.GetHistogram() Basic leaderboard histogram drawing Show markers on friend scores in histogram
2 Years Ago
Documentation pass Hidden Water.Think Obsoleted Water.EnableShadows, EnableFog & EnableRefraction Hidden GradientFogEntity.TickFrame, ParticleSystemEntity.OnMapCleanup, PrecipitationEntity.ClientTick Implemented ParticleSystemEntity.SetControlPoint Hidden SoundEventEntity.OnStartSound, OnStopSound Made SoundEventEntity.StartSound, StopSound public Added srcds genereated file to gitignore
2 Years Ago
Documentation pass Cookie system does backups on save, add warnings on load failure Trying to track down an issue where all cookies get reset Hide a bunch of internal entity methods Do not fire BaseTrigger outputs if its disabled Renamed TriggerMultiple.Wait to Cooldown
2 Years Ago
Citizen/clothing: buttoned shirt skinning pass
2 Years Ago
Fix color picker stomping hsv sometimes
2 Years Ago
Fix black sky
2 Years Ago
A working example for the VirutalScrolling ui test
2 Years Ago
Citizen: more misc. fixes
2 Years Ago
Fixed text alignment
2 Years Ago
Make _metal and _trans suffixes actually work in create material from image
2 Years Ago
Fix addon editor getting squished and not scrolling
2 Years Ago
Asset Browser: use User order for cloud assets so you see your shit first Asset Browser: can search for cloud materials Hammer Asset Browser: double clicking a cloud material will install and set the current material to it
2 Years Ago
Citizen: further updates & misc. fixes around the head & its shoulder seams Previously updated clothing included in this commit
2 Years Ago
Documentation pass Internalize BaseFileSystem.Watch/Watch(string), WatchEnabled Only used internally. Added PhysicsPoint.Transform Added debug overlays for constraints (ent_text), clean up accessibility & docs
2 Years Ago
Allow non power of two textures in materials, strip some gameinfo image preprocessors code we'll never use too
2 Years Ago
Can publish materials to asset.party same way as models
2 Years Ago
Add global:: to codegen EditorBrowsable attributes to avoid errors if the class has a property called System
2 Years Ago
Complain when sending too many console commands
2 Years Ago
Fix exception when uploading over 2gb
2 Years Ago
Fixes sbox/issues/554
2 Years Ago
fix docs for Material.AmbientOcclusion Fix Vector3 left & right documentation Fix anisotropy spelling error
2 Years Ago
Just code cleanup to make diffs easier, NULL -> nullptr that sort of shit Backport improved DX11 buffers; these changes mainly focus on structured buffer alignment Remove DX9 only concepts from binding buffers Kill IRenderContext::SetUserClipPlane (Not supported since DX9) vfx_dx: remove dead dx9 code Smarter binding of UAV slots to not conflict with RTVs Fix MAT_OP_STORE_RS_MULTI_SAMPLE_ENABLE never working Backport GPU Buffer methods ( we should be using these for tiled / transform buffers ideally ) DX11: IBs get their SRVs bound differently to VBs Merge fixes from Valve for DX11 renderer - nothing massively major here, some asserts, wrong enum fixes, CopyTexture can use DX11 CopySubresourceRegion instead of shaders DX11: ensure there is always a viewport set for a draw - fixes warning "There are no viewports currently bound. If any rasterization to RenderTarget(s) and/or DepthStencil is performed, results will be undefined." Delete all source files for DX9 & OpenGL renderers
2 Years Ago
Animgraph: Rename "Models" dock to "Bone Merge" to make it obvious its for bone merging models
2 Years Ago
Fix ConsoleSystem.SetValue not setting native convars
2 Years Ago
Drop the title label too since it's pointless now
2 Years Ago
Show only SM5.0 attributes in material editor
2 Years Ago
Queue scale changed for cloth, fixes child cloth not updating scale
2 Years Ago
Should fix OverflowException
2 Years Ago
PhysicsBody Trace (#553)
2 Years Ago
Documentation pass Hides Breakables.ApplyBreakCommands