14,126 Commits over 1,583 Days - 0.37cph!
Animgraph: Don't allow tags or other items to be removed when preview mode is active
Animgraph: Disable state machine condition list when preview mode is active
Animgraph: Do the same for state machine tag list
Clean up model state a little bit, don't need to know about the old model state when setting up rendering
ModelDoc: Don't show duplicate context action for selections that include singleton nodes, these nodes can't be duplicated
Asset browser can find cloud sounds, SoundDropTarget supports async setting from package
Asset publishing widget doesn't stomp potential asset editor
Can publish sound and soundscape assets
Handle null thumbnails for uploaded assets, I think garry's already made the backend auto generate them if nothing is provided
Citizen/clothing: polo shirt updates (neck seam fix, skinning & LOD improvements)
Add SoundscapeDropTarget so you can drag and drop soundscapes into your maps
Replace rect definition picker with our own whilst I'm here
Add Asset.GetAdditionalRelatedFiles()
Upload hotspot .rect for a material asset, only for single assets and not games
DragData.Files does not rely on file:/// prefix
Add category to angular fog related properties
Fixed OGG files not receiving correct duration (Recompiles needed)
Added SoundFile.IsValid
Error handling for SoundFilePreview
ConditionalVisibilityAttribute works for child sheets
sbox-issues/issues/2162
Create text gradients with Skia, fixes overwriting strokes and emojis
* Update RichTextKit.dll with newly added Gradient parameter in TextPaintOptions
* Deleted D_TEXT_BACKGROUND_IMAGE and recompiled ui_text
* Removed text background image from stylesheet parsing
* Added new GradientInfo class, generated during stylesheet parsing
* Updated SkiaTextBlock to grab gradient info and pass it to RichTextKit
also update constructor docs to reflect the range too
properly document ColorHsv to be 0->360 instead of 0->1
AssetList: don't encode a `file:///` URI in DragData.Text keeping it consistent with all native tools, fixes Hammer not accepting models dragged from our asset browser
Replace asset picking with our own in more native situations
* Improved the native API for opening our AssetPicker so it's easier to swap out the old embedded asset browsers
* QAssetSelectionWidget ( property sheets ) and QEmbeddedAssetPicker ( Active material ) use our AssetPicker
* Limit the ability for the AssetPicker to select cloud assets, when called from native we only allowed it when the context asset is a vmap
Allow glow occlusion color & line width to be customizable
Fixes sbox-issues/issues/2395
Fixed Group Sort Key Mismatch & Dropped useless "Color" section for blend
build shaders
Merge pull request #576 from Facepunch/blend-cleanup
Blend cleanup
Fix 4-way blendable material crashing & added safety assertions
Add IsValueType to TypeDescription
sbox-issues/issues/2370
Remove nullable from AssetList icon, fixed an error I was getting on editor launch
Re-enabled translucent screenspace effects
Color picker style improvements & layout tweaks
Fix hue slider being slightly larger
Fixed an assert in ModelDoc rotation gizmo
sbox-issues/issues/2135
npcclip/navclip/playerclip affect nav mesh in Hammer
Fixed build not passing databind tests
Fixed a bug with DataBind and integers
Fixes sbox-issues/issues/2119
Added property editors for double and decimal types
Editing float properties shows & works with full precision
https://files.facepunch.com/rubat/1b1311b1/sbox-dev_2A2G1luuKQ.mp4
Citizen/clothing: hawaiian shirt updates (neck seam fix + LODs)
Fixed codegen errors with string.Empty default values
Sandbox.Json respects JsonPropertyNameAttribute
Whitelist System.Diagnostics.StackTraceHiddenAttribute
Better error handling for Asset.Party uploader
Do not display OMG SUCCESS on failure, and actually display relevant errors to the user
updated glass mats and ad billboard texture
Improve color picker's layout & design, add an alpha slider
https://files.facepunch.com/crayz/1b1111b1/sbox-dev_s2QkeANHgK.mp4
Drop targets don't need to be public
MapNode creation/deletion has to be done on main thread, add asserts
Null safety checks on map node shit
Update to .NET 6.0.10
Implement multi file drag'n'drop for asset list/browser
Fixed an exception in DragData.Url
Added DragData.Files
Some tools drag'n'drop related docs
Asset lists support multi file drag and drop
https://files.facepunch.com/rubat/1b1111b1/sbox-dev_tH20o2aafW.mp4
Do not try to auto generate mips for static textures that provide their own
Rename Sound Definition to Sound Event for consistency
nullptr checks for Hammer.ActiveMap
MapEntity / MapMesh constructors will default to active map doc if not specified
MapView wraps CMapView so we can use it in addon space
Add `[CanDrop( string AssetFileExtension )]` that support `IMapViewDropTarget.DragEnter( Asset ... )`, make it all accessible to addon space
Move MaterialDropTarget to addon space
Hammer: Add SoundDropTarget - creates snd_event_point for .sound assets
Delete unused/non functioning fog override convars
Delete fog properties from sky_camera - they do not work
Make Asset.TryLoadGameResource<T> work on compiled assets w/o source files by implementing in EngineGlue::LoadJsonAsset for compiled files
Added test for adding properties with default values
Support for log value histograms
https://files.facepunch.com/ziks/2022-10-10/sbox-dev_YnroiYzjt5.png
Documentation pass for SceneWorld and related classes
Obsolete non implemented methods of SceneSkyBox
Zero out native pointer of SceneWorld in its Delete() method
Fixing up TextureBuilder documentation
Rearrange texture builder methods
Simple color picker for color properties
Snap to color on mouse press
Add comments to new publics
Merge pull request #573 from Facepunch/color-picker
Simple color picker for color properties
Hook up the CMapView's CToolCamera so we can have the camera pos/angles and able to build rays from 2d coords
Hammer traces return their hit MapNode by managed handle so can do `if ( tr.MapNode is MapMesh mesh )` now
Add MapMesh.SetMaterial( Material )
Real simple drag handler for material packages - this code is all getting shit though time to rip it up
Refactored map view drop targets into an interface with attributes: `[CanDrop( Package.Type.Model )] class ModelDropTarget : IMapViewDropTarget`
Once I wrap CMapView I'll make this public and make it work with standard AssetType too, so you'd be able to create custom drop targets for your game resources.
Readd single string constructor for TagAttribute
Documentation pass
VertexBuffer index methods throw if buffer is not indexed
Obsolete TextureArrayBuilder
Documentation pass
Hides Prop.weldParent, Prop.childrenProps and Prop.clonedShapes
TagAttribute can now accept multiple tags at the same time
Add Hotload.AssemblyResolver, warn if not assigned when needed
Set HotloadManager.AssemblyResolver for client / menu / server
Fixed some histograms being offset horizontally
Only show histogram markers that are in range
Fix double filesystem dispose with addon config
Closes #498