14,151 Commits over 1,583 Days - 0.37cph!
Hammer: Add support for world space box selection for 2d views https://files.facepunch.com/layla/1b0911b1/sbox_oC6MhRldDQ.png
Throw exception when trying to create a null particle system
Better than cryptic asserts
Slightly improve breakable commands code
Merge branch 'master' of sbox
security light - adjusted col shapes
Merge branch 'master' of sbox
Preserve child scene object local transform when setting parent transform
Fixed Asset Selector regression with compiled only assets
Fix hitches when entities crossing pvs due to entity list update
Remove special profiling stuff
Change how NoteGameLoopStage works, record Present time
Lobby.JoinGame remove [] wrapped steamid from connect
Fixed cursor position setting being wrong in editor mode
Fixed not being able to find shaders if addon isn't in addons folder
GameTask.RunInThreadAsync (#162)
* GameTask.RunInThreadAsync
* Whitelist System.ThreadStaticAttribute
Add sharp Stationary lights, rename Baked and Per Pixel sunlights to Static and Moveable
https://i.imgur.com/AVIUGLb.jpeg
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Rewrite sbox_glass with material api, get base shaders to use shared standard ps code, cleanup, fixes parsing bug to missing newline on features.hlsl, fix define on base shader code
Refactor glass, fix refraction
Merge branch 'shader-quick-refactor'
Add sharp Stationary lights, rename Baked and Per Pixel sunlights to Static and Moveable
https://i.imgur.com/AVIUGLb.jpeg
Refactor glass, fix refraction
Rewrite sbox_glass with material api, get base shaders to use shared standard ps code, cleanup, fixes parsing bug to missing newline on features.hlsl, fix define on base shader code
Asset Selector marks the form dirty when the text field changes, not just the asset instance
Added PNG Asset Type https://files.facepunch.com/louie/1b0711b1/sbox-dev_qWPeRzK1i5.png
Should solve sbox-issues/issues/1580
Asset Selector now outputs real file extensions, not the asset type file extensions
Security light - pivot point adjustment
Merge branch 'master' of sbox
Create Tools.Dialog for dialog type windows
Add Layout.AddSeparator()
AddonCreator uses Dialog
Tweak styles for dialog
AddonDownload basics
Can create pixmap from http
Fixed assetlist source arg
Automatically resize + cache pixmaps when drawing to a different size
Update AddonCreator, AddonDownload
Redraw active window when pixmap downloaded
Fix interopgen inline scopes
Show from backend oiption in addon manager
cctv - reduced aging, fixed position of prefab
Merge branch 'master' of sbox
Fix ambient occlusion not working with shader material api
fixed bollard pivot / lower vertices issue and set them to 0
fixed bollard pivot / lower vertices issue and set them to 0
Fix debug line
Compile fixes
Update to net 6.0.1
Fix a bunch of warnings
Add Source to package
Refactor widget layouts
Cleanup
Hammer: Add width and height text to selection box
Hammer: Allow solid entities in entity selection box now that these can be spawned with the tool
Hammer: Fix crash when undoing CreateAtPoint with a solid class entity
Fix showing wrong (fake) ip in status
Add SetComboValue to SceneObject
Make water ripples use Velocity, not LocalVelocity, stops a single entity creating infinite ripples
Fix fakeip not working on listen servers
Server list console print test
Use fake ips
Strip SteamDatagramClient
Kill NSAT_PROXIED_CLIENT
fake ip support
Remove steamworks unused
Strip 2001 server browser code
Strip unused server list code
Fix animgraph override not working when model hasn't set an animgraph
FPArms: fixed punching animgraph having been created in the wrong place
Animgraph: Add Field Of View to camera settings
Animgraph: Default lock bone name to "camera" if it exists
cctv - gibs and lods
Merge branch 'master' of sbox
security light - adjusted texture res
FPArms: first set of punching animations + punching animgraph
cctv - added modelled lense to camera
Fix sln changing on every generation
Show web link on remote addons
Fixed packed maps not loading properly
Strip all this UGC stuff built into filesystem
updated building prefab, added new gutter set/material, pebble floor texture/mat
Dedicated server doesn't need these dlls
Fix dedicated server trying to create steam client lobby
Fix dedicated server trying to get texture info
Fix custom steam networking config not getting applied on DS
Don't require [] to connect to a steamid
Print download status in console for dedicated server
Skip templates folder on server
Don't ship pdb's (!)
Update sandbox.server.vdf