14,151 Commits over 1,583 Days - 0.37cph!
Server upload defs
server exe
Server upload bat
Server compile fix
Strip out -nop4 stuff
Strip a bunch of p4 stuff from assetbrowser
Strip p4 stuff from assetrename
More p4 stripping
Strip perforce shit from vgui
Pixmap enhancements
Interopgen inline functions
We can skip creating pen and brush objects to paint and do it inline
CMaterialIcon caching
Fix line width not setting
Fix NoteGameLoopStage wrong end
proof of concept performance tab
Citizen: HoldItem hand poses now define the position of hold bones
Security light - adjusted texture size of smashed glass
Security light - glass texture tweak
Ticket machine - full colour ilum texture & on/off material groups
Security light - lods and gib
ATM - squared edge of frame
Merge branch 'master' of sbox
Hammer: Add option to only render tilemeshes that are selected, for when performance is too bad with many tilemeshes in a map
ATM - colour emissive texture
ATM - self ilum tweaks
Merge branch 'master' of sbox
ATM - self ilum adjusted further
Hammer: Fix "New From Template" creating 2 world nodes and leaving one in a fucked state crashing loads of shit
Do not display Add/Remove item in read only Hammer/ModelDoc property sheets
Remove redundant "Remove attribute" buttons in Hammer/ModelDoc arrays
Packaged addon download progress
Fix warnings in _settings.scss
Swap mounting order here to avoid xoofx/zio/issues/64
Removed SharedAssets from config, simplified this whole situation
iron fence - col shape adjustment
Merge branch 'master' of sbox
Auto-swap min & max for convars if min > max
Allow specifying a minimum and maximum range for convars
Fix over brightening caused by saturation
FPArms: punching idle layer + improvements to skinning around the thenar webbing and the wrist
ATM - LODS and self ilum texture
aircon - fixed wrong material being used on fan blades
Merge branch 'master' of sbox
Fixed a ModelDoc compile crash to do with non existent FGD classes
Added BreakCommand node preview for compiled models in ModelDoc
ModelDoc: Reload FGD also recreates helpers
Aircon - col shape tweak
Iron fence - col shape tweak
Added Reload .FGD files option to ModelDoc
Updated tilesets to removed meshes from Vis
Added tilesets to tags
Add missing properties to SphericalJoint
Fixed addon upload not compiling if code path started with a /
Remove debug
Explain which download failed if download fail
Handle 0 sized files on download
Whitelist DebuggerDisplayAttribute
File basefilesystem:FileExists not working with symlinks
Restore default key binds button for when you've fucked them
Hammer: Actually don't bail if InitialDragDropMaterial fails, we need this for dragging materials onto meshes
Aircon - fixed col issue on fan blades
Delete physics joint handle before delayed delete, add extra safety checks when removing physics joint
Fix "bloomy" depth of field
Thread safety in MainThreadContext.CanTaskMethodPersist
Thread safety in MainThreadContext.CanHandleCancellation
Added another async task test
Add back dof quality but obsolete it
Removed dof quality enum cause it's not needed anymore
Allow optional over-saturation for post processing
Added Hue Shift/Rotate, Brightness, Contrast to standard post processing & devcam
Add vignette & sharpen to devcam ui
Initial work for HDR & SDR post processing switches
Switch standard post processing to be both SDR & HDR
Remove DoF quality setting, switch to DoF to HDR. Radius automatically picks better kernels
Better scratch target
Better uv calc for example post processing shader
Cleanup post processing render passes
Merge pull request #155 from Facepunch/hdr-postprocess
HDR Post Processing & New DoF
Hammer: Fix dragging from asset browser
Fix clothes not showing in the menu
ModelDoc: Allow Add Meshes wizard on folders inside RenderMeshList node
Hammer: Support mesh file drag drop (fbx, obj, smd, dmx)