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10,985 Commits over 1,277 Days - 0.36cph!

20 Days Ago
GetEdgeVertices has two out vertices, instead of returning array
20 Days Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
20 Days Ago
Fix #nullable context warnings Facepunch/sbox-issues#5116
20 Days Ago
Lock reflection simulator when committing
21 Days Ago
Create grid debug shape for heightfield, faster but could be faster Don't build steam audio static mesh for heightfields, too slow currently (do we care?) Update terrain collider when terrain is dirty
21 Days Ago
CollisionActionComponent, TriggerActionComponent implement IActionComponent
21 Days Ago
Fix asset references trying to resolve before those references were added to the assetsystem, which would cause failed uploads No amount of reverting was fixing this, so I think this has existed for a long time... Fixes sbox-issues/issues/4914 sbox-issues/issues/5013
21 Days Ago
slicked_back_balding lods
21 Days Ago
Leotard Model + Hair Adjustments
21 Days Ago
Fixed game dll not being able to access clothing icons Process deletes in a couple more opportune places When a bone merged model is added, merge it immediately to avoid 1 frame bind poses when components are added after animations are calculated Update avatar scene
21 Days Ago
MeshEditor: More robust u and v axis face calculation, only set texture axis if the face can calculate a valid normal
21 Days Ago
Fix build
21 Days Ago
Add unrecognised reference paths to asset inspector Remove legacy path from CMapAssetType::CalculateDependencies
21 Days Ago
Move light culling renderer to scenesystem and remove GetPtrValue hacks from it, we'll call it from lightbinner to pass results from light culling, layers still exist on renderingpipeline for ordering
21 Days Ago
Fix schema generation
21 Days Ago
Tweak painting to pixmaps to avoid invalid pen crash
21 Days Ago
Delete block tool scene object if creation gets cancelled
21 Days Ago
Support heightfield in CPhysicsShape::GetTriangulation
21 Days Ago
Unmangle SDL Steam Audio: check for AVX512 before using it
21 Days Ago
CollisionActionComponent, TriggerActionComponent These will all get deprecated with #1458 anyway
21 Days Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe
21 Days Ago
StyleSheetCollection replaces old parsed value when calling Parse Fix menu not loading in editor properly
21 Days Ago
Add Component.OnParentChanged Update GameObjectInspector.cs Create avatar.scene PanelComponent updates parent panel when changing parent
22 Days Ago
SourceLocation ILHotload test Use built-in FindNode( getInnermostNodeForTie: true ) for ILHotload #1492 Fix ILHotload handling SourceLocation attributes I'm not sure why it wasn't skipping before
22 Days Ago
Terrain default cast shadows off Heightmap import support mac byte order Remake heightmap/controlmap texture when importing at a different size Fix enums on ReflectionSerializedObject properties
22 Days Ago
Very basic editor tint when entering play mode sbox-issues/issues/4333
22 Days Ago
Fix showing project launch errors
22 Days Ago
Add mips to texture editor Fix GPU crash when ReadTexturePixels is provided a srcRect that exceeds texture size Terrain: Add splatting with layers, add heightmap imports, switch to editortool subtools
22 Days Ago
Gradient editor lets you press delete to remove the selected point Resolves sbox-issues/issues/4963
22 Days Ago
Move resize box to world space position before snapping it https://files.facepunch.com/layla/1b0711b1/sbox-dev_fVEF49E04T.mp4
22 Days Ago
Menu compile fix
22 Days Ago
Add SerializedProperty.ShouldShow() Start reworking ControlSheet so it can hide rows when ShowIf/HideIf is set Add gradient to user customization Clothing item gradient
22 Days Ago
Steam Audio Reflection (#1490) Reflections are re-enabled again. Be aware that right now only "static" colliders block audio.
22 Days Ago
Fixed a boo boo
22 Days Ago
Protect against invalid transform in CPhysicsBody::AddMeshShape, fixes crash some games are having
22 Days Ago
Tentative fix for #1492 This might lead to it falling back to normal hotloads more often, but at least it shouldn't throw.
22 Days Ago
ComponentFlags.NotNetworked. When a component has this flag, it won't be serialized in the scene snapshot or with a networked object when sent to other clients
22 Days Ago
Avoid throwing / catching exceptions when upgrading delegates (#1491) Was very slow when the debugger is attached
22 Days Ago
Don't EditLog if we're not in the Editor. EditLog separate from BreakFromPrefab because we don't wanna do that just because we're spawning a networked object in a running scene.
22 Days Ago
Interpolation Fixes w/ Ownership Change (#1494) 🤞
22 Days Ago
Bounds checking in izCreateBVH to be safe
22 Days Ago
Create prefabs by dragging objects from hierarchy to asset browser Resolves sbox-issues/issues/4740
23 Days Ago
Fix show grid toggle not being checked when grid is shown
23 Days Ago
Fix open scene list not updating when opening a prefab from asset browser Resolves sbox-issues/issues/4904
23 Days Ago
Order in groups too
23 Days Ago
Use order attribute in component sheet to allow property order
23 Days Ago
Forgot to add mesh icons
23 Days Ago
Add scene mesh tools https://files.facepunch.com/layla/1b0611b1/sbox-dev_Ml4FygXEwC.mp4
23 Days Ago
Remove these editor checks, we want to still update the mesh while playing
23 Days Ago
Polygon mesh and mesh component