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13,979 Commits over 1,583 Days - 0.37cph!

10 Months Ago
Asset preview for fbx, obj, smd https://files.facepunch.com/layla/1b1211b1/sbox-dev_uPe3bKuNAh.png
10 Months Ago
Make ComponentTypeSelector slightly taller (fixes sbox-issues/issues/5155) Component selector search is scored, uses classname and description too Add tooltip to component selector Rename Particle System to Legacy Particle System
10 Months Ago
Fix OnPreRender always getting called, even if execute in editor is false Tick UI right before render, after other updates
10 Months Ago
Add Scene.Render to unify scene rendering - should fix sbox-issues/issues/4924 Strip out menu resources/startup resources - more trouble than it's worth
10 Months Ago
Remove last references to lightbinnervr Readd Dynamic/Baked light settings on hammer
10 Months Ago
Handle exceptions thrown when discovering reflection-based nodes Fixes Facepunch/sbox-issues#5157
10 Months Ago
Proper fix for hull vs mesh at large coordinates (thanks dirk)
10 Months Ago
Get rid of redraw flicker when adding/removing from lists and dicts
10 Months Ago
Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
10 Months Ago
Fix copy/pasting nodes referencing graph target input.
10 Months Ago
Allow easy access to graph inputs from node menu, including "This" https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png Facepunch/sbox-issues#5082
10 Months Ago
studdle colour adjustments
10 Months Ago
handlebar_moustache small adjustments
10 Months Ago
IzTriangleHull calculates center with doubles, I have no idea why this fixes triangle collision but it does
10 Months Ago
OnDestroyInternal should be internal
10 Months Ago
Update Facepunch.ActionGraph Facepunch/sbox-issues#5066 Facepunch/sbox-issues#5128
10 Months Ago
Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again
10 Months Ago
[ActionGraphInclude] implies [Expose] Rename "Game Object" node category to "Scene" Expose scene tracing to Action Graph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4 Fixes Facepunch/sbox-issues#5120 ActionGraph node menu respects [ReadOnly] attributes
10 Months Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png (#1495)
10 Months Ago
Fixes local interpolation jitter
10 Months Ago
Save Scene As dialog tries harder to open in a logical place Don't render camera if its width/height are 0 Fix SpriteRenderer/TextRenderer not setting SceneObject tags properly If scene view is hidden, still update the scene if we're not playing the game Remove unused Move renderingpipelines to engine2
10 Months Ago
This bounds checking in izCreateBVH is wrong
10 Months Ago
Revert "Expose SceneTrace etc to ActionGraph" This reverts commit 438a62d24fbf3dc9a156f8279322af8ccb00c51d. I want to make some of these methods into action nodes, not expressions.
10 Months Ago
Expose SceneTrace etc to ActionGraph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_NWYZqy5dMC.png
10 Months Ago
Mark IActionComponents as obsolete Don't list obsolete component types in ComponentTypeSelector
10 Months Ago
Allow .sbproj files to have names Add EditorUtility.SaveFileDialog Right click > create model creates a model
10 Months Ago
Throw exception when trying to lock a MixBuffer twice
10 Months Ago
And this
10 Months Ago
Same bounds fix for DirtyControlMapRegion
10 Months Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
10 Months Ago
Fix NRE on object desyroy (sorry!)
10 Months Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
10 Months Ago
Hide terrain component, don't create this manually
10 Months Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
10 Months Ago
Add Collider.OnTriggerEnter, OnTriggerExit
10 Months Ago
Make block primitive hollow option work
10 Months Ago
Clamp instead of throw in DirtyHeightmapRegion so we can paint on terrain boundary
10 Months Ago
Collide against heightfield grid instead of trying to triangulate it exactly, slightly less accurate but faster
10 Months Ago
Half edge renames
10 Months Ago
Draw open edges with half thickness
10 Months Ago
Leotard LODs
10 Months Ago
ControlSheet/Inspector tweaks that no-one asked for
10 Months Ago
Render open edges with smaller thickness until I render hash marks for them
10 Months Ago
Add PolygonMesh.IsEdgeOpen
10 Months Ago
GetEdgeVertices has two out vertices, instead of returning array
10 Months Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
10 Months Ago
Fix #nullable context warnings Facepunch/sbox-issues#5116
10 Months Ago
Lock reflection simulator when committing
10 Months Ago
Create grid debug shape for heightfield, faster but could be faster Don't build steam audio static mesh for heightfields, too slow currently (do we care?) Update terrain collider when terrain is dirty
10 Months Ago
CollisionActionComponent, TriggerActionComponent implement IActionComponent