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14,040 Commits over 1,583 Days - 0.37cph!

1 Year Ago
Update Facepunch.ActionGraphs
1 Year Ago
Citizen/animgraph: tie the new airborne flailing to wish_groundspeed
1 Year Ago
Citizen/animgraph: added better airborne flailing + fixed airborne-ground-airborne jank protection using a timeout of 1000ms instead of 100ms
1 Year Ago
Set VR depth resolve & refract textures, fixes glass rendering in VR
1 Year Ago
PhysicsTrace cleanup, can trace against Capsule, BBox, Sphere individually
1 Year Ago
ReflectionSerializedObject properties set their PropertyType
1 Year Ago
Attributes to ignore / include members as ActionGraph nodes
1 Year Ago
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
1 Year Ago
Make CUtlString a real interop type Add binds for CHitBox, HitBoxSet Fix embarassing CUtlString conversion Add Model.HitboxSet
1 Year Ago
Citizen/animgraph: added Sprint_NW
1 Year Ago
Move `vr_depth_submit` convar over to managed
1 Year Ago
Respect `vr_spectator_show_left_eye` value
1 Year Ago
VR companion view, render stereo to its own back buffer https://files.facepunch.com/alexguthrie/1b0111b1/sbox-dev_Z2Mn6GMTLF.png
1 Year Ago
Citizen/animgraph: added Sprint_NE + other misc. small tweaks
1 Year Ago
Fix .sndscape assets not being added to __references
1 Year Ago
Add SoundHandle.Pitch
1 Year Ago
Fix ActionGraphs breaking on full hotload
1 Year Ago
If in editor then mount source2/cloud in the gamemenu Load resources from the correct filesystem in GameMenu
1 Year Ago
Add essential system types to TypeLibrary (#1365) * Add some essential System.* types to TypeLibrary * Fixed TypeLibrary.GetType<T>() * System type tests * Simplify reflection in NodeLibrary * Filter methods available to ActionGraph * Add PropertyDescription.IsIndexer
1 Year Ago
Add Sound.StopAll
1 Year Ago
Targeted Messages (Send to Connection Id) (#1363) * Can send message directly to connection id and if necessary route through server and wrap in a TargetedMessage * Forward sender id in targeted message, when received by intended recipient call message handler with sender connection
1 Year Ago
Clothing: experiment with exposing conditional models (changing clothes to use different models based on occupied clothing slots)
1 Year Ago
Whitelist Type.BaseType
1 Year Ago
Allow widgets to intercept/override shortcuts Console output ignores shortcuts when selected/focused (copy works again) Can jump to items in the asset list by typing the name
1 Year Ago
Ignore these ikchain scale asserts Allow more Json depth
1 Year Ago
Small plug tweaks
1 Year Ago
Whitelist Task.IsCompletedSuccessfully Give game system access to the loading screen
1 Year Ago
Wireframe and ToolsVisMode can be driven per-view by Camera attributes instead of global convars
1 Year Ago
Tweak ControlWidget creation so the value doesn't pop in a frame later
1 Year Ago
VR texture submit supports full depth submit (but we're not passing depth just yet) Pass depth buffer to submit
1 Year Ago
Citizen/animgraph: reverse the orders of "lock when waned" in the landing animation groups
1 Year Ago
Simpler decal shader Add SceneObject.Flags.NeedsEnvironmentMap
1 Year Ago
Citizen: reduced the lean in the sprint forwards animation clip by ~20 degrees
1 Year Ago
Quick and dirty loading screen when downloading game menu
1 Year Ago
vk: "fix" semaphore hang when recreating swapchains vk: always use D32FS8 for depth buffer
1 Year Ago
Medieval Armour LODs
1 Year Ago
Rename VRNative CheckError function to Assert Move assert function for VR overlay errors into VRNative Remove unused VRNative functions Support for all types of VR textures (pose, depth+pose, depth, and neither)
1 Year Ago
Hack to support system types in TypeLoader Update Facepunch.ActionGraphs Move ActionGraph related attributes to Sandbox.System Move NodeLibrary outside of TypeLibrary Get rid of some logging
1 Year Ago
New Clothing - Medieval Armour Outfit LODs and Skinning adjustments coming asap!
1 Year Ago
Ensure that clothing TargetModel has a standard scale, so it doesn't fuck up bounds (?)
1 Year Ago
Add Menu.AddOption Get bool state from BoolControlWidget
1 Year Ago
Up the ZFar distance for clothing camera render so it's clear when bounds are way too big
1 Year Ago
Make ResourceControlWidget menu a modal, fixes it popping onto other monitors if near boundary
1 Year Ago
Citizen/animgraph: expanded landing animations (new crouching & movement-specific behaviours), + big improvements to blending out of landing
1 Year Ago
Add Sheet class for shaders Add Depth class Add Fog api Helpers
1 Year Ago
Send TcpChannel in a thread, so it doesn't lock up the unit tests Add Widget.UpdatesEnabled - which to be honest is fucking useless but it's there for completeness
1 Year Ago
Material::Init fully initialized material
1 Year Ago
r_dynamic_reflections 1 by default
1 Year Ago
Add Connection.SendMessage
1 Year Ago
Allow creating a TaskSource Fix warning