128,636 Commits over 4,140 Days - 1.29cph!
Syke! removed balds
Eyebrows and facial hair now properly adjusted to face (morph cache)
Replaced eyebrow and facial hair meshes with matt's fixed versions
Wearable based hair deformation (wip)
Updated candle hat prefab with deformation flags
Fixed culling edge case + extra debugging
tree and deco colliders + gibbables
prefab setup for deployables and world models
Sulfur collectable layer fix
Wood collectable layer fix
Tweaked Flower sizes, colors and patch density to look a little more natural
Item description updates and fixes
Phrases
Finished hair removal and deformation code
Added hair deformation and removal flags to all(?) head wearables
Northen Hapis more cold, icelakes and icebergs prep
Fixed server compilation
Updated manifest
More iceberg progress
Slightly more snow ores
Merged hair to hair-impl
tweaked materials and textures, vertex lighting etc
added facial hair style 2 to hair-impl
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tweaked a bunch of 3rd person player animations ( shoulders / elbows look more natural )
nailgun no longer damages wood structures
nailgun nails stay in world and are retrievable
Fixed hair deformation on a few cases
Set up hat.burlap.wrap for hair
Added facial hairstyle 2 to male set
Fixed some hair prefabs
color/value/harmony tweaks
added experimentation to workbenches
can use blueprint if in storage container
oil refinery cheaper
searchlight cheaper
medkit cheaper
miner hat cheaper
chainlink cheaper
prison cheaper
double metal cheaper
arrow default
grill cheaper
protocol++
Navmesh Link transition improvements and other misc AI tweaks.
Added male facial hair 02
Fixed male eyebrows on female
Renamed deformHair flags to reflect actual hat/helmet names
Fixed morph cache not dirtying on setup
Fixed material order and made chin geometry look better on facial hair styles 1 and 2, made pubic hair caps look better on non tssaa, tweaked hair strands material and male and female hair styles 2 to look better non tssaa.
old benches can now experiment
nre fix
Upgraded temporal anti-aliasing to PostProcessStackV2
prefab error fix for hammer & rock vm
added correct materials to male_facial_hairstyle_02 material swapper
Temporal AA now default (convar reset)
Player preview now uses temporal AA
crossbow/bow no longer have stance recoil
skin approval
Fixed post process stack v2 modifying player defines