127,636 Commits over 4,109 Days - 1.29cph!
fixed scientist sentry guns being destroyable
fixed compound vending machines only selling tshirts after a load
added chill area to compound
added additional vending machine
flare cost reduced (less gp from recycle)
adjusting building supplies cost
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
More underwater rock formations / static driftwood / tweaked underwater create spawners around rock formations
extra sentry gun
chillzone updated
barbed wire update
plugins rebuild
building supplies vending machine updated
added lowgrade to resource VM
More efficient prevent movement volumes
Untagged pointlight on hobobarrel_AlwaysOn
Scene2Prefab compound
Compound chll area dressing / added overgrowth to empty areas
hostile warning when drawing weapons
added diving gear to square crates
updated scuba underwater crates with better loot
fixed items missing hostile score
Continuing to improve AI for Compound. Searching for lost targets and tightening up some lose ends.
Compound terrain blend map fix
Compound terrain blend map fix
Final scientist sentry files
Updated sentry static NPC prefab
AI tweaks (LOS tweaks and AI behaviour tweaks).
Include terrain in BaseEntity.IsVisible
removed buzzing sound and smoke from light fixtures 'on' prefabs
Fixed error as warning msg.
Socket_Base shit is done in DoPrepare instead of OnValidate
Fixed monument navmesh on Compound
Update Compound scene with new monument navmesh settings.
Geiger Counter optimization
temp removed style 06 from hairsets, tweaked hair materials further to look less flat, added some more fuzz to hair_strands_diffuse texture to make hair look fuller
hair fuzz and material changes from hair_caps
Tweaked last known position movement AI.
Another monument navmesh tweak at Compound (last one)
Updated monument navmesh in Compound scnene (no scene2prefab).
merge from hair_caps (added morphs to facial hair 04, tweaked dyesets and materials, added more fuzz to look fuller)
Stationary scientists at Compound looks at players if they get close enough.
Tweaks to creepy look at behaviour in Scientists at Compound.