branchrust_reboot/maincancel

35,213 Commits over 4,536 Days - 0.32cph!

4 Days Ago
merge from skinviewer_cubemap_fix
4 Days Ago
merge from qol_compost_ui -> main
5 Days Ago
merge from paint_f1menu_fixes
5 Days Ago
Merge from hab_armour_damage
5 Days Ago
merge from ocean_sim_waterlevel_trace_fix
5 Days Ago
Added the missing channel mixer post process effect to the nvg RRP volume asset
5 Days Ago
merge from glass_ar
5 Days Ago
merge from midi_warmup
5 Days Ago
Added the missing night light renderer feature to the DefaultRustRenderer asset
5 Days Ago
merge from glass_ar
5 Days Ago
Fixed the ambient lighting on view model objects being incorrect when looking at the sun
5 Days Ago
Cherry Picked 162328 (Updated the dummy buffer name in the CommandBufferManager for the new light bins buffer)
5 Days Ago
Merge from playerboat_decay_fix
Rin
5 Days Ago
merge from save288 - Staging wipe!
Rin
5 Days Ago
merge from monument_blockers_fixes
5 Days Ago
Merge from hlod_improvements_aug_26
Rin
5 Days Ago
merge from ArrowIcons
5 Days Ago
fix empty mags dropping twice in third person
5 Days Ago
Add support for Rust+ to kick players from our team (or yourself to leave the team) Also fixes a couple unrelated bugs
5 Days Ago
Merge from deepsea_terrain_everywhere
5 Days Ago
Fix navmesh generated on divesites, not generated in some doorways, some monument rooms not having navmesh, and scientist corpse colliders on wrong layer
5 Days Ago
three more asset optimsations that were over the vertex cap AshtrayB1_LOD0 1028 > 983 verts matrix_display_tools_LOD1 1019 > 998 verts emptybarrel_LOD1 1164 > 876 verts ashtray now batches on its whole chain (LOD0-2) tools display and empty barrel batch from LOD1 down
5 Days Ago
merge from hqm_ore_random_spawner
5 Days Ago
merge from hqm_ore_random_spawner
5 Days Ago
merge from HAB_armour_damage
5 Days Ago
Remove huge debug cube from water pipe access point
Rin
5 Days Ago
merge from hqm_ore
5 Days Ago
Merge from boat_deploy_error_fix
5 Days Ago
Merge from playerboat_decay_fix
5 Days Ago
Merge from workbench_upgrade_rug_deploy_fix - Rugs no longer block installation of workbench upgrades
5 Days Ago
merge from Monument_Blocker_Balance
5 Days Ago
Changed TerrainFootprint's default MaxTiltDegrees to 35 after finding a tiny rock gap that was not resolved by the footprint terrain modifications because the rock was at 26 degrees, 1 degree over the existing MaxTiltDegrees
5 Days Ago
Merge from hab_armour_damage
6 Days Ago
merge from fix_hotbar_swap_overstack -> main
6 Days Ago
Removed mipmaps from the default unity spotlight cookie texture to fix light leaking issues
6 Days Ago
merge from admin_invis_cube_variants
6 Days Ago
merge from demo_ui_2
6 Days Ago
Merge from render_pipeline_testing
6 Days Ago
merge from maintainables_fixes
6 Days Ago
Megre from attackheli_armour_damge
6 Days Ago
Merge from modular_car_handling_improvements
6 Days Ago
Merge from render_pipeline_testing
6 Days Ago
Ensure the occlusion culling convar gets disabled when RRP is active rather than just trying to disable it on the backend
6 Days Ago
Prevented occlusion culling running while RRP is enabled at the moment, as it was causing visibility issues
6 Days Ago
merge from midi_warmup
Rin
6 Days Ago
merge from ArrowIcons
6 Days Ago
merge animation subsystem/held entity sprint modifier nre fixes.
Rin
6 Days Ago
merge from Monument_Blocker_Balance
6 Days Ago
made windmill_main and lift_shaft_top gibs ReadWrite enabled
6 Days Ago
Run clean entity labels