35,213 Commits over 4,293 Days - 0.34cph!
hideifaiming_nre_fix -> main
head_animation_debug_command -> main
merge from bot_sleeptarget_collider_fix
Merge from decal_layers_fake_transmission
Merge from missionreward_stack_fix
pt_boat_turret_improvements_3 -> main
merge from artist_pack_dlc
mountable_bypass_extended -> main
Merge from space_station_skin_fixes_jan26
merge from revert_roof_stability_fix -> main
Fix Party Balloons breaking when deploy&editing boats
merge from artist_pack_dlc
Fix native grid crash from completely broken clamping, add tests for native grid.
Add buoyancy null checks to fix init errors when loading saves
easel_canvas_syncvar_autoload_fix -> main
merge from boat_optim_pass
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proprenderer_print_log_fix -> main
pt_boat_turret_seat_angle_fix -> main
merge from artist_pack_dlc
141826
Prevented NaN propagation within shadow sampling, as there was a case where the perspective divide would divide by zero
Fix crash from unclamped indices when batch fetching flow directions.
Merge: from serverprofiler_codeapi
- New: immediate mode profiling API for capturing specific regions of code. servervars to control it in "profile" group
- Unit tests covering all new logic
Tests: compile test + ran unit tests
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Merge from artist_pack_dlc
Suppress PropRenderer warning in builds
merge from artist_pack_dlc
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Only reset the render queue in RustStandardShaderGUI when the blend mode is set, as if you wanted a custom render queue value, it would reset each time any shader property was changed
reject player boat push from ladder
merge from better_steeringwheel_clipping
- compile fix
merge from better_steeringwheel_clipping
merge from deepsea_heightmap_clearing_fix
Merge from artist_pack_dlc
pt_boat_turret_seat_angle_fix -> main
merge from rug_window_fix
Stop another prop renderer log
Merge from artist_pack_dlc
proprenderer_error_spam_fix -> main
merge from fix_manifest_errors -> main
merge from artist pack dlc
pt_boat_turret_prefabinfo -> main