branchrust_reboot/maincancel

35,058 Commits over 4,505 Days - 0.32cph!

4 Days Ago
fixed small shark .worldmodel weird setup
4 Days Ago
merge from wtp_maintainables_rework
4 Days Ago
Merge: from mt_snapshot_savings - Bugfixes for a couple unsafe Save codepaths in Jobs 4 mode - Added debug utility in InvokeHandler to track down a thread race in Jobs 4 Tests: unit tests + gameplay on craggy
4 Days Ago
fixed muzzle flash fx slight incorrect position on the muzzle brake
4 Days Ago
merge from attchement_lod_fixes
4 Days Ago
merge from command palette
4 Days Ago
Merge from fp_steamworks_steaminput
4 Days Ago
merge back from command_palette
4 Days Ago
fixed ladder.worldmodel from having two conflicting lod groups causing console errors
4 Days Ago
fixed both corn and salvaged hammer having double lod renderers on their world model
4 Days Ago
update to propane tank .worldmodel fix for random disappearing act in the lods
5 Days Ago
Fix: - old scientists not moving at multiple locations - animal stuck in charge stack around jungle trees - ais getting stuck - move without polyref log spam - scientist crouchwalk weird angle on stairs - slower old ais
5 Days Ago
Merge from rendererlod_collapse_improvements
5 Days Ago
merge from ArrowRevamp :bow_and_arrow:
5 Days Ago
merge from 2026_worldmodels
5 Days Ago
merge from medkit_sfx
5 Days Ago
merge from locked_water_bucket_fix
5 Days Ago
merge from store_image_descriptions_aug26
5 Days Ago
merge from flamethrowerpilot
5 Days Ago
merge from legacyfurnace_col_fix
5 Days Ago
merge from chainlink_fence_fix
5 Days Ago
merge from showusebind_settings_fix
5 Days Ago
merge from woodarmor_skinnable
5 Days Ago
Merge from rendererlod_collapse_improvements
5 Days Ago
merge from abyss torch updates branch
5 Days Ago
Merge: from vehicle_pooling - Buildfix for BallistaGun
5 Days Ago
Merge: from hackweek_unsafescriptingaccess - New: utility to bypass Unity's thread safety checks and conditionally execute code in async (Unsafe.UseMultithreadedScripting convar, def 1) Tests: unit tests, manually built & ran all flavor combinations of executables, tried mac and win editors
5 Days Ago
merge from vehicle pooling
5 Days Ago
Merge from launchsiren
5 Days Ago
updated wooden loot crate gibs reduced gib quantity from 90 -> 22 updated wooden loot crate prefab gib settings
6 Days Ago
Merge from medical_honey_bandage
6 Days Ago
adjusted berry collectable bushes to be more forgiving noticed that blue berry collectible had 2x more lod fields that were unnecessary and were also conflicting each other which may have caused it lod'ing too early all berry bushes have matching distances now
6 Days Ago
merge from darts_leaderboard_fixes
6 Days Ago
Fix incorrect PoolBallData pooling
6 Days Ago
merge from chainlink_fence_fix Feel free to stomp any monument changes coming from this branch
6 Days Ago
boat_fuel_interaction_fix -> main
6 Days Ago
Merge from MonumentBlockers
6 Days Ago
merged uppdated salvaged hammer 3p anims and override controller
6 Days Ago
merge from militarytunnels_lightdup_fix
6 Days Ago
merge from non_critical_art_bugfixes_reapply
6 Days Ago
merge from water_treatment_tank_fix
6 Days Ago
merge from Ziggtank_collider_fix
6 Days Ago
merge from launchsite_silo_collision_fix
6 Days Ago
merge from nuclearmissileSilo_pipemat_fix
6 Days Ago
merge from perf_disable_gc_notif
6 Days Ago
merge from satellite_trail_tweak
6 Days Ago
merge from desalination_collider_fix
6 Days Ago
merge from dome_tree_spawn_fix
6 Days Ago
merge from static_chair_variant
6 Days Ago
merge from automated_testing