branchrust_reboot/maincancel

35,838 Commits over 4,352 Days - 0.34cph!

4 Days Ago
Merge from collectable_optim_pass
4 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
4 Days Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
4 Days Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
4 Days Ago
Safety checks for PartialMobileStaticGrid
4 Days Ago
merge from main
5 Days Ago
fix rotation tool transparency
5 Days Ago
merge from painting_line_tool_winner
5 Days Ago
Construction NRE fix
5 Days Ago
Fix scientist weapons floating at world origin on server
5 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
5 Days Ago
merge from boxes_dlc
5 Days Ago
Merge from island_cliff_water_fix
5 Days Ago
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5 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
6 Days Ago
Atmosphere & triggers.
6 Days Ago
Final lighting sans atmos volume & culler.
6 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
6 Days Ago
These static candles shouldn't be shadowcasting like that.
6 Days Ago
Lighting prefab.
7 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
7 Days Ago
Lighthouse lighting prefab V2 (not applied)
7 Days Ago
merge from deepsea_fixes
7 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
8 Days Ago
server_browser_phrase_fix -> main
8 Days Ago
merge from deepsea_fixes
8 Days Ago
merge cannon_fuseburn to main
8 Days Ago
merge from deepsea_fixes
8 Days Ago
Fix cannon aim jitter on high ping when reloading and lighting the fuse
8 Days Ago
boat_highspeed_parenting_fix -> main
8 Days Ago
merge from /indirect_instancing
8 Days Ago
Merge from turret_paintball_fixes
8 Days Ago
Added two console commands clearcontainer and clearcontainer_radius.
8 Days Ago
Fix naval scientist laser sight not being on during the day
8 Days Ago
delay_browser_changes -> main
8 Days Ago
Fix FSMTransitionBase.get_Senses NRE
8 Days Ago
Fix "SwitchParent Missed scientist2.corpse" log when naval scientist dies
8 Days Ago
Fix error for boat floor frame. Add a null check to GetBlockedByErrorFromCollider.
8 Days Ago
Scene2prefab
8 Days Ago
Scene2prefab
8 Days Ago
Scene2prefab
8 Days Ago
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8 Days Ago
Add option to debug traces to ai debug prefab, to test bushes / smoke in editor
8 Days Ago
merge from boxes_dlc
8 Days Ago
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8 Days Ago
Merge from shipping container optimizations
8 Days Ago
Committed missing collider mesh for deep sea signal computer
8 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
8 Days Ago
merge from deepsea_fixes
8 Days Ago
Added a way to determine if a LOD state within an InstancedLodComponent has a renderer that uses DeferredMeshDecals. If so, this state gets ignored by the indirect instancing system, as DeferredMeshDecals handle their own culling and instancing