branchrust_reboot/maincancel

39,006 Commits over 4,536 Days - 0.36cph!

4 Days Ago
Merge from Livestock_animals
4 Days Ago
Fixed duplicate states in floor.ladder.hatch RendererLOD components it was confusing RendererLOD.OnValidate and kept reserializing the prefab
4 Days Ago
Fixed FakePhysicsRope reserializing RidableHorse constantly, it had a [ExecuteAlways] and some changes in OnValidate
4 Days Ago
Fix corrupt scientist2 prefab
4 Days Ago
Added monument tests checking the prefabs are healthy
4 Days Ago
merge from texture_optimisations_2026/harbor_fix3
4 Days Ago
Fix benchmarks not bypassing fps.limitInBackground Fix never removing anything added to TriggerBase._allTriggerBase Fix Rust.Registry.Entity._dict leak when switching scenes (disconnecting from server etc) Add BaseEntityChild to player_collision.prefab so its transform is removed from the registry when destroyed
4 Days Ago
merge from optimize_blueprint_button -> main
4 Days Ago
merge from automated_testing
4 Days Ago
merge from render_pipeline_testing
4 Days Ago
Merge from livestock_wool_conversation_fix
4 Days Ago
merge from Livestock_animals
4 Days Ago
melee fixes from 3p_melee_animsystem_updates branch
4 Days Ago
merge from base_occlusion -> main
4 Days Ago
merge from Livestock_animals
4 Days Ago
Merge from livestock_deathfx_fix
4 Days Ago
Merge from livestock_deathfx_fix
4 Days Ago
merge from Livestock_animals
4 Days Ago
merge from powergrid_loot_fixes
4 Days Ago
Fixed GUI errors when using the test runner window causing tests to fail
4 Days Ago
Fixed test runner window loading editor prefs from different checkouts, causing test list confusion
4 Days Ago
Merge: from mt_snapshot_saving - Clean: removal of old MutexPool, hasn't been in use for 2months Tests: booted craggy, ran print_memory
4 Days Ago
Merge from Render Pipeline Testing
4 Days Ago
Compile fix
4 Days Ago
Merge: from ui_store_slim_ram - Optim to stop loading store atlases, saves up to 250MB - Bugfix for missing images in workshop tab Tests: produced a build and inspected memory snapshots. navigated to workshop tab in inventory
4 Days Ago
Merge from sandbag_barricade_sounds
4 Days Ago
Merge from render_pipeline_testing
4 Days Ago
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4 Days Ago
merge from Crossbow_Arrow_Fix
4 Days Ago
codegen
4 Days Ago
merge from countby_command
4 Days Ago
merge from automated_testing
4 Days Ago
merge from minigun_ammo_reload_fix
4 Days Ago
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4 Days Ago
Merge from rrp_ui_grabpass
4 Days Ago
biofuel_generator -> main
4 Days Ago
merge from texture_optimization_2026
4 Days Ago
Phrase update 1/2
4 Days Ago
Phrase update
4 Days Ago
merge from animal_fencing_v2
4 Days Ago
Merge: from mt_snapshot_saving - Bugfix for accessing null buffer on non-main thread Tests: booted to Craggy
4 Days Ago
Merge from rrp_explosion_overlay_fix
Rin
4 Days Ago
Added Animal Fence and Gate to T1 tech trees Aldded biofuel generator to Hardcore and Primitive
Rin
4 Days Ago
subtract 165735
4 Days Ago
biofuel_generator -> main
4 Days Ago
Fix SoundManager accumulating scheduled sounds past their start time (potentially forever, in some scenarios?)
Rin
4 Days Ago
merge from footstep_ocean_level_fix
5 Days Ago
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5 Days Ago
merge from fix_sentry_branch_upload -> main
5 Days Ago
Fixed IconRender not applying workshop skins in SERVER+CLIENT 163749 stopped the Steam server starting without a ServerMgr, so WorkshopSkin.Apply bailed silently