32,307 Commits over 4,048 Days - 0.33cph!
merge from jungle_update/hunter_vision
net_group_change_client_nre -> main
merge from easter_disable
jungle_update -> main (Staging wipe)
outofstock_log_fix -> main
Fixed the alpha channel's blend settings for deferred mesh decal materials
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merge from Description_Update/Description_update_Round2
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Merge from protobuf_fixes
reverted 3 descs committed too early
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merge from broadphase_revert
Delete out of data weapon rack saves
Fixed an issue with exporting default normal maps from the rust workshop
Merge from deferred_indirect_lighting_occlusion_fix
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merge from laserdetector_ai
merge from lootdestroy_corpse_fix
Merge: from parallel_validatemove
- Removes PlayerCache.ValidPlayers allocs
Tests: took a snapshot on Craggy in editor
Merge: from profiling_improvements
- Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls
Tests: snapshot on Craggy in editor
Merge from workshop_normal_and_compression_fix
Merge from TransferAllItemsToContainer_nre_fix
vending_machine_fridge -> main
Merge: from relationshipmanager_leaks
- Server and Client-side bugfixes for pooling around RelationshipManager types
Tests: local 2 player session with flicking open-closed the contacts screen and with pooling tracking
Merge from protobuf_fixes
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conditional_armour_meshes_viewmodels -> main
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
Merge: from reduce_appmarkersellorder_allocs
- Reduces pool spillage and misses of ProtoBuf.AppMarker.SellOrder
Tests: started server on procgen map
Merge: from profiling_improvements
Tests: snapshot on craggy in editor
Fixed a null ref when comparing identical environment volumes
Merge: from listcompare_optim
- ListHashSet can now be pooled and supports Compare
- Optim Networkable.UpdateSubscriptions via ListHashSet
Tests: unit tests
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