34,841 Commits over 4,262 Days - 0.34cph!
Fixed the render texture memory leak in the Icon Render scene
naval_update -> main - Staging wipe, Course locked, no piviting now
Merge from mute_dialog_warning_fix
Merge from heli_fixcars_changes_2
Merge from cargoship_updatemovement_nre_fix
Merge from deleteentitiesbyshortname_fix
Added a ConVar for toggling the texture dynamic memory budget adjustments
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Convert confetti cannon to meshlod
Switch pfx_confetti material to Particles/Standard Surface as the rust standard material is no longer compatible with particles
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merge from space_checking_ore_spawners -> main
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merge from field_mismatch_fix
merge from ah_trajectory_mismatch_fix
merge from icon_renderer_path -> main
merge from space_station_building_skin - restored sitem
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merge from birthday2025 -> main
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merge from birthday2025 -> main
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
Added a way to dynamically increase the texture streaming memory budget if the desired texture memory is higher than the current memory budget. The will prevent blurry texture issues on GPUs with a lower amount of VRAM, as the desired texture memory will be met.
Made the texture.memory_vram_factor ConVar available to players as a temporary fix for those that still have the blurry textures issue. This isn't saved when changed to avoid issues in the future with players having the wrong memory budget.
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merge from puzzlereset_command_improvements
merge from guide_materials_tweaks
merge from techtree_open_default_level
Merge from hackweek_boxsorting
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merge from birthday2025 fixed lod issue
merge from fix_health_info_popup -> main
merge from fix_health_info_popup -> main
merge from space_station_building_skin
merge from twitch_rivals_2025
merge from space_station_building_skin
merge from fix_extra_autoswitching_log