branchrust_reboot/maincancel

35,961 Commits over 4,352 Days - 0.34cph!

12 Days Ago
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13 Days Ago
Cherry pick to compensate scientist dmg lowered by armor buff, should now be on par previous patch (fullmetal is same ttk, hazmat will take less dmg, naked will take more dmg)
14 Days Ago
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14 Days Ago
merge from indirect_instancing
14 Days Ago
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14 Days Ago
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14 Days Ago
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14 Days Ago
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
14 Days Ago
Another artifical temperature safety check
14 Days Ago
merge from boxes_dlc
15 Days Ago
Fix animals and naval scientists only fleeing or being passive
15 Days Ago
Phrase update
15 Days Ago
Merge: from spectate_stay_after_dc - Bugfix for disconnecting players staying standing with UsePlayerUpdateJobs 2 Tests: spectated disconnecting server
15 Days Ago
Fixed artifacts caused by dithered objects being rendered in front on subsurface scattering type objects
15 Days Ago
Revert 144931, use "Armor" everywhere in the store page instead. Thought "Armour" was the US spelling US English is supposed to be the default (I'll add UK english at some point ok)
15 Days Ago
Armor -> Armour in the storage box store page pack description
15 Days Ago
merge from storepage_boxes
15 Days Ago
merge from boxes_dlc
15 Days Ago
merge from storepage_boxes
15 Days Ago
merge from boxes_dlc
15 Days Ago
merge from boxes_dlc
15 Days Ago
deepsea.wipecooldownmax default value set to 1h30
15 Days Ago
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15 Days Ago
Merge from collectable_optim_pass
15 Days Ago
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
15 Days Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
15 Days Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
15 Days Ago
Safety checks for PartialMobileStaticGrid
15 Days Ago
merge from main
15 Days Ago
fix rotation tool transparency
15 Days Ago
merge from painting_line_tool_winner
16 Days Ago
Construction NRE fix
16 Days Ago
Fix scientist weapons floating at world origin on server
16 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
16 Days Ago
merge from boxes_dlc
16 Days Ago
Merge from island_cliff_water_fix
16 Days Ago
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16 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
17 Days Ago
Atmosphere & triggers.
17 Days Ago
Final lighting sans atmos volume & culler.
17 Days Ago
Zeroed the transmission on this potted plant, because I keep seeing it bleed ambient in interiors. Emission texture tweak.
17 Days Ago
These static candles shouldn't be shadowcasting like that.
17 Days Ago
Lighting prefab.
17 Days Ago
Fixed all kinds of whackery with industrial.ceiling.lamp.on.prefab
17 Days Ago
Lighthouse lighting prefab V2 (not applied)
18 Days Ago
merge from deepsea_fixes
18 Days Ago
Add convar to tweak radius of the vision occluding ball generated by smokes for NPCs
18 Days Ago
server_browser_phrase_fix -> main
18 Days Ago
merge from deepsea_fixes
19 Days Ago
merge cannon_fuseburn to main