30,273 Commits over 3,806 Days - 0.33cph!
Raised HAB floor collider to the height of the highest plank
- Switched HAB from Continuous Dynamic to Continuous Speculative
- Changed cassette tape world item material from Generic to Dropped Item
Possible improvement for the superscaled impact sparks.
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
Temporarily removed explosion blur to error fix.
merge from fix_analytics_uploader_nre
Patrol heli fixes -> Main
Fixed "Target socket is occupied" not being translated client side
Try catch any FormatException when showing a translated gametip
Log the badly formatted key and string in the console
Added Rust.Localization.Editor assembly for localization Editor code
merge from hackweek_arabic (pie menu, vitals, tool cupboard panel and crosshair interactions)
Fixed errors preventing Arabic language to load correctly
Merge SidecarAngleFix -> main
Merge from safemode_prompt
Merge from truck_junkpile_terrain_fix
Reverted server map/pop/latency text to use the regular font instead of bold
Reverted some dropdown texts in the settings that were set to uppercase
Merge from workbench_rpc_fix
Merge from bradley_death_screen
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Explosive Effect Offset -> Main
merge from buildingerrors_improvements
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Merge from jobify_ocean_sim
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
merge from buildingerrors_improvements
Merge from workcart_decal_fix
Merge from tutorial_button_resize
Merge from monument_scenes -> main
- enable with `monument_scenes` convar (default: false)
merge from fix_cached_browser_query_parallel -> main
merge from fix_steamworks_gcs -> main
Hide Clouds Convar -> Main
Merge from analytics_event_record_overloads -> main
Merge from gizmo_light_occludee_nre
Vendor Sleeper Kill -> Main
Merge from analytics_zstring -> main
merge from runtime_profiling_disable_pooling -> main
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