39,701 Commits over 4,566 Days - 0.36cph!
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Merge from render_pipeline_testing
merge from prefab_hierarchy_flattening
Merge from mod_entity_belt_only
Merge from corpse_height_fix
Fix NaNs from text surface shader
Merge from arrow_pivot_fix
Fixed vm hands not rendering in the workshop scene (and associated error)
merge from /main/cannon_firing_fixes
merge from ambientlightlod_pooling_fix
Merge from duck_jump_collision_check
merge from Halloween_2026_update
Merge from duck_jump_collision_check
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Fixed parachute reusing a field with the same name (lastPosition) as a parent
Fixes a build error
Fix frankenstein pet ignoring shields
Merge from prefab_hierarchy_flatten
merge from corpse_lootable_fix
merge from ddraw_parent_fix
Privilege cache enabled by default (client and server)
merge from 3p_idle_throw_grenades_fix
merge from Halloween_2026_update
merge from halloween2026DLC
merge from guide_mesh_optimisations
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merge from net_group_null_log_fix
merge from ongui_allocs_fix
merge from cookingworkbench_kettle_fix2
Fix frankenstein pet sinking in terrain, doing invisible ranged attacks, kicking the owner sometimes, and moving through windows
Merge from render_pipeline_testing
Added 2 new side anchors to cliff_tall_slope_l_a to fix gaps
Fixed gizmos not displaying in the CliffSandbox dev scene
full_parented_mounting -> main
Merge from workshop_skin_analytics
Fix artifacting on cargo mapmarker
Merge from render_pipeline_testing
Disposing graphics buffers before use where it wasn't done previously
merge from trainengine_audio_fix
Workshop metal/smoothness tweaks and fixes (changed glossiness to smoothness and added warning when metal/smoothness is used)