36,788 Commits over 4,413 Days - 0.35cph!
merge from automated_testing
Merge from workbench_upgrades
merge from placement_ignoreentity
Merge from workbench_upgrades
merge from weapon_refresh_salvaged_cleaver
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merge from batteringramhead_health_fix
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merge rust_relay_server -> main
Merge from workbench_upgrades
merge from fields_mismatch_cleanup
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
merge rust_relay_server -> main
merge from automated_testing
merge from automated_testing
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Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
merge from automated_testing
magazine_look_angle_fix -> main
merge from automated_testing
merge from automated_testing
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Merge from 3p_spectator_improvements
merge from cpu_batching_submesh -> main
binoculars_ui_refresh -> main
merge from automated_testing
merge from hbhf_power_fix
merge from automated_testing
merge from gamephysics_schedule_improvements
merge from mortar_prototype
Merge from workbench_upgrades
set skin id on crypt building skin to
10472 which is the same as the steam pack id
merge from storepage_crypt
merge from mortar_prototype
merge from crypt_building_skin - store icon and square images for steam on sitem
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merge from deepsea_loot_balance
merge from Quickfire_FloatingCityVendor
project_generation_proto_files -> main
Fixed some spraycan regressions when reskinning redirect items
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
merge from storepage_crypt
merge from automated_testing