branchrust_reboot/maincancel

36,432 Commits over 4,383 Days - 0.35cph!

9 Days Ago
Merge from terrain_lower_fixes
9 Days Ago
server_browser_improvements -> main
9 Days Ago
Forgot to include it in the usage help string -.-
9 Days Ago
Reapply 144020 (crypt building skin upgrade_radius) after stomp
9 Days Ago
Merge from ugc_screen_blur_fix
9 Days Ago
Merge from vine_descend_fix
9 Days Ago
console_quickjoin_fix -> main
9 Days Ago
unskinned_windmill -> main
9 Days Ago
merge from tincanalarm_v2
9 Days Ago
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9 Days Ago
merge from fillmounts_horse_fix
9 Days Ago
merge from wallpaper_nre_fix2
9 Days Ago
merge from adminui_health_fix
9 Days Ago
merge from Electric_Furnace_Workshop
9 Days Ago
merge from crypt_building_skin
12 Days Ago
merge from easter_fixes_2026
12 Days Ago
merge from flexvirtualscroll_nre_fix
12 Days Ago
merge from hackweek_techtree_multi_unlock
12 Days Ago
merge from world_rendermap_fix
12 Days Ago
merge from console_autocomplete_fix
12 Days Ago
merge from droppeditem_improvements
13 Days Ago
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13 Days Ago
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13 Days Ago
Merge from editor_copytexture_error_spam_fix
13 Days Ago
Add copilot-instructions.md
13 Days Ago
ignore.conf update
13 Days Ago
Merge from terrain_culling_uav_fix
13 Days Ago
merge from waterwheel_deployable
13 Days Ago
merge from atmosphere_workshop_error_fix
13 Days Ago
subtracting 147419 waterwheel headbob - Camera fuckery
14 Days Ago
merge from junkyard_greencard_fix - build
14 Days Ago
merge from wiretool_fluidtankboat_fix
14 Days Ago
merge from devtools_escape_fix
14 Days Ago
merge from adminui_copy_fix
14 Days Ago
merge from loadoutUI_refresh_fix
14 Days Ago
merge from waterwheel_deployable
14 Days Ago
merge from skinviewer_chickencostume_bc_fix
14 Days Ago
merge from sessionmodal_fixes
14 Days Ago
merge from vclouds_refl_error_fix
14 Days Ago
merge from storehero_text_fix
14 Days Ago
Revert unnecessary changes to GetCloseConnections, HasCloseConnections, and HasConnections that was causing server perf issues
14 Days Ago
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14 Days Ago
Merge from terrain_renderer
15 Days Ago
Clamp dungeon layer calculation in NetworkVisiblityGrid.PositionToLayer so there's no index out of bounds exception when entities exist at y >= 1500 If mods want to take advantage of the dungeon layers they can use the ones from 1000-1500, there's more than enough space already
15 Days Ago
Merge: from networkgrid_iterationspeed_changes - Optim: lazy allocate internals of NetworkGroup to save memory (adam.k's findings) Tests: flew around on craggy, opened deep sea and entered-left, printed entity counts of deep sea, shot scientists in the distance
15 Days Ago
merge from render_pipeline_testing (reflection fix)
15 Days Ago
merge from waterwheel_deployable
15 Days Ago
Merge from chainsaw_hotspot_gathering
15 Days Ago
Merge from terrain_renderer
15 Days Ago
Fixing ocean topology floodfill not reaching certain sections behind road crossings