34,497 Commits over 4,232 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Merge from main/conveyor_locker_clothing_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main/ExtraDismountCheck
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main/underwater_labs_floor_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main/global_networked_bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main/map_markerlist_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main/ghost_sheet_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main/reflective-material-type-fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from Attack Helicopter/kill_attribution
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added translucency to corn plants
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from dof_exposer_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▉▉▌▊▅▅ ▋▌▄▆█▆ ▆▄▉▇▄▅ ▋█▋▉▌▍
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded
Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders
Fixed some IK weirdness during parachute deploy animation in third person introduced in 
87586 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed the legacy parachute animations in the player controller, they weren't being used but were throwing some warnings on boot
Improved hand IK easing on first person parachute, created a new SetParameterCurveAnimatorBehaviour behaviour to set a float parameter over time during an animator state
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added vehicles to the parachute pre deploy space checks. Prevents parachutes getting deployed too early when jumping out of the scrap transport helicopter hitting the helicopter and instantly killing the parachute
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water level must be at least 5m below the players height before deploying the parachute, fixes jumping with a parachute equipped while standing on an rhib deploying the parachute (which would immediately crash and hurt the player)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from dof_exposer_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                A couple of very minor edits to buoyancy.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make certain that we never shore drift RHIB on cargo ship
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't do world edge repel on kinematic rigidbodies
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed corrupted block.stair.lshape.adobe building prefab. Rebuilt manifest with the prefab back in.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a slight offset to the maxDistance clamp, to make sure very small distances are handled OK
 
                
                
                
                
                
             
         
        
            
            
            
                
                Speed up entity IsVisible test performance by capping maxDistance to the maximum of the distance between the two points
 
                
                
                
                
                
             
         
        
            
            
            
                
                Admin tools now also allow disabling the Performance Text UI
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from cached_server_browser_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wr_scale_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from parachute_dismount_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from water5-black-flicker-fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from global_networked_bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from /building_skins_3/building_skins_4
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from building_skins_3/building_skins_4
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▄▆▊▆ ▆▆▍▍▉▆ ▉▇▉▇▄▊ ▊▌▉▆▋▌▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated ingore config to include full path to midi binds config
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Attack Helicopter
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from haircap_shadow_fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from Attack Helicopter
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from weaponrack_io_display_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from quarry_distance_anim_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from wr_stack_mount_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from HomingMissileLauncher
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed accidental heli gunner debug prints
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed "ON HIT!" and "DOING FLYBY" debug prints
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from global_networked_bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Attack Helicopter
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from global_networked_bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed rock_formation_medium_a incorrectly have it's collider set to convex
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a simple do_shore_drift convar, allowing for easily disabling boat shore drift entirely