branchrust_reboot/maincancel

30,395 Commits over 3,806 Days - 0.33cph!

3 Years Ago
reflex latency marker option no longer saved
3 Years Ago
Enabled tinting on potato cliff shaders.
3 Years Ago
fixed missing open and close sfx on static refinery
3 Years Ago
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3 Years Ago
Added EnvironmentVolumeTraintunnles.prefab for map makers
3 Years Ago
merge from /gibfixes
3 Years Ago
Merge from gib_pool
3 Years Ago
Fixed crossbow viewmodel still showing an arrow after the arrow was unloaded via the inventory
3 Years Ago
skin approval
3 Years Ago
merge from HDRP_Art_Backport - 699 days
3 Years Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
3 Years Ago
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3 Years Ago
Merge from gib_pool
3 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
3 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
3 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
3 Years Ago
Texture import analyzer highlights deployables to enable streaming mips
3 Years Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
3 Years Ago
Merge from gib_pool (disabling read/write on a bunch of gib meshes)
3 Years Ago
- Fixed the player being left holding cards if they go all-in in a two-player game and get kicked after the result for losing all their scrap. - Line endings fixed in CardTableSeat
3 Years Ago
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write enable compression on some textures adjust some audio import settings (mostly ambience - no decompress on load)
3 Years Ago
Ignore TerrainFormer folder in texture import analyzer
3 Years Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
3 Years Ago
Poker: If there's NOBODY else in the game at the end of a round, that always means you won (wasn't a real bug but the UI would in some cases only show the scrap as "returned" instead of "won")
3 Years Ago
Poker: Fix double-showing a result if there are no primary winners
3 Years Ago
Rename the card table next round phrase since the text content/meaning has changed
3 Years Ago
Update comment to match current behaviour
3 Years Ago
Poker: - Correctly pay out abandoned scrap if there's only one invested player - Removed unused param from LeaveCurrentRound
3 Years Ago
Poker - end the game as expected when one player leaves a two-player game (regression bug on Staging)
3 Years Ago
Don't make the player hold space/esc to leave the poker UI if they aren't in a game yet
3 Years Ago
Code review: Use MovePosition instead of Teleport in HandleMountedOnLoad
3 Years Ago
Adjusted seat positions on card tables, fixing the ones where the player's held cards could clip into the table contents
3 Years Ago
Fixed players dying while playing poker causing the cards they were holding to stay floating there. You know you can't play with ghost cards, bro.
3 Years Ago
Fixed SetFloatFixed using the deltaTime parameter instead of the dampTime parameter in the dampTime field. Reduced 'speed' and 'vehicleSteering' dampTimes since they became pretty slow - since all the parameters have been using deltaTime instead of the actual dampTime since 35700 this wasn't visible before. This bugfix fixes the glitchy animations on players holding guns in demos, although that seems to be partly related to another bug where demos are running around 4% slow.
3 Years Ago
Removed shader debugging, saves a bit of memory :)
3 Years Ago
Merge from chainsaw_vis_fix
3 Years Ago
Merge from dof_target (debugcamera_dollyspeed convar)
3 Years Ago
When PositionLerp wipes, reset the timeOffset values. Fixes players sliding at the start of demos after jumping to a new position: The TimeOffset was using old values from the previous run until the full TimeOffsetInterval passed and all the old values got shuffled out.
3 Years Ago
Cherry-pick my modular car terrain detection work
3 Years Ago
Fixed incorrect spine processing when injured
3 Years Ago
skin approval
3 Years Ago
fixed team dock reject UI highlighting
3 Years Ago
Removed accidental voice chat log
3 Years Ago
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3 Years Ago
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
3 Years Ago
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3 Years Ago
Merge from gestures_2
3 Years Ago
network++
3 Years Ago
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3 Years Ago
Merge WorkCart->Main