branchrust_reboot/maincancel

30,395 Commits over 3,806 Days - 0.33cph!

3 Years Ago
Phrases + codegen check
3 Years Ago
Disabling graphics jobs on macOS for better profiling
3 Years Ago
Don't update look direction on modelstate from the server on the local player - we set that every frame so it's more accurate locally Rotate our smoothed direction instead of lerping
3 Years Ago
Change magnet crane animator to physics mode
3 Years Ago
Crane LOD distance tweaks.
3 Years Ago
Fixed on/off states for new lightgroups
3 Years Ago
Magnetcrane flare changes
3 Years Ago
Fixed it better with particle play/stop instead of gameobject sillyness
3 Years Ago
Fixed the magnetcrane exhaust bind
3 Years Ago
Magnetcrane: Disabled the always-on reversing light for now
3 Years Ago
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3 Years Ago
Applied light prefabs to Crane, and broke its exhaust effect binding Fixed refract mat having a yellow tint Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better PFX scene file
3 Years Ago
magnet crane and shredder sound tweaks + polish
3 Years Ago
shredded modular cars now produce resources associated with their attached modules increased magnet crane respawn time to 5-10 minutes (was 1 second)
3 Years Ago
PFX scene. Crane Lightgroups & FX prefabs.
3 Years Ago
perf improvement
3 Years Ago
fix for antihack issues
3 Years Ago
increased kill trigger damage on car shredder fuel system hand ik properly enable/disable damage triggers
3 Years Ago
crane driver now takes damage from bullets !can no longer push cars through terrain fixed tread/shock values of magnet crane
3 Years Ago
added conveyor belt triggers to shredder fixed client/server mismatch on shredder added hurt trigger to shredder removed debug.logs fixed no client collision on mangetcrane arms added proper gibs/explosion effect to magnetcrane fixed magnetcrane auto-despawning after server was up for 4 hours
3 Years Ago
updates to magnet crane animator & anim clips
3 Years Ago
Minor layer edit to modular car chassis
3 Years Ago
Changed one of the front cylinders back to world layer, since it might conceivably bump into stuff
3 Years Ago
CylinderBase01, CylinderBase02, CylinderBase03, CylinderTop02, Collider (the small one on the arm), and CylinderTop01 changed from Vehicle World to Vehicle Detailed. The Vehicle World layer is only used for actual driving physics, so anything that's not a big chunky area of a vehicle can probably be on the Vehicle Detailed layer instead, which handles the detailed collisions from players or bullets.
3 Years Ago
Changed magnet crane fence colliders from Vehicle World to Vehicle Detailed layer
3 Years Ago
Fix magnet crane eye position body clipping
3 Years Ago
adding crane magnet gibs model/mat
3 Years Ago
Slightly increase third person alt look range
3 Years Ago
allow any player to mount magnet crane
3 Years Ago
magnet crane disable hurt triggers when inactive disable collision between magnet crane and carried object destroy magnet crane when tipped over always kill occupant of magnet crane when destroyed added headlights to magnet crane disallow ability to push magnet crane limbs through objects added serverside colliders to magnetcrane base fixed shreddable_pickuptruck not having client collision magnetcrane now self-damages when leaving the junkyard improved magnetcrane suspension and center of mass lowered magnet refraction effect
3 Years Ago
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3 Years Ago
Fixed vm's with particles/lights still being visible while gesturing
3 Years Ago
Merge from gib_pool
3 Years Ago
Fixed Reveal Hand not playing the right action's sound. Made the check sound quieter.
3 Years Ago
Fixed Playground and BillBTestMap terrain after HDRP backport merge
3 Years Ago
Unsaved crossbow vm animator change from last week
3 Years Ago
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3 Years Ago
Fixed dome / sphere tank monument diesel barrel spawner
3 Years Ago
server compile fix
3 Years Ago
magnet crane/shredder sound tweaks
3 Years Ago
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording) Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override Far is the normal view and near is the secondary view (CCTV etc)
3 Years Ago
magnet crane and shredder sounds
3 Years Ago
crane hurt/repel triggers treads now move during turns first person camera on magnet crane, updated sitting pose added scrap as shred reward for 2/3/4 module cars
3 Years Ago
Adjusted min/max scaling on forest ferns and arctic small rock formations
3 Years Ago
Adjusted materials on arctic small rock formations to make them more visible
3 Years Ago
disable rainbow
3 Years Ago
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
3 Years Ago
Arctic foliage polish Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees Improved arctic biome billboards Tweaked snow color on a bunch of other objects
3 Years Ago
merge into main
3 Years Ago
Fixed wind turbine placement underwater