30,423 Commits over 3,806 Days - 0.33cph!
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
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Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
player animator paddling updates
Tooltips now append "Blueprint" to item name if it is a blueprint.
fixed bounds of bandit sentry being too large
fixed boat spawn on map load
disable "Looting started" debug (spamming console)
Removed duplicate decay component on boogie board
Paddle is no longer considered hostile
Fixed missed ladder trigger at large fishing village
Fishing villages now flagged as safe zone (hostile notice)
S2P
Hooked up SiftRaft_NoPaddle mount pose
added sit_raft_nopaddle anim and hooked up in player animator
Lowered kayak colliders for better foot placement
Fixed incorrect repair costs on kayak
Removed unused damage renderer component
Adjust seat positions to reduce clipping
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
Fix the storage monitor providing information even when it's not powered
Speculative NRE fixes for Gibs
Merge from animator_optimization
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Marge from canoe (craftable kayak + paddle fixes)
merge from door_controller_tweaks
Merge FixGlassMaterial -> Main
Fixed not saving deleted connections during an autosave
Auto save dialogue graph when making a new connection or deleting a connection
Update dialogue graph style sheet to remove pixel warnings
Added token/english labels to choice ports
Added an error message if a dialogue node has no shortname when saving (but still save)
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Merge from storagemonitor
Codegen (IOEntity.Server_RequestData now has CallsPerSecond check?)
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Reduced paddle crafting time
No longer find healing tea in food boxes
Reduced Paddle melee damage
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Merge from heli_global_toggle
Merge from demo_filestorage (signs should now appear in demos)
Fix cockpit module glass not showing its damage effect
Adjust drive force rolloff
Code review: Switch screenshot render texture to use GetTemporary/ReleaseTemporary
Increase minimum node size
Exposed the action string field to the dialogue graph blackboard
Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)