branchrust_reboot/maincancel

30,437 Commits over 3,806 Days - 0.33cph!

5 Years Ago
Merge from foliagegrid_benchmark
5 Years Ago
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5 Years Ago
Fix demos failing to load after disconnecting from a server because World.Transfer was enabled
5 Years Ago
Fix missing speed parameter on windmill animation controller
5 Years Ago
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5 Years Ago
Merge from cast_usage_optimizations
5 Years Ago
Subtracting 43422 (crash fix test)
5 Years Ago
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Merge from particle_system_ik_job
5 Years Ago
Fixed riverflow direction in materials
5 Years Ago
Output bundle item info as useful json
5 Years Ago
fixed edge case inside terrain antihack false positive at cave_slope_600 S2P
5 Years Ago
Fixed wooden sign medium and small placement issues Renamed Wooden sign to Medium wooden sign for continuity
5 Years Ago
reduce hide poncho to 30seconds craft
5 Years Ago
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Show a better error when attempting to play the same demo that is already playing
5 Years Ago
Add env.cloudrotation convar
5 Years Ago
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5 Years Ago
Merge from cinematic_tools
5 Years Ago
ProjectVersion.txt
5 Years Ago
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5 Years Ago
Fixed several client-only projectile instantiates calling SetActive instead of AwakeFromInstantiate (this would leak with pooling, although none of these currently appear to be using pooling)
5 Years Ago
BaseProjectile.ServerUse correctly returns its temporary hit list to the pool
5 Years Ago
SetFlag invalidates network cache even if called without sending a network update SendIONetworkUpdate no longer calls InvalidateNetworkCache (since it is now correctly done in SetFlag)
5 Years Ago
merge from shotguntrap_cave_fix
5 Years Ago
protocol++
5 Years Ago
Merge CraggyEaseOfUse -> Main. Adds a Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
5 Years Ago
Unity intentionally updating a bunch of metas again to bug me (bunch of different icons)
5 Years Ago
Make craggy day again
5 Years Ago
Close the report dialog when escape is pressed
5 Years Ago
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merge from skeleton optimizations/Hitbox System
5 Years Ago
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
5 Years Ago
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list
5 Years Ago
Fix label disappearing from item info panels at some window sizes
5 Years Ago
skin approval
5 Years Ago
Subtracting 2019.3
5 Years Ago
Upgrade MeshColliderCookingOptions to the new default value that includes UseFastMidphase when preprocessing prefabs (hopefully temporary)
5 Years Ago
Fixed map cache texture resolution backwards compatibility on 2019.3 (only affected maps over 4k)
5 Years Ago
Add debuglootsounds convar to help chase down repeating sound bug
5 Years Ago
2019.3
5 Years Ago
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Show a more helpful message when trying to build in a prevent building volume (including monuments) Show a message when building too close to another building Show a message when trying to build in an area where you do not have building privileges
5 Years Ago
Fixed Spawn / SetParent order in BaseVehicle and MotorRowboat ("changing network group to null" warning spam)
5 Years Ago
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Compile fix
5 Years Ago
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