branchrust_reboot/maincancel

33,112 Commits over 4,109 Days - 0.34cph!

4 Years Ago
Fixed Reveal Hand not playing the right action's sound. Made the check sound quieter.
4 Years Ago
Fixed Playground and BillBTestMap terrain after HDRP backport merge
4 Years Ago
Unsaved crossbow vm animator change from last week
4 Years Ago
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4 Years Ago
Fixed dome / sphere tank monument diesel barrel spawner
4 Years Ago
server compile fix
4 Years Ago
magnet crane/shredder sound tweaks
4 Years Ago
Add net.visibilityradiusfaroverride and net.visibilityradiusnearoverride to override the networking radius of entities Note that this affects everyone on the server so you should never need to change it (but should be useful for demo recording) Value is specified in grid cells which are currently 32x32m and the default value is 8 (or 256m), values <= 0 will disable the override Far is the normal view and near is the secondary view (CCTV etc)
4 Years Ago
magnet crane and shredder sounds
4 Years Ago
crane hurt/repel triggers treads now move during turns first person camera on magnet crane, updated sitting pose added scrap as shred reward for 2/3/4 module cars
4 Years Ago
Adjusted min/max scaling on forest ferns and arctic small rock formations
4 Years Ago
Adjusted materials on arctic small rock formations to make them more visible
4 Years Ago
disable rainbow
4 Years Ago
Made ice sheet terrain modifiers bigger to prevent dirt from getting projected on the ice meshes
4 Years Ago
Arctic foliage polish Tweaked snow splat color/gloss to prevent snow from becoming too blue at certain times of day and reduce mismatch between snow and trees Improved arctic biome billboards Tweaked snow color on a bunch of other objects
4 Years Ago
merge into main
4 Years Ago
Fixed wind turbine placement underwater
4 Years Ago
reflex latency marker option no longer saved
4 Years Ago
Enabled tinting on potato cliff shaders.
4 Years Ago
fixed missing open and close sfx on static refinery
4 Years Ago
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4 Years Ago
Added EnvironmentVolumeTraintunnles.prefab for map makers
4 Years Ago
merge from /gibfixes
4 Years Ago
Merge from gib_pool
4 Years Ago
Fixed crossbow viewmodel still showing an arrow after the arrow was unloaded via the inventory
4 Years Ago
skin approval
4 Years Ago
merge from HDRP_Art_Backport - 699 days
4 Years Ago
Update computer station UI textures because they were NPOT so couldn't be compressed
4 Years Ago
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4 Years Ago
Merge from gib_pool
4 Years Ago
Experiment with unloading more of the higher resolution mipmaps (if there's pop in let's try increasing budget before reverting)
4 Years Ago
Enable streaming mipmaps on a bunch of newer deployables
4 Years Ago
Add texture.streamingBudgetOverride to specify your own budget for streaming textures (instead of the defaults from graphics quality) Add a bit more stuff to texture.stats
4 Years Ago
Texture import analyzer highlights deployables to enable streaming mips
4 Years Ago
rocket_factory_ceiling_support_b needs to be readable (no separate collision mesh)
4 Years Ago
Merge from gib_pool (disabling read/write on a bunch of gib meshes)
4 Years Ago
- Fixed the player being left holding cards if they go all-in in a two-player game and get kicked after the result for losing all their scrap. - Line endings fixed in CardTableSeat
4 Years Ago
yolo disable read/write on a ton of meshes that have collision meshes so shouldn't need read/write enable compression on some textures adjust some audio import settings (mostly ambience - no decompress on load)
4 Years Ago
Ignore TerrainFormer folder in texture import analyzer
4 Years Ago
Disable autofix button in analyzer UIs Update model import analyzer to point out when a render mesh has R/W enabled but there seems to be a matching collision mesh
4 Years Ago
Poker: If there's NOBODY else in the game at the end of a round, that always means you won (wasn't a real bug but the UI would in some cases only show the scrap as "returned" instead of "won")
4 Years Ago
Poker: Fix double-showing a result if there are no primary winners
4 Years Ago
Rename the card table next round phrase since the text content/meaning has changed
4 Years Ago
Update comment to match current behaviour
4 Years Ago
Poker: - Correctly pay out abandoned scrap if there's only one invested player - Removed unused param from LeaveCurrentRound
4 Years Ago
Poker - end the game as expected when one player leaves a two-player game (regression bug on Staging)
4 Years Ago
Don't make the player hold space/esc to leave the poker UI if they aren't in a game yet
4 Years Ago
Code review: Use MovePosition instead of Teleport in HandleMountedOnLoad
4 Years Ago
Adjusted seat positions on card tables, fixing the ones where the player's held cards could clip into the table contents
4 Years Ago
Fixed players dying while playing poker causing the cards they were holding to stay floating there. You know you can't play with ghost cards, bro.