33,104 Commits over 4,109 Days - 0.34cph!
Increase poker pot warning to error status
L96 Specular setup
no longer uses metallic setup
now good for skin creators
Player now needs to hold escape to exit the poker UI (same as Space)
Fixed easter basket vm not showing eggs in right hand when collecting
Fixed poker turn not ending when it should if the last player's action was to fold
Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
Be more strict about setting and sending activePlayerIndex. Add error detection. Attempted fix for the "No absolute index found for relative index -1" error.
Check for long form flag when toggling ExceptionReporter
Fix activePlayerIndex subtraction if leaving user is not in the current round
Experimental fix for possible LeaveTable error
Resetting sway if the position delta gets too big. Fixes viewmodel issue floating issues.
Fix for audio perspectives sometimes getting mixed up
Bugfix a specific case where the active poker player could end up with no inputs available after another player left during a round
Update the poker test window too
Don't count playing the blinds as an action: Even if the other players call, let the big blind still have a chance to raise
Fix incorrect selection of the first player to go in a turn if certain players have folded
Potential ProcessGestureStart NRE fix
Fixed active player bug after another player folds
Merge from viewmodel_bugs
Tell cards chat not to show in the server console log
Fixed chat not disabling correctly on Esc key press when in the poker UI, causing interaction to become unresponsive
NRE fix. Never try to kick idle players who aren't in the game.
Fix players who are idle waiting for a poker game to start being counted as if they were idle IN the poker game for that amount of time
Fixed SubOnPlayerLeaving warning about "GetTruePlayerIndex while no round was in progress"
Fixed blinds counting as player input (it stopped players getting kicked for inactivity)
merge from viewmodel_bugs
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Applying Matt's small stash fix
merge from easter_2021 - fixes
Improve the initial blinds setup
Hapis:
Fixed wrong layer on some cliffs and sloped sewer walls.
Removed that one broken road mini-monument that came back from the dead.
Fixed wrong offset on gambling wheel chair triggers.
Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
Fixed the wrong player going first in two-player games
Fully dismount players that get timeout-kicked
Add IsServer check to avoid listen server trouble. Removed unused code.
Compile fix and idle time increase
Fixed idle kick. Players are once again kicked from the poker game if no input is received for a long time. Reduced time from ten to five minutes.
removed horsegang
heavy armor now prevents mounting of horses due to weight limitations
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