branchrust_reboot/maincancel

33,112 Commits over 4,109 Days - 0.34cph!

4 Years Ago
Fixed SetFloatFixed using the deltaTime parameter instead of the dampTime parameter in the dampTime field. Reduced 'speed' and 'vehicleSteering' dampTimes since they became pretty slow - since all the parameters have been using deltaTime instead of the actual dampTime since 35700 this wasn't visible before. This bugfix fixes the glitchy animations on players holding guns in demos, although that seems to be partly related to another bug where demos are running around 4% slow.
4 Years Ago
Removed shader debugging, saves a bit of memory :)
4 Years Ago
Merge from chainsaw_vis_fix
4 Years Ago
Merge from dof_target (debugcamera_dollyspeed convar)
4 Years Ago
When PositionLerp wipes, reset the timeOffset values. Fixes players sliding at the start of demos after jumping to a new position: The TimeOffset was using old values from the previous run until the full TimeOffsetInterval passed and all the old values got shuffled out.
4 Years Ago
Cherry-pick my modular car terrain detection work
4 Years Ago
Fixed incorrect spine processing when injured
4 Years Ago
skin approval
4 Years Ago
fixed team dock reject UI highlighting
4 Years Ago
Removed accidental voice chat log
4 Years Ago
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4 Years Ago
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
4 Years Ago
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4 Years Ago
Merge from gestures_2
4 Years Ago
network++
4 Years Ago
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4 Years Ago
Merge WorkCart->Main
4 Years Ago
Compile fix
4 Years Ago
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4 Years Ago
Merge CardGames->Main
4 Years Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
4 Years Ago
Merge CardGames->Main. Protocol++. Adds: - Only the winner(s) in a showdown is now forced to show their hand. Others players can choose to show. - Local player can still see what cards they had in the left-side UI after folding. - Winner's hand is now shown in the central UI alert.
4 Years Ago
Improved alt looking head clamps, should look better when alt looking at extreme angles while the body is twisted
4 Years Ago
skin approval
4 Years Ago
Merge from hitch_improvements
4 Years Ago
Merge from alt_look_model (third person model updates when alt looking)
4 Years Ago
Disable raycasting on market terminal UI elements
4 Years Ago
Electrical counter fixes: - Visual: Font size now scales smaller when the number doesn't fit - Visual: Better centered the numbers - Performance: Set the camera on the UI canvas on init, so Unity doesn't call FindObjectWithTag on it constantly. Disabled Raycast Target on a couple of UI elements.
4 Years Ago
Fix for l96 worldmodel issues. -improved uvs on LOD0 which was causing issues.
4 Years Ago
[Editor only] Allow overriding the F9 screenshot resolution with any specified resolution
4 Years Ago
Compile fix, don't need IComparable anymore
4 Years Ago
Rewrote the whole results calculator (side pots, draws, abandoned scrap) to fix any payout bugs once and for all.
4 Years Ago
fix for l96 visibility
4 Years Ago
Merge from reflex_fix
4 Years Ago
Make sure we always clear previous bet data correctly after end-of-round
4 Years Ago
Better fix for abandoned scrap calculation
4 Years Ago
Subtract fix from 60523, pending an improved fix
4 Years Ago
merge from minor_fixes
4 Years Ago
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
4 Years Ago
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
4 Years Ago
[Editor only] Fixed poker test window array error
4 Years Ago
[Editor only] Poker test window remembers different scrap values per player
4 Years Ago
[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
4 Years Ago
missing changed steam categories
4 Years Ago
Poker game inputs now reset the player idle timer on the server. Don't kick players just because they sat playing poker for thirty minutes!
4 Years Ago
Potential incorrect material gib fix
4 Years Ago
Enabled read/write on the gambling lamp since the LOD3 is used as a mesh collider. Fixes the "RuntimeNavMeshBuilder: Source mesh gambling_lamp_LOD3 is skipped..." errors on every server start.
4 Years Ago
Merge PlayerSeed fix to Main. Fixes PlayerSeed console command not handling Steam IDs correctly. Also now supports using a name instead of a seed.
4 Years Ago
Skin approval
4 Years Ago
Include type field in smart alarm notification data Add targetId and targetName fields to team login and death notifications