branchrust_reboot/maincancel

30,437 Commits over 3,806 Days - 0.33cph!

5 Years Ago
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phrases
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Only update VitalNote text if they're shown (!) Throttle NoticeArea updates
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5 Years Ago
LookAt text tweak
5 Years Ago
Only update HudElement when totally needed
5 Years Ago
Fixed WaterSystem allocations
5 Years Ago
Fixed GC in PlayerWalkMovement.GroundCheck Fixed GC in TimedExplosive.DoCollisionStick
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Fixed compile error
5 Years Ago
Crosshair/LookingAtTooltip UI no longer use animators LookingAtTooltip text uses RustText Throttle UpdateLookingAt instead of running every frame
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5 Years Ago
Throttle HasVoiceData check
5 Years Ago
Profile SoundManager.Update better
5 Years Ago
Simplified TimeWarning to just do a ScopedProfile - holding off on renaming it until next year (alocation free, should have less impact in release builds)
5 Years Ago
protocol++
5 Years Ago
merge from xmas_2019
5 Years Ago
Throttle and cache foot IK traces, added player.footikrate
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Removed a useless Mathf.Max with one parameter that was allocating every frame
5 Years Ago
Tweaked Patrol helicopter culling distance
5 Years Ago
Throttle BaseHelicopter ground effects update rate based on distance
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Error fix
5 Years Ago
Throttle Cargo Ship UpdateSounds frequency based on distance
5 Years Ago
Increased SimpleFlare tickRate
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SoundManager - call Elapsed.TotalMilliseconds as infrequently as possible
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bradley sound handling tweaks
5 Years Ago
subtracting 44513 / 44512
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bradley sound NRE fix
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skin approval
5 Years Ago
Lowered texture mip streaming RenderersPerFrame to 128 and MaxIORequests to 512
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Made glass opaque on some static doors with glass
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Compound scene2prefab
5 Years Ago
Fixed missing colliders on music stage speakers
5 Years Ago
Merge flamejet_optimisation
5 Years Ago
Merge from map_improvements
5 Years Ago
Merge from instruments
5 Years Ago
Merge from chainsaw_reload_fix