33,112 Commits over 4,109 Days - 0.34cph!
crane magnet -
tweaked ik hand offsets
tweaked mount position
Added crane sitting pose to player animator
Added crane sit mountpose enum
set crane operator prefab to use crane pose
crane magnet - Added sitting player anim
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lowered 4module vehicle scrap reward to 125 (was 150)
added kill trigger to magnet
fixed exhaust not toggling with engine
fixed some cases where fuel was inaccessible
set magnetcrane AnimatePhysics mode to true for server only
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Slightly tweaked near AO to remove black spots on grass
Merge from tree_shadow_proxy_subtract to fix broken tree shadows when using flashlights
apply crane damage reduction after player damage
Updated AO properties to fix ghosting near camera.
crane magnet - smoother movement for crane arms
Re-enabling graphics jobs on macOS (done experimenting)
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Fixed CarShredder_Top_Collider read/write moaning
crane magnet - fixed incorrect materials on some lods
Disabling graphics jobs on macOS for better profiling
Don't update look direction on modelstate from the server on the local player - we set that every frame so it's more accurate locally
Rotate our smoothed direction instead of lerping
Change magnet crane animator to physics mode
Crane LOD distance tweaks.
Fixed on/off states for new lightgroups
Magnetcrane flare changes
Fixed it better with particle play/stop instead of gameobject sillyness
Fixed the magnetcrane exhaust bind
Magnetcrane: Disabled the always-on reversing light for now
Applied light prefabs to Crane, and broke its exhaust effect binding
Fixed refract mat having a yellow tint
Testing 3001 render queue on magnet crane greenhouse glass, might(!) work better
PFX scene file
magnet crane and shredder sound tweaks + polish
shredded modular cars now produce resources associated with their attached modules
increased magnet crane respawn time to 5-10 minutes (was 1 second)
PFX scene.
Crane Lightgroups & FX prefabs.
increased kill trigger damage on car shredder
fuel system
hand ik
properly enable/disable damage triggers
crane driver now takes damage from bullets
!can no longer push cars through terrain
fixed tread/shock values of magnet crane
added conveyor belt triggers to shredder
fixed client/server mismatch on shredder
added hurt trigger to shredder
removed debug.logs
fixed no client collision on mangetcrane arms
added proper gibs/explosion effect to magnetcrane
fixed magnetcrane auto-despawning after server was up for 4 hours
updates to magnet crane animator & anim clips
Minor layer edit to modular car chassis
Changed one of the front cylinders back to world layer, since it might conceivably bump into stuff
CylinderBase01, CylinderBase02, CylinderBase03, CylinderTop02, Collider (the small one on the arm), and CylinderTop01 changed from Vehicle World to Vehicle Detailed. The Vehicle World layer is only used for actual driving physics, so anything that's not a big chunky area of a vehicle can probably be on the Vehicle Detailed layer instead, which handles the detailed collisions from players or bullets.
Changed magnet crane fence colliders from Vehicle World to Vehicle Detailed layer
Fix magnet crane eye position body clipping
adding crane magnet gibs model/mat
Slightly increase third person alt look range
allow any player to mount magnet crane
magnet crane disable hurt triggers when inactive
disable collision between magnet crane and carried object
destroy magnet crane when tipped over
always kill occupant of magnet crane when destroyed
added headlights to magnet crane
disallow ability to push magnet crane limbs through objects
added serverside colliders to magnetcrane base
fixed shreddable_pickuptruck not having client collision
magnetcrane now self-damages when leaving the junkyard
improved magnetcrane suspension and center of mass
lowered magnet refraction effect
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Fixed vm's with particles/lights still being visible while gesturing