branchrust_reboot/maincancel

30,443 Commits over 3,806 Days - 0.33cph!

5 Years Ago
Save++ Network++
5 Years Ago
added anim to cinematic controller
5 Years Ago
Phrases
5 Years Ago
Fixed bootstrap showing ... instead of error text
5 Years Ago
Renamed physics.batchsync to physics.batchsynctransforms (similar to physics.autosynctransforms)
5 Years Ago
Added physics.batchsync convar (only does a single physics transform sync for all player server updates, default = false) Added physics.autosynctransforms convar (only for testing)
5 Years Ago
Horse ragdoll colliders are on ragdoll layer
5 Years Ago
minicopter entity update - trying to fix transform child cant be loaded issue
5 Years Ago
deleted unused minicopter prefab
5 Years Ago
Adjusted saddle to fit new horse
5 Years Ago
Added player.tickrate_cl and player.tickrate_sv convars (both are set on the server)
5 Years Ago
Optimized Vis.Entities / Vis.Components / Vis.EntityComponents further
5 Years Ago
Stripped collider batching entirely to fix some remaining performance overhead (particularly in Vis.Entities / Vis.Colliders)
5 Years Ago
Improved entity registry performance (particularly ToBaseEntity)
5 Years Ago
compile fix
5 Years Ago
optimization pass
5 Years Ago
laser fix
5 Years Ago
laser beam perf fix
5 Years Ago
Merge from HorseArtUpdate/HorseHair
5 Years Ago
▇█▇▇▊ ▌▍▊▅▍▊▉▄▌▋ ▉▆▄▄ █▉▆▄▌▌▇▄ ▇▆▍▍█▉█
5 Years Ago
Merge from network_lerp_3
5 Years Ago
SelectedBlueprint / BlueprintCategoryButton optimizations
5 Years Ago
minicopter texture fixes
5 Years Ago
Fixed misclicking accept would reject the team invite.
5 Years Ago
skin stuff
5 Years Ago
merge into main
5 Years Ago
Fixed water purifier disappearing after going out of network range
5 Years Ago
horse footstep max voices horse LODs + RendererLOD
5 Years Ago
SendNetworkUpdate_Position profiling
5 Years Ago
Fixed performance issues caused by DateTime.Now
5 Years Ago
Stuff spawned with entity.spawn always faces the camera
5 Years Ago
Trees are pooled Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity) Added tree.global_broadcast server startup parameter
5 Years Ago
Testing silly buoyancy optimization
5 Years Ago
Fixed IndexOutOfRangeException on reconnect
5 Years Ago
Packet handling profiling
5 Years Ago
minicopter culling and better LODs
5 Years Ago
Another demo fix for cinematic_play and cinematic_stop Added server.cinematic convar to enable the cinematic convars for all players
5 Years Ago
Removed some initial global tree snapshot overhead
5 Years Ago
Fixed initial global tree snapshot not working
5 Years Ago
Added cinematic_play and cinematic_stop to demos Added target player as optional second argument to cinematic_play and cinematic_stop Added cinematic_list to print list of available cinematic animations
5 Years Ago
db shotgun worldmodel prefab lod fix
5 Years Ago
Merge from global_trees
5 Years Ago
fixed crate marker sending too many network updates
5 Years Ago
minicopter sleep fixes
5 Years Ago
potential NRE fix
5 Years Ago
minicopter optimizations
5 Years Ago
Added eye_blinking and eye_movement convars
5 Years Ago
Merge from playeranimator_swap_test
5 Years Ago
█▆▅▇██▅▄▊ ▉▋▍▇▊▇▉█▋▌▊ ▉▍▆▍▌
5 Years Ago
▋▊▌██▉▅ ▉▉▆