30,443 Commits over 3,806 Days - 0.33cph!
added anim to cinematic controller
Fixed bootstrap showing ... instead of error text
Renamed physics.batchsync to physics.batchsynctransforms (similar to physics.autosynctransforms)
Added physics.batchsync convar (only does a single physics transform sync for all player server updates, default = false)
Added physics.autosynctransforms convar (only for testing)
Horse ragdoll colliders are on ragdoll layer
minicopter entity update - trying to fix transform child cant be loaded issue
deleted unused minicopter prefab
Adjusted saddle to fit new horse
Added player.tickrate_cl and player.tickrate_sv convars (both are set on the server)
Optimized Vis.Entities / Vis.Components / Vis.EntityComponents further
Stripped collider batching entirely to fix some remaining performance overhead (particularly in Vis.Entities / Vis.Colliders)
Improved entity registry performance (particularly ToBaseEntity)
Merge from HorseArtUpdate/HorseHair
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Merge from network_lerp_3
SelectedBlueprint / BlueprintCategoryButton optimizations
Fixed misclicking accept would reject the team invite.
Fixed water purifier disappearing after going out of network range
horse footstep max voices
horse LODs + RendererLOD
SendNetworkUpdate_Position profiling
Fixed performance issues caused by DateTime.Now
Stuff spawned with entity.spawn always faces the camera
Trees are pooled
Trees no longer spawn their skin as separate object (now a nested prefab instance on the entity)
Added tree.global_broadcast server startup parameter
Testing silly buoyancy optimization
Fixed IndexOutOfRangeException on reconnect
Packet handling profiling
minicopter culling and better LODs
Another demo fix for cinematic_play and cinematic_stop
Added server.cinematic convar to enable the cinematic convars for all players
Removed some initial global tree snapshot overhead
Fixed initial global tree snapshot not working
Added cinematic_play and cinematic_stop to demos
Added target player as optional second argument to cinematic_play and cinematic_stop
Added cinematic_list to print list of available cinematic animations
db shotgun worldmodel prefab lod fix
fixed crate marker sending too many network updates
Added eye_blinking and eye_movement convars
Merge from playeranimator_swap_test
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