branchrust_reboot/maincancel

34,444 Commits over 4,201 Days - 0.34cph!

5 Years Ago
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
5 Years Ago
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5 Years Ago
Merge from gestures_2
5 Years Ago
network++
5 Years Ago
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5 Years Ago
Merge WorkCart->Main
5 Years Ago
Compile fix
5 Years Ago
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5 Years Ago
Merge CardGames->Main
5 Years Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
5 Years Ago
Merge CardGames->Main. Protocol++. Adds: - Only the winner(s) in a showdown is now forced to show their hand. Others players can choose to show. - Local player can still see what cards they had in the left-side UI after folding. - Winner's hand is now shown in the central UI alert.
5 Years Ago
Improved alt looking head clamps, should look better when alt looking at extreme angles while the body is twisted
5 Years Ago
skin approval
5 Years Ago
Merge from hitch_improvements
5 Years Ago
Merge from alt_look_model (third person model updates when alt looking)
5 Years Ago
Disable raycasting on market terminal UI elements
5 Years Ago
Electrical counter fixes: - Visual: Font size now scales smaller when the number doesn't fit - Visual: Better centered the numbers - Performance: Set the camera on the UI canvas on init, so Unity doesn't call FindObjectWithTag on it constantly. Disabled Raycast Target on a couple of UI elements.
5 Years Ago
Fix for l96 worldmodel issues. -improved uvs on LOD0 which was causing issues.
5 Years Ago
[Editor only] Allow overriding the F9 screenshot resolution with any specified resolution
5 Years Ago
Compile fix, don't need IComparable anymore
5 Years Ago
Rewrote the whole results calculator (side pots, draws, abandoned scrap) to fix any payout bugs once and for all.
5 Years Ago
fix for l96 visibility
5 Years Ago
Merge from reflex_fix
5 Years Ago
Make sure we always clear previous bet data correctly after end-of-round
5 Years Ago
Better fix for abandoned scrap calculation
5 Years Ago
Subtract fix from 60523, pending an improved fix
5 Years Ago
merge from minor_fixes
5 Years Ago
Clear BetThisRound and BetThisTurn immediately when a player leaves the game
5 Years Ago
Fixed incorrect payouts when both side pots (different all-in amounts) and folded players are involved
5 Years Ago
[Editor only] Fixed poker test window array error
5 Years Ago
[Editor only] Poker test window remembers different scrap values per player
5 Years Ago
[Editor only] Poker Tester window can now set a specified amount of scrap in storage for any player at the table
5 Years Ago
missing changed steam categories
5 Years Ago
Poker game inputs now reset the player idle timer on the server. Don't kick players just because they sat playing poker for thirty minutes!
5 Years Ago
Potential incorrect material gib fix
5 Years Ago
Merge PlayerSeed fix to Main. Fixes PlayerSeed console command not handling Steam IDs correctly. Also now supports using a name instead of a seed.
5 Years Ago
Enabled read/write on the gambling lamp since the LOD3 is used as a mesh collider. Fixes the "RuntimeNavMeshBuilder: Source mesh gambling_lamp_LOD3 is skipped..." errors on every server start.
5 Years Ago
Skin approval
5 Years Ago
Include type field in smart alarm notification data Add targetId and targetName fields to team login and death notifications
5 Years Ago
Fixed beancan effect floating, fixes for deploy sounds.
5 Years Ago
cloud billboard alternate triangulation
5 Years Ago
adding subsivision to cloud billboard
5 Years Ago
SkyTest scene for Thai
5 Years Ago
Fixed build exception when ItemDefinition.shortname is null in ItemManager.Initialize (this exception appears to cause a full editor crash on 2019.4.23?)
5 Years Ago
merge from disable_easter_2021
5 Years Ago
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5 Years Ago
Disabled incremental garbage collector on macOS again
5 Years Ago
Increase poker pot warning to error status
5 Years Ago
L96 Specular setup no longer uses metallic setup now good for skin creators
5 Years Ago
Player now needs to hold escape to exit the poker UI (same as Space)