branchrust_reboot/maincancel

32,996 Commits over 4,109 Days - 0.33cph!

5 Years Ago
Produce Exchange sell order changes (cloth and corn) Network++
5 Years Ago
merge from /mixingtable
5 Years Ago
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5 Years Ago
Fixed demo NRE
5 Years Ago
Barricade cover deployable purchasable at Compound
5 Years Ago
Fixed mixing table costing 500scrap to research
5 Years Ago
phrases
5 Years Ago
network++
5 Years Ago
merge from /mixingTable
5 Years Ago
Fixed two modular car presets not having an engine!
5 Years Ago
water entry sound tweaks
5 Years Ago
Cherry pick Mac IL2CPP build fixes
5 Years Ago
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5 Years Ago
Fixed Holmzy's barrel problem
5 Years Ago
phrases
5 Years Ago
Above ground pool now has more health
5 Years Ago
Barricade cover spawn changes
5 Years Ago
moved Easter menu video back into archive
5 Years Ago
Merge fix for server-side projectiles (autoturrets, NPCs) being able to shoot through armoured module walls in some cases. Allows mountables to set a custom size for the player's capsule collider.
5 Years Ago
merge new tea icons to main
5 Years Ago
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5 Years Ago
network++
5 Years Ago
merge from mixing table
5 Years Ago
picking 53426
5 Years Ago
Mixing table crafting cost changes
5 Years Ago
Roofs cost the same as floors (build + upkeep) since they also have the same health
5 Years Ago
Square / triangle roofs no longer try to join when placed next to each other in a straight line (only triangle / triangle will)
5 Years Ago
Fix car pushing no longer working properly due to the new handbrake system (#52873) + moved the push code.
5 Years Ago
Fixed modular car engine performance not being recalculated when the engine is repaired (regression in #53163).
5 Years Ago
mixing table, tea, and berry sounds
5 Years Ago
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5 Years Ago
fixed layering issues on the mixing table causing ground watch to fail
5 Years Ago
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5 Years Ago
Reduced bone arrow thickness
5 Years Ago
Fixed getting dismounted while flying low over AirWolf on HapisIsland
5 Years Ago
Fixed supply drop flying away after getting hit by projectiles
5 Years Ago
merge from /main/stairs_upkeep_fix
5 Years Ago
merge from save197
5 Years Ago
Merge from summer_dlc_skin_reassignment
5 Years Ago
menu background video update
5 Years Ago
Revert the changes in 53372 - Cars are now cheaper to repair on the lift vs. the hammer again, with hammer going back from 20% to 50% cost (sorry).
5 Years Ago
fixed cave small easy missing culling volumes
5 Years Ago
T1 vehicle parts crate now spawns two vehicle components
5 Years Ago
merge from save197
5 Years Ago
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5 Years Ago
Previously I'd observed that wheel colliders were occasionally preventing the modular car rigidbody from sleeping, even with a forced sleep call and having motorTorque and brakeTorque set to zero. To counter that, I was simply disabling them entirely when the rigidbody went to sleep. However, that caused a surprising new bug: If you shot a sleeping car with a rocket, it would correctly wake the rigidbody, but the act of the wheels waking up as well would completely cancel the rocket explosion's force [because Unity], meaning the car didn't move. I've now determined that it was the steering being non-zero that was preventing sleep [because Unity], so I've removed the disable/enable for wheelcolliders and set steerAngle to zero on sleep as well, which lets sleep work correctly, and explosion forces on sleeping cars now work again.
5 Years Ago
Move damageRenderer serialisation out of #CLIENT define, so it won't get lost when switching to #SERVER
5 Years Ago
Fixed missing DamageRenderer scripts on some vehicle modules
5 Years Ago
Fixed modular car repairs with the hammer costing more than repairs on the vehicle lift. Hammer repair cost has been reduced to 20% of the module's original cost (was 50%), which matches the repair bench/vehicle lift standard.
5 Years Ago
Phrases again