branchrust_reboot/maincancel

30,443 Commits over 3,806 Days - 0.33cph!

5 Years Ago
Fixed Diesel_Collectable prefab ID
5 Years Ago
Disabled mesh compression on all remaining models
5 Years Ago
Subtracted 37426
5 Years Ago
Changed player settings vertex compression mask to include everything
5 Years Ago
Disabled mesh compression and read/write on all excavator-related models
5 Years Ago
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5 Years Ago
Only skip NPCPlayer in TriggerParent, not HTNPlayer (cargo ship)
5 Years Ago
Renamed array water get height More optimizations for single water get height Added water height test/profile preprocessor path; disabled by default Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
5 Years Ago
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5 Years Ago
Trainyard S2P
5 Years Ago
Excavator now harvests metal ore and not metal fragments
5 Years Ago
Fixed train wagon b missing mats
5 Years Ago
Fixed minecart missing mats
5 Years Ago
Fixed water volume popping out of terrain with the new blend map
5 Years Ago
CraggyIsland clean up
5 Years Ago
Phrases
5 Years Ago
merge from giant_excavator_monument/excavator_fixes
5 Years Ago
Updated skinnable reference to new roadsign vest Deleted old roadsign armour meshes
5 Years Ago
Fixed potential water system issues when ocean body not in scene
5 Years Ago
Fixed RF broadcaster clipping through walls
5 Years Ago
Allow items to be deployed under water barrel
5 Years Ago
Optimized native path for WaterSystem.GetHeight; now over 5x faster Optimized native path for WaterSystem.GetHeight array; now over 10x faster Added managed fallbacks Updated x86_64/RustNative.dll
5 Years Ago
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5 Years Ago
Profiling
5 Years Ago
Reworked out of bounds volumes at Outpost because flying machines now exist compound scene2prefab
5 Years Ago
Fixed accidently pressing "Create Team" while dropping items on low resolutions
5 Years Ago
Fixed the weekly game breaking typos
5 Years Ago
True size cargoship map marker
5 Years Ago
Stripping test
5 Years Ago
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5 Years Ago
Added support for compound triggers to TriggerParent Added TriggerParentExclusion (I can't believe this works) ForceUpdateTriggers now exists on all entities (supports sphere, box and capsule colliders) Updated platform.entity with 2 TriggerParent and 1 TriggerParentExclusion
5 Years Ago
Compile fixes
5 Years Ago
█▉▊▍▊ ▇▍▅▆▌ ▌█▇▉▊ (▊▇ ▇██▆▅▊▍▇ ▋▍█▍▌) ▄▇▊▊▅ ▆▇▄ ▍▉▊▉▄ ▆▉▄▌▍██ ▌▅▌ ▉▆▆▍▋▉ ▍██ ▆█▌▉ ▌▊█▇▆▆▇/▍▌▋▅▇▇▆▌▄▄ █▍▌▉▄▇ ▍▇▊▉▄▅▆▆▉█ ▄▆▅ █▄▅▊▋▍▋ ▉▄▉▇ ▇▄██▋ ▉▍▄▌▆▉▄ ▊▋▇▋▉█▉ ▌▇▍▋▉▍▇▇▄ ▉▆ ? (▌▌▌ !)
5 Years Ago
Limit names to 32 chars
5 Years Ago
Comment
5 Years Ago
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5 Years Ago
UpdateSubscriptions profiling
5 Years Ago
Cleaning unused
5 Years Ago
Cleaning unused
5 Years Ago
Move unimplemented folder so it doesn't get bundled
5 Years Ago
Removed unused
5 Years Ago
Deleted unused (Developer/Calibration)
5 Years Ago
Faster and more reliable "Tools/Steam Inventory/Download Skins"
5 Years Ago
gesture animation sound import settings
5 Years Ago
gesture animation sounds
5 Years Ago
add if UNITY_EDITOR around BlendedSoundLoops.OnValidate
5 Years Ago
sam site fix launch site scene2prefab
5 Years Ago
fixed copilot able to access minicopter fuel
5 Years Ago
minor ch47 pose fix
5 Years Ago
player IK fix