branchrust_reboot/maincancel

30,443 Commits over 3,806 Days - 0.33cph!

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old skin stuff
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Hitch & Trough: Lods/Col/prefab setup/materials & textures
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Added streamer mode to options menu
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Arcade machine gibs
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Skin.ReadDefaults NRE fix
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Merge from unloadprefabs_2
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Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
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Scene2Prefab on swamps to fix checksum mismatch (Plastic subtract fuckup?) Forced world serialization rebuild to refresh world file on clients that joined a new server and servers that wiped today
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skin approval LookRotation fix
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Disabled GraphicsRaycaster component on ChippyGame (perf)
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Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
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disabled "no ideal mount" spam
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Subtracting 36501 (see #rust)
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bundle fix
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Fixed junkyard APC mat
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merge into main
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Fixed Rustige Egg not taking splash damage
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Packet handling profiling
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AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
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Removed default alt inputs causing phantom UI inputs
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Switched back to multibox pruning broadphase for better physics performance, particularly on the server
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Added skin memory usage to print_loaded_skins
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Updated DebugEx
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Fixed atmosphere volume gradient issues causing overbrightness at night + tweaked swamp values
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Enabled skin unloading by default for everyone
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Merge from unloadprefabs
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Merge from position_lerp_3
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skin approval
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Toned shore foam down a notch
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sitem updates etc
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protocol++
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Tweaked water system prefab variables for less intense shore wave steepness, more natural looking shore foam shapes, more foam at shore, less foam as it merges with ocean water, more variety in ocean water