branchrust_reboot/maincancel

35,034 Commits over 4,505 Days - 0.32cph!

3 Months Ago
Adeed sound to helmet and vest bdu set
3 Months Ago
set BDU and ballistic to modern era
3 Months Ago
Metas galore
3 Months Ago
merge from m16a2 (empty magazine reload animation)
3 Months Ago
merge from PlayerRigUpdate2
3 Months Ago
round up BDU projectile protection this time without a bunch of random shit changed
3 Months Ago
round up BDU projectile protection
3 Months Ago
Phrase update
3 Months Ago
merge from storepage_industrial
3 Months Ago
Skin bundle update
3 Months Ago
merge from industrial_dlc
3 Months Ago
merge from workshop_legacy_pose_client_fix
3 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes another edge case of weirdly formatted vec3 using StringView.ToVec3 Tests: unit tests
3 Months Ago
Merge from shelves_fixes
3 Months Ago
M16 higher burst fire rate
3 Months Ago
merge from m16a2
3 Months Ago
merge from discord_plushie (fixes)
3 Months Ago
Merge: from tovector3_parse_format_fix - Bugfix: fixes ToVector3 parsing bugs for various spacing configurations of Vec3, added unit tests to cover it Tests: ran unit tests, checked F3 modes camera offset is correct and spawned entities appear where expecte
3 Months Ago
Fix ballistic and BDU clothing missing from conveyor filters
3 Months Ago
merge from excavator_light_fix
3 Months Ago
Removed non HeldEntity error log from ItemModEntity::OnRemove, we have a few legit non HeldEntity using this (weapon attachments)
3 Months Ago
merge from pool_analyzer_non_caching_methods
3 Months Ago
Merge from m16a2
3 Months Ago
merged from tovector3_parse_format_fix
3 Months Ago
Merge from M16A2
3 Months Ago
merge from wiretool_cave_fix
3 Months Ago
Merge: from player_benchmark_improvements - Bugfix for PlayerModelBenchmark scene missing from builds Tests: none, trivial change
3 Months Ago
Fixed torch attack animations not working on non local players
3 Months Ago
Added logs to ItemModEntity::OnRemove to help tracking down stale heldEntity refs killing the wrong entity
3 Months Ago
Fix scientists appearing on roofs
3 Months Ago
Make UI_PremiumModal partial so it doesn't break codegen.
3 Months Ago
bdu protection pass
3 Months Ago
added m16a2 icon
3 Months Ago
m16 3 round burst fire only
3 Months Ago
merge from shelves_fixes
3 Months Ago
m16 and bdu loot
3 Months Ago
merge from hackweek_map_incomplete_dl_fix
3 Months Ago
merge from nvidia_reflex_support_check_fix
3 Months Ago
merge from static_instruments_offset_fix take source on floating city prefabs
3 Months Ago
Loot spawn gen: bdu pants m16
3 Months Ago
Fixed torch using the industrial torch attack sound
3 Months Ago
fixed supply drop ballistic era
3 Months Ago
merge from wiretool_cave_fix
3 Months Ago
Merge from PlayerRigUpdate2
3 Months Ago
Merge from ballistic_helmet_weight_fix
3 Months Ago
S2P all floating cities, fixes missing mannequin meshes
3 Months Ago
Merge from industrial_dlc
3 Months Ago
Merge from mortar_prototype (fixes mortar animations)
3 Months Ago
Fix editor only NRE when playing first person sounds
3 Months Ago
Fix