branchrust_reboot/maincancel

36,540 Commits over 4,383 Days - 0.35cph!

2 Months Ago
Merge from fix_grenade_split_world_skin
2 Months Ago
Merge from coconut_collider_fix
2 Months Ago
Merge from collectable_optim_pass
2 Months Ago
Merge from fix_roof_debris
2 Months Ago
Merge from growable_menu_changes
2 Months Ago
Merge from print_speed
2 Months Ago
Merge from fix_backpack_priority_attire
2 Months Ago
Merge from kapok_branch_col_optim
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
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2 Months Ago
Fixed some broken rock formations in NMS (scene only)
2 Months Ago
Merge from windturbine_deploy_sfx
2 Months Ago
Merge from improved_embrasures_colliders
2 Months Ago
Merge from ambient_light_lod_fix
2 Months Ago
Merge from 20mindayextension
2 Months Ago
Merge from hackweek_meshlod_qol
2 Months Ago
merge from workshop_animator_controls -> main
2 Months Ago
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2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
merge from harbor_container_ladder_fix
2 Months Ago
merge from bbb_entkill_fix
2 Months Ago
Added an if CLIENT wrapper around the UI_SettingsTweakShadowPreset's OnConVarChanged override method
2 Months Ago
merge from health_display_immortal_check -> main
2 Months Ago
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2 Months Ago
Remove leftover AI debug stuff from craggy
2 Months Ago
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2 Months Ago
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
2 Months Ago
Merge from shadow_presets
2 Months Ago
merge from health_display_immoirtal_check
2 Months Ago
merge from boat_sails_fixes
2 Months Ago
merge from health_display_immoirtal_check -> main
2 Months Ago
Removed shader debug symbols from various shaders that had them left on
2 Months Ago
Merge from shader_variant_cleanup
2 Months Ago
merge from fix_submerged_states
2 Months Ago
merge from deep_sea_network_range
2 Months Ago
Fix boat related client/server field mismatches.
2 Months Ago
merge from boat_socketparent_fix
2 Months Ago
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2 Months Ago
scientist_spawner_new_boats
2 Months Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
2 Months Ago
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2 Months Ago
scientist_spawner_new_ai -> main
2 Months Ago
Merge from improve_sail_deploy
2 Months Ago
Merge from wearable_icons_fix
2 Months Ago
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2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
kill_scientist_boat_fix -> main
2 Months Ago
merge from skinviewer_cleanup
2 Months Ago
Merge from hackweek_meshlod_qol