branchrust_reboot/maincancel

35,239 Commits over 4,536 Days - 0.32cph!

2 Months Ago
merge from cargo_network_optims
2 Months Ago
softcore_updates_jul_26 -> main
2 Months Ago
Fix "missing tree at index 0" error when loading playground scene
2 Months Ago
merge from cargo_network_optim
2 Months Ago
merge from industrial_garagedoor_vehicle_fix
2 Months Ago
softcore_updates_jul_26 -> main
3 Months Ago
Merge from hideheldentity_hack_embrace
3 Months Ago
merge from softcore_modal
3 Months Ago
merge from automated_test_entity_bounds_fixes
3 Months Ago
Merge: from alloc_clean_july2026 - Optim: avoid ~15 separate allocations related to scheduling/cancelling invokes Tests: none, trivial changes
3 Months Ago
merge from softcore_modal
3 Months Ago
Cherrypick CS 155224 (elevator deploy NRE)
3 Months Ago
Merge from worldposiitongenerator_optim
3 Months Ago
merge from blocked_by_piping_error
3 Months Ago
merge from clan_bugfixes
3 Months Ago
Added a new property to the Standard and Standard (Specular Setup) shaders for allowing the use of the detail layer's albedo alpha channel
3 Months Ago
merge from settings_serch_fix
3 Months Ago
Outpost scene playable in editor
3 Months Ago
Merge from PlayerRigUpdate2
3 Months Ago
Merge from inventoryidle_animfix
3 Months Ago
merge from workshopskinnable_metal_shop_front
3 Months Ago
Merge from clan_bugfixes
3 Months Ago
Compile fix
3 Months Ago
merge from automated_testing
3 Months Ago
Merge: from fullserverdemo_removal - Clean: Remove FullServerDemo implementation (RustRelay will take us to the promised land) Tests: compiles, recorded client and server demos and was able to play them back
3 Months Ago
merge from checkout_nre_fix
3 Months Ago
merge from skinviewer_metalshopfront
3 Months Ago
merge from dpv_fuelbar_fix
3 Months Ago
Resave TimeManager Tests: nothing specific, but have been running with this changed for a couple days
3 Months Ago
Merge from new_navmesh_fixes, adds low level logs to help debug crash
3 Months Ago
Merge: from waterlevel_deepsea_sample_fix - Bugfix for water level queries incorrectly mixing deep sea and overworld states - Bugfix for deep sea ocean sim using overworld heightmap - Simplified TerrainHeightMap API Tests: ran unit tests, booted into craggy, explored deep sea and swam around
Rin
3 Months Ago
merge from clan_table_box
3 Months Ago
merge from optim_bonerenderer
3 Months Ago
snapping_fixes -> main
3 Months Ago
merge from batteringram_wheels_fix
3 Months Ago
merge from wallpaper_fixes2
3 Months Ago
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
3 Months Ago
Added a toggle for shadow caching in the experimental settings
3 Months Ago
merge from localizebindtoken_error_fix
3 Months Ago
merge from silencer_loot_fix
3 Months Ago
Merge from softcore_updates_jul_26
3 Months Ago
Merge from aniso_filtering_texture_fix
3 Months Ago
Merge from Fix_odd_deployguides
3 Months Ago
Merge from clan_bugfixes
3 Months Ago
merge from fix_workshop_autoscreenshots
3 Months Ago
Stop WaterSystem from making the scene view continuously render for no reason You can enable Always Refresh in the scene view if you want it back
3 Months Ago
Merge from clan_tab_refresh_button
3 Months Ago
snapping_fixes -> main
3 Months Ago
Removed Tests/Open Property Drawer Test Window Was introduced by the TMP update, never gonna use and its a stupid path
3 Months Ago
merge from horse_cactus_fix