branchrust_reboot/maincancel

39,063 Commits over 4,566 Days - 0.36cph!

2 Months Ago
game_room_dlc -> main
2 Months Ago
game_room_dlc -> main
2 Months Ago
Merge from terrain_renderer
2 Months Ago
merge from terrain_parallax_fix
2 Months Ago
Merge from satellite_crash
2 Months Ago
merge from hackweek_sv_pie_menu
2 Months Ago
Fix grass
2 Months Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
Rin
2 Months Ago
merge from water_wheel_gibs
2 Months Ago
Merge from PlayerMaintainedMonuments
2 Months Ago
Merge from powergrid_demo_fix
2 Months Ago
merge from sculptures
2 Months Ago
Merge from PMM
2 Months Ago
Merge from lootpanel_nre_fix
2 Months Ago
merge from ocean_sim_waterlevel_trace_fix
2 Months Ago
Merge: from benchmark_fixes - fixes all-bar-one NREs happening when running `benchmark` command Tests: ran benchmark in editor
2 Months Ago
merge from sculptures
2 Months Ago
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2 Months Ago
game_room_dlc -> main
2 Months Ago
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2 Months Ago
Cherrypick 159664
2 Months Ago
Merge from playermaintainedmonuments
2 Months Ago
merge from fix_cliff_gaps
2 Months Ago
rename_test_warning -> main
2 Months Ago
merge from game_room_dlc to main
2 Months Ago
merge from sculptures
2 Months Ago
demo_compat_fix_2 -> main
Rin
2 Months Ago
merge from save287
2 Months Ago
Changed the emission on the cloth shaders back to a multi-compile as it's still messing with the shader variant used in the build
2 Months Ago
merge demoui2 to main
2 Months Ago
Cherry pick blur manager NRE fix
Rin
2 Months Ago
merge from sculptures
Rin
2 Months Ago
merge from game_room_dlc
2 Months Ago
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2 Months Ago
merge from editor_cfg_parallel_import -> main
2 Months Ago
merge from waterwell_stock_decrease -> main
2 Months Ago
Merge from boombox_volume_interact
2 Months Ago
merge from game_room_dlc , updated jukebox, wooden panels wallpaper, names, lod distances etc
2 Months Ago
merge from sculptures - stone sculpture update
2 Months Ago
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2 Months Ago
Merge: from mt_snapshot_saving - Bugfix for invalid-api exception when trying to save attackheli turret with ammo/gun Tests: spawned one, loaded it up and shot all while in Jobs 4 mode
2 Months Ago
merge from sculptures
2 Months Ago
merge from nameplate_dialog_fix
2 Months Ago
merge from nameplate_dialog_fix
2 Months Ago
merge from sculptures
2 Months Ago
arrow_late_loading_fix -> main
2 Months Ago
Merge: from fix_skipinit_error - Buildfix(editor) - replace unsupported intrinsic Tests: no errors in editor on script compile, checked asm
2 Months Ago
Merge: from pool_leak_experiments - Optim: replace FuzzyPool with LPRQ segment - it can be up to 20% faster and doesn't leak/spill sporadically Tests: unit + perf tests, loaded 2.5k procgen map, checked print_memory - no spills
2 Months Ago
merge from f1menu_blur_fix
2 Months Ago
merge from water_surface_nametags_fix again (didn't go through)