branchrust_reboot/maincancel

34,902 Commits over 4,474 Days - 0.33cph!

3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Merge from nvidia_options_fix
3 Months Ago
merge from deepsea_loot_balance
3 Months Ago
merge from fix_c4_deployable_damage -> main
3 Months Ago
merge from dump_prefabpreprocess -> main
3 Months Ago
merge from fix_dump_dontdestroyonload -> main
3 Months Ago
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
3 Months Ago
deployable_snapping_fix_2 -> main
3 Months Ago
Minor lens flare tweaks.
3 Months Ago
Set up sound anim events for binoculars viewmodel, added sounds for deploy
3 Months Ago
S2P'd some stuff to fix compact ceiling light regression.
3 Months Ago
Merge from 3p_spectator_improvements
3 Months Ago
merge from automated_testing
3 Months Ago
removed duplicate asmdef refs
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
Merge from viewmodel_early_disable_fix
3 Months Ago
vendingmachine_ui_refresh -> main
3 Months Ago
Merge from viewmodel_early_disable_fix
3 Months Ago
vendingmachine_ui_refresh -> main
3 Months Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
3 Months Ago
merge from custom_item_fixes
3 Months Ago
merge from dragbyangle_rebalance2
3 Months Ago
Merge: from stableobjectarray_remove_dirty - Optim: maintain synchronized order of dependent data as we remove from StableObjectCache Tests: unit tests and a couple 2p sessions on Craggy with disconnects, shooting
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
merge from lightfixture_refresh_recovery
3 Months Ago
merge from custom_item_fixes
3 Months Ago
Merge from elevator_fixes_apr_26
3 Months Ago
Merge from heldentity_preprocess_fix
3 Months Ago
Merge from 3p_spectator_improvements
3 Months Ago
Merge from viewmodel_early_disable_fix
3 Months Ago
merge from efurnace_emission_fix
3 Months Ago
merge from tincanalarm_v2
3 Months Ago
Removed unknown region log spam in editor
3 Months Ago
updated tier 1 and 2 workbench lod distances to match tier 3 both tier 1 and 2 had different values and since tier 1 was too agressive i matched both 1 and 2 to 3 on the right branch this time
3 Months Ago
merge from automated_testing
3 Months Ago
merge mortar_prototype to main
3 Months Ago
merge mortar_prototype to main
3 Months Ago
Merge: from terrainkick_nre_fix - Bugfix for NREs caused by kicking players(invalidating iterators) while looping over StableObjectArray Tests: kicked self through clipping in terrain - no NREs
3 Months Ago
merge from automated_testing
3 Months Ago
merge from automated_testing
3 Months Ago
Merge from elevator_fixes_apr_26
3 Months Ago
Cherry pick 147457 (asset scene build optimizations)
3 Months Ago
Don't set process affinity in editor if running batch mode
3 Months Ago
fixed normals on flame turret guidemesh
3 Months Ago
Remove using as well
3 Months Ago
Unity Editor compile fix
3 Months Ago
vendingmachine_ui_refresh -> main
3 Months Ago
vendingmachine_ui_refresh -> main
3 Months Ago
Fixed door and window deploy guides snapping to the origin of the boat when placing on a finished boat
3 Months Ago
merge from playerboat_droppeditem_parent_fix