branchrust_reboot/maincancel

34,957 Commits over 4,474 Days - 0.33cph!

3 Months Ago
merge from mortar_prototype
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
set skin id on crypt building skin to 10472 which is the same as the steam pack id
3 Months Ago
merge from storepage_crypt
3 Months Ago
merge from mortar_prototype
3 Months Ago
merge from crypt_building_skin - store icon and square images for steam on sitem
3 Months Ago
merge from deepsea_loot_balance
3 Months Ago
merge from Quickfire_FloatingCityVendor
3 Months Ago
project_generation_proto_files -> main
3 Months Ago
merge from mainmenu_bits
3 Months Ago
Fixed some spraycan regressions when reskinning redirect items
3 Months Ago
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
3 Months Ago
merge from storepage_crypt
3 Months Ago
merge from automated_testing
3 Months Ago
merge from cpu_batching_submesh -> main
3 Months Ago
merge from terrain_lower_fixes
3 Months Ago
merge from automated_testing
3 Months Ago
Merge from lod_baker_multiple_source_meshes
3 Months Ago
added base decor pack sitem as required item for storage barrels in their steam item files
3 Months Ago
merge from electric_furnace_emissive branch, set electric_furnace emissive to maximum of 1 and tweaked emissive texture to compensate
3 Months Ago
Merge from 3p_spectator_improvements
3 Months Ago
Fixed launch site terrain
3 Months Ago
merge from workbench_upgrades
3 Months Ago
merge from FireRate_Tooltip
3 Months Ago
merge from radtown_1_lightstuff
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
vendingmachine_ui_refresh -> main
3 Months Ago
Merge from shadow_convars_fix
3 Months Ago
Merge from workbench_upgrades
3 Months Ago
Merge from heightmap_bake_fix
3 Months Ago
vendingmachine_ui_refresh -> main
3 Months Ago
Fixed remaining light fixture issues.
3 Months Ago
network++
3 Months Ago
Removed RedirectSkin_BlueprintIsNotGivenForFree test, its a dupe of an existing item test Test list
3 Months Ago
Replace tabs in spawn.report output (they confuse the new console)
3 Months Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
3 Months Ago
merge from automated_testing
3 Months Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
3 Months Ago
merge from automated_testing
3 Months Ago
merge from lookingat_io_qol
3 Months Ago
merge from automated_testing/skins
3 Months Ago
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
3 Months Ago
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3 Months Ago
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
3 Months Ago
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
3 Months Ago
merge mortar_prototype to main
3 Months Ago
Fix server compile error from fix_dynamic_occlusion_pausing
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge rust_relay_server -> main
3 Months Ago
merge from fix_dynamic_occlusion_pausing -> main