branchrust_reboot/maincancel

36,261 Commits over 4,383 Days - 0.34cph!

2 Months Ago
merge from naval_update
2 Months Ago
merge from planner_viewmodel_clipping_fix
2 Months Ago
merge from adventcalendar_resetstate
2 Months Ago
merge from rpg_redirect_fix
2 Months Ago
merge from Youtooz_GroundwatchFix
2 Months Ago
merge from TechTreeT2_Muzzlebrakefix
2 Months Ago
merge from BearSkinRug2_Reloaded
2 Months Ago
merge from Xmas_CollisionMesh_Fix
2 Months Ago
merge from building_blocks_skin_and_fixes_dec25
2 Months Ago
merge from YouTooz scientist plushies LOD fix
2 Months Ago
cherrypicking bamboo_shelve_stacking
2 Months Ago
upressed SKS skinnable texture submissions to 2k from 1k
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Allow repairing cannons
2 Months Ago
pt_boat_turret_fixes -> main
2 Months Ago
Merge from naval_update
2 Months Ago
merge from artist_pack_dlc -> main
2 Months Ago
Fix native grid crash with buoyancy batching enabled
2 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for player connecting to a sleeper from a save emitting an error Tests: unit tests + 2p on Craggy
2 Months Ago
pt_boat_turret_full_reload -> main
2 Months Ago
Merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
merge from naval_update
2 Months Ago
SKS skinnable correct material order, and also set icon values up correctly and re-rendered icon as they had been lost
2 Months Ago
maybe fix error spam in build about WaterSurfaceTex vs PostOpaqueDepth dimensions (separate from editor issue I think)
2 Months Ago
vedning_machine_vis_fix -> main
2 Months Ago
mountplayersync_ai_bypass -> main (yolo2)
2 Months Ago
merge from naval_update
2 Months Ago
Merge from naval_update
2 Months Ago
Merge: from useplayertasks_removegroupocludee_nre - Bugfix for NREs and errors when using -enable-new-server-occlusion-groups - Unit tests to cover parts of old logic and entirety of new logic behavior. 20 tests totaling 255 permutations. Tests: unit tests + 2p on craggy with noclip, teleportation, disconnect, killing sleepers and using OcclusionValidateGroups
2 Months Ago
fix occasional single-pixel ocean line in canyons
2 Months Ago
merge anim fix to main
2 Months Ago
add "Affect Occlusion" toggle to detail blend layer, makes blend layer interact with base layer occlusion (lerps it white with the blend weight)
2 Months Ago
junkpile_ladder_clip_fix -> main
2 Months Ago
merge from automatedtesting
2 Months Ago
ptboat_turret_safezone -> main
2 Months Ago
tryfind_matchiongdeployables_fix -> main
2 Months Ago
merge from naval_update
2 Months Ago
boatai_balance_changes -> main
2 Months Ago
travelling_vendor_vis_fix -> main
2 Months Ago
merge from sks_skinviewer
2 Months Ago
Fixed the issue with photo frames having the photo rendering on the frame
2 Months Ago
merge from vending_cluster_pool_leak_fix
2 Months Ago
merge from sks_skinviewer
2 Months Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
3 Months Ago
fixed SKS skinnable downloadable mesh filepaths
3 Months Ago
Merge from discord_sdk_1.8
3 Months Ago
Last compile fix, tm.
3 Months Ago
Another burst compile error
3 Months Ago
Fix burst compile error