branchrust_reboot/maincancel

30,445 Commits over 3,806 Days - 0.33cph!

5 Years Ago
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5 Years Ago
phrases
5 Years Ago
Skin bundle update
5 Years Ago
Oilrig OOB fix
5 Years Ago
SAM and Combat knife desc fixes
5 Years Ago
Disabled pooling on player ragdolls (attempt to curb the ragdoll space program)
5 Years Ago
muzzlebrake 20% damage reduction instead of 15
5 Years Ago
Fixed rust/flare not instanced; toggled it on a few rust/flare materials Fixed property block conflicts between lightGroupAtTime and simpleFlare
5 Years Ago
fixed SAM shooting through walls
5 Years Ago
Compound lighting turns off properly during daytime. Compound s2p.
5 Years Ago
admire toggle for workshop
5 Years Ago
fixed MGL buckshot effect being weird
5 Years Ago
fixed issue with 3p flamethrower reload
5 Years Ago
Fixed the flare situation (I'm a knob head)
5 Years Ago
updated 40mm ammo icons to have the same rotation as other ammo
5 Years Ago
tightened up oil rig spawns improved MGL ironsights slightly nerfed MGL fire rate to 0.4 (was 0.334) CH47 departs landing zone when all passengers have dismounted
5 Years Ago
Fixed reflection intensity when worlf refl = 0
5 Years Ago
fov option clamped 70-90
5 Years Ago
gl asset folder clean up
5 Years Ago
40mm grenades stack to higher amounts in inventory
5 Years Ago
knife blade fixes
5 Years Ago
vm knife clipping fixes added unique animator updated viewmodel prefab to use new animator
5 Years Ago
updated 40mm shell icons fixed crafted pagers not working until server restart
5 Years Ago
MGL ADS fire anim + controller setup Admire anim anim updates
5 Years Ago
Server fall failsafe to ensure it never moves upwards
5 Years Ago
Server side fall spherecast starts at player center point to avoid falling through objects under certain conditions
5 Years Ago
Hapis Large oilrig
5 Years Ago
tiny fix in LightEx
5 Years Ago
fixed MGL ironsight offset
5 Years Ago
phrases
5 Years Ago
heavy plate helmet obscures slightly less vision heavy plate armor has much higher explosive protection ch47 has higher explosive protection can buy 40mm buckshot at bandit town AI takes less damage while mounted large oil rig broadcast setup door ai setup on large oil rig fixed push buttons not working at large oil rig (except for one with fuse) LIghtEx NRE fix
5 Years Ago
higher visibility simple sight proper zoom level calculations 8x scope zoom reduced from actually being 24x to 16x 4x scope renamed 8x scope as per its actual zoom level holosight adds accuracy bonus and 2x zoom knife is actually metal now FOV clamped from 70-85 (was 60-90)
5 Years Ago
grenade launcher handling sounds to mono
5 Years Ago
fixed pump shotgun attack effects
5 Years Ago
compile fix
5 Years Ago
distant gunshot tails fade out more smoothly reduced gunshot/explosion tail stereo spread a bit to improve directionality
5 Years Ago
Modified Rust/Flare shader to work with LightGroupAtTime
5 Years Ago
grenade launcher third person sound anim events
5 Years Ago
fixed invisible/too blurry shell casings disabled casing collision (perf) muzzle flashes are far more snappy ( visuals + perf ) improved muzzle flash bias lights with 0 intensity now remove themselves from the active light pool (instead of when destroyed)
5 Years Ago
grenade launcher sounds
5 Years Ago
adjusted combat knife positioning m249 skinnable m49 skinnable
5 Years Ago
combat knife skinnable
5 Years Ago
various flamethrower work
5 Years Ago
combat knife is best flesh harvester
5 Years Ago
scientists have much higher explosive protection MGL holster/3p attachment offsets
5 Years Ago
shotgun effect cleanup
5 Years Ago
GL holdtype deploy and reload anims
5 Years Ago
Fixed water system rendering in prefab stage Fixed misc issues with water system in edit-mode
5 Years Ago
Regression fix.
5 Years Ago
Big rig FX prefab update.