34,599 Commits over 4,444 Days - 0.32cph!
Fix notice area NRE when a player picks up a stackable item in a demo
Added additional info to combatlog (after info, so hopefully won't break too many parsers)
Fix undo not updating correctly when changing frame on neon signs
Fix undo not updating when first action after opening sign UI is a clear
Fixed keybinds still working (gestures, pet wheel) in sign painting UI
Fix pumpkin compile errors
merge from IncapacitatedRotation
Siren light no longer has transparent backing
merge from rock_ledge_a_layerfix
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merge from halloween2021 for initial testing
Updated a radio station URL
Increased scroll speed in radio station selection dialog
Removed the temporary camper car that was used for testing last month (3module_camper_temp).
Take internal items button now works for camper (only shows one camper inventory at a time, clicking the take items button switches it to the next inventory after removing the items)
Calculate the approximate prevent building radius of each monument on the client before it's children get detached
Use this to determine whether to show the "Cannot build this close to x" error
Fixed ore node sparkles occasionally appearing in the air away from the node
Change hurt trigger on deployable elevator lift to a Crush Trigger to prevent damaging players standing on elevator lift (same setup as static elevator lift)
Cherrypick
65550 (don't show too close to monument error if not actually close to a monument)