branchrust_reboot/maincancel

30,446 Commits over 3,806 Days - 0.33cph!

6 Years Ago
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6 Years Ago
Merge from compound.
6 Years Ago
skin approval
6 Years Ago
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6 Years Ago
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6 Years Ago
Knife model, textures, material setup, collision and prefabs world model and view model
6 Years Ago
Player model bone remapping optimizations
6 Years Ago
Added reverse fresnel opacity option to additive particle shaders
6 Years Ago
Combined reverse fresnel opacity w/ vertex alpha in Particles/VertexLit Blended Custom
6 Years Ago
Added per-vertex reverse fresnel opacity option to Particles/VertexLit Blended Custom
6 Years Ago
chinese lantern sound improvements
6 Years Ago
pre skin approval
6 Years Ago
merge into main
6 Years Ago
pump shotgun has slightly less zoom
6 Years Ago
Muzzle flash performance test convar
6 Years Ago
Fall back to probex when world reflections = 0
6 Years Ago
Third attempt to fix entity registry issue (maintaining legacy behaviour)
6 Years Ago
AND OR switch no longer share same phrase desc
6 Years Ago
LS main building radiation tweaks
6 Years Ago
phrases
6 Years Ago
recycler typo fix recycler no longer marks players as hostile laser attachment, muzzle brake, chair, dbs, leather, bone fragment, road sign desc updated
6 Years Ago
recycler no longer shares phrase string with furnace
6 Years Ago
fixed FOV bug which zoomed weapons in too much if fov was not default (75)
6 Years Ago
code cleanup
6 Years Ago
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6 Years Ago
merge into main
6 Years Ago
subtracting 33575 (server stall)
6 Years Ago
bolt rifle fractional reload anim fix
6 Years Ago
Oil filter silencer, materials and prefab setup.
6 Years Ago
Enabled pooling on player corpse entity and ragdoll object
6 Years Ago
Profiling
6 Years Ago
Optimized SkinnedMultiMesh.UpdateLODGroup
6 Years Ago
Fixed entity registry issues when entity is destroyed
6 Years Ago
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6 Years Ago
f r a c t i o n a l r e l o a d i n g
6 Years Ago
Explosive ammo sound tweaks
6 Years Ago
Added poolable component to party hat
6 Years Ago
Added poolable component to scarecrow outfit, wearable barrel and dragon mask
6 Years Ago
Added poolable component to burlap gloves, roadsign gloves and tactical gloves
6 Years Ago
Jenkinsfile
6 Years Ago
Cherrypick from 33008 (Updated scientist art)
6 Years Ago
Player server fall uses MovePosition instead of setting transform.position and calling a network update directly Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
6 Years Ago
can no longer use weapons when tangled in deflated hot air balloon canvas can no longer see through hot air balloon canvas when inside
6 Years Ago
fix
6 Years Ago
players now fall when sleeping on a building block which is then destroyed
6 Years Ago
Added debris to all wall frame inserts to block placement of new wall frame inserts for 30 seconds after they have been destroyed
6 Years Ago
Subtracting 33361 (test)
6 Years Ago
fall damage fixes server.playerserverfall convar (default true)
6 Years Ago
server falling deals appropriate fall damage players do not fall through water wounded players also now fall instead of hovering
6 Years Ago
disconnected/sleeping players now fall to ground