30,484 Commits over 3,836 Days - 0.33cph!
Stone world model updated
Removed FoliageGrid.Init debug log
Subtracted
27268, 27269; needs proper fix in skin caching
Some refactoring in preparation of the world SDK
Applying parts of
27017 (Terrain maps use flat arrays)
revised jackhammer textures after feedback and some new label geometry
Disable warning in SceneField
Updated Facepunch.Unity from Repo
Fix for some skins showing incorrect lighting
Touched relevant shaders
subtracting
27264 so we don't have to force protocol
Added Fuse Box loot panel
Phrases
jackhammer texture changes
Stop throwing items at Compound from causing NPCs to go crazy.
picking
27259 from release
removed unused textures (metalness and ao)
converted metalness to core shader using rgba setup for jackhammer
jackhmmer model and lods.
jackhammer textures and materials
Fix for lighting issues caused by Unity near clip bug
Removed date/time calls from base pyramid caching
Fixed not creating item instances for keycards that are spawned on server restart (unable to pick them up)
Added test puzzle to CraggyIsland
Fix for duplicate keycards on server restart that cannot be interacted with
Merge in Scientist MT Lab AI fixes.
fixed compound vending machines having two tool machines
Fix for corn and pumpkin default interaction
Fix for self destructing vending matchines in doorways
Fix for medkits not removing bleed effect on consume
Fixed picking hemp order menu
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Removed reflection probe from player preview
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Fixed roof jump exploit at WTP
Reverted some spawn changes on Hapis
Add a small random tick variance to timers for sensory and reasoning system, to reduce the amount of agents that tick in the same frame.
Shifted recyclers out on Powerplant and Sewer Branch
Another attempt at fixing Hapis loot spawn