branchrust_reboot/maincancel

30,493 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Fixed treelod not restoring shadow mode
7 Years Ago
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7 Years Ago
darker nights
7 Years Ago
culling.env enabled by default (player testing)
7 Years Ago
reduced lodcomp occludee min visible time
7 Years Ago
more lightweight culling debug
7 Years Ago
water rendering profiler sample
7 Years Ago
Optimized TAA fast path in PostProcessLayer.OnPreCull
7 Years Ago
night fog elimination via climate settings
7 Years Ago
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though) Upkeep also scales with decay.scale convar (easier testing)
7 Years Ago
fixed incorrect spinner wheel gibs material path import
7 Years Ago
Hello darkness
7 Years Ago
Renamed planting fail check to something more appropriate Small sign placement fix
7 Years Ago
Building supplies loot box
7 Years Ago
Updated Facepunch.Unity
7 Years Ago
Fixed HttpImage error handling (UI web images)
7 Years Ago
Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
7 Years Ago
Fixed NRE in AmbienceLocalStings.PlaySting
7 Years Ago
Merge from culling-env
7 Years Ago
Fixed UnauthorizedAccessException in writecfg
7 Years Ago
Fixed NRE in UIInventory.PlayCloseSound
7 Years Ago
Fixed server NRE in TransformChanged (probably)
7 Years Ago
Updated Facepunch.System (NRE fix)
7 Years Ago
improved water splashes while driving
7 Years Ago
improved various water effects ( player footsteps in water, bullet splashes, etc. )
7 Years Ago
Merge from /main/culling-env
7 Years Ago
Christmas tree desc fix Phrases
7 Years Ago
fixed fireplace being unplacable under ceilings
7 Years Ago
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7 Years Ago
garland fix
7 Years Ago
Moar culling fixes
7 Years Ago
added extra slots to TC added christmas tree added christmas tree decorations fixed fireplace deploy issues skin approval phrases manifest
7 Years Ago
culling.env now developer only
7 Years Ago
fireplace common drop sitem updates fixed some sitems researchable
7 Years Ago
fireplace loottable
7 Years Ago
fixed snowman not obeying groundwatch rules can no longer use broken items for purchases at vending machines (min 50%) fireplace implementation fixed wreath deploying on double doors metal is 2x stone health, (70% increase) armored is 2x metal health metal base cost is 200 frags instead of 200
7 Years Ago
Fixed ancient bug in spawn handler that discarded some valid spawn locations
7 Years Ago
Xmas refill jingle now global broadcast
7 Years Ago
Fixed presents spawning in water / on bases Added xmas.spawnattempts convar (defaults to 5 per present)
7 Years Ago
Removed upkeep cost from barricades
7 Years Ago
Fixed issue with flamethrower trap
7 Years Ago
merge into main
7 Years Ago
Console command codegen (client compile fix)
7 Years Ago
moved window garland pivot up 1 unit (model only)
7 Years Ago
Phrases
7 Years Ago
Another round of NRE checks for ValidateObjectReferences
7 Years Ago
Fixed window garland socket clusterfuck (mesh pivot point needs updating) Network++
7 Years Ago
Added BuildingGradeDecay to doors and frame inserts
7 Years Ago
Clear both client and server building managers when disconnecting in the editor while running client and server
7 Years Ago
Added decay delay convars for upkeep (all default to 0) Added BuildingGradeDecay (for deployables to decay at the same rate as a certain building tier)