branchrust_reboot/maincancel

30,493 Commits over 3,836 Days - 0.33cph!

7 Years Ago
Cleaned up some hiz culling shader portions for readability
7 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
7 Years Ago
Process building splits / merges when entity is placed instead of the end of the frame No longer check for building merges when loading from save No longer check for building splits when shutting down
7 Years Ago
Hapis LS fixes
7 Years Ago
Reset scale for pipe_pile_b prefab to fix bradley getting stuck in launchsite
7 Years Ago
Static refinery sounds shit for real this time
7 Years Ago
Scene 2 prefab (static oil refinery sound fix)
7 Years Ago
Potential culling fix #1 Added occludee show bounds to lodcomp for targetted debug (editor only)
7 Years Ago
Renamed culling.world to culling.env, unsaved for now
7 Years Ago
launchsite pipe fix
7 Years Ago
quarry fix
7 Years Ago
sulfur fix again?
7 Years Ago
Fixed upkeep resource numbers being shown incorrectly when reconnecting
7 Years Ago
manifest phrases
7 Years Ago
Oil refinery sound ref fix
7 Years Ago
Added persistance version BP WHIP
7 Years Ago
mining quarry fixes skin approval
7 Years Ago
Secondary cupboards decay if there is more than one cupboard on a building
7 Years Ago
Culling world toggle NRE checks
7 Years Ago
quarry types specialized to different resources (hqm/sulfur/stone+metal)
7 Years Ago
junkyard crate balance
7 Years Ago
bases heal themselves if upkeep conditions are met and have not been attacked for 10min tool cupboard only accepts resources
7 Years Ago
armored base cost reduced to 20hqm instead of 50+stone+wood reduced all ammo crafting times to 3s
7 Years Ago
armored base cost reduced to 20hqm instead of 50+stone+wood
7 Years Ago
upkeep panel properly displays time left until decay begins tool cupboard has 18 slots
7 Years Ago
Reapply 24349 and fix cocked up sound refs
7 Years Ago
Added soft particle fade support to particles/water drop
7 Years Ago
Subtracting 24349 (deployable sounds)
7 Years Ago
Marked dropped rug and bear rug as dynamic occludees
7 Years Ago
Fixed potential NRE in worldmodel outline
7 Years Ago
Formatting
7 Years Ago
Added BaseEntity.IsOlderThan Added DecayEntity.GetBuilding
7 Years Ago
Made culling lod selection more conservative to fix edge cases
7 Years Ago
Fixed particle systems being affected by culling
7 Years Ago
Ice sheets / fixed visual issues at very low graphical settings
7 Years Ago
Northern cliff side road loot spawns (Hapis)
7 Years Ago
WorldSetup tweak
7 Years Ago
Can no longer stack wall frames with 0.5 vertical offset
7 Years Ago
Fixed invisible colider in harbor_1
7 Years Ago
Fixed invisible colider in harbor_1
7 Years Ago
Can no longer connect two buildings if both have a cupboard
7 Years Ago
Stripped P2P stuff Player voice chat is done via the server Network Protocol ++ Added BaseNetworkable.GetConnectionsWithin( vec, float ) (used with SendInfo)
7 Years Ago
Network++
7 Years Ago
Some more quarry / survey charge loot table updates
7 Years Ago
Forgot mine crates
7 Years Ago
Removed survey charge from loot table
7 Years Ago
Merged in quarry fixes Network++
7 Years Ago
Hapis quarry tweaks
7 Years Ago
protocol++
7 Years Ago
gulp - merge into main