34,477 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                 Added a couple of profile samples on water system
                
                
                
                
             
         
        
            
            
            
                
                 Briefly disable client side world item collider when they switch their parent (this prevents them from fucking up ragdolls)
                
                
                
                
             
         
        
            
            
            
                
                 Fixed cloudmovement convar NRE in console autocomplete in the main menu
                
                
                
                
             
         
        
        
            
            
            
                
                 Fixed inside terrain antihack false positive at cave_steps_down
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed inside terrain antihack false positive at cave_straight_900 & cave_TJunction
                
                
                
                
             
         
        
            
            
            
                
                S2P on military tunnel (again) and cave_large_sewers_hard
                
                
                
                
             
         
        
            
            
            
                
                Fixed inside terrain antihack false positive at mine_tnl_S_Left
                
                
                
                
             
         
        
            
            
            
                
                S2P on Military tunnel monument - fixes some missing mats
                
                
                
                
             
         
        
            
            
            
                
                scientist parented target fix
                
                
                
                
             
         
        
            
            
            
                
                 ViewmodelBob uses correct velocity when inside TriggerForce
                
                
                
                
             
         
        
            
            
            
                
                 Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
                
                
                
                
             
         
        
            
            
            
                
                 Excavator engine exhaust particle effect position fix
                
                
                
                
             
         
        
            
            
            
                
                 Fixed speeds applied by excavator belts being slower than the belt, particularly on the excavator arm
                
                
                
                
             
         
        
            
            
            
                
                 Fixed jumpy movement on excavator belts that are not perfectly horizontal due to loss of gravity from the applied trigger force
                
                
                
                
             
         
        
        
        
            
            
            
                
                Excavator sound additions/tweaks
Excavator music
                
                
                
                
             
         
        
            
            
            
                
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                Force whatsnew.mp4 background video if launched this version less than 3 times
                
                
                
                
             
         
        
            
            
            
                
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                Fixed concrete_e_sewers material looking black under low shader level
                
                
                
                
             
         
        
            
            
            
                
                Fixed mud_a_sewers material looking black under low shader level (powerplant)
                
                
                
                
             
         
        
            
            
            
                
                s2p powerplant monument: fix for broken coal material on train carts
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with (un)powered lighting in excavator; updated monument scene and prefabs
                
                
                
                
             
         
        
            
            
            
                
                Made playerseed and shuffleplayerseed take optional argument that specifies the target player (only visible locally, only in demos or admin / dev)
                
                
                
                
             
         
        
        
            
            
            
                
                Extended Excavator prevent building volumes around collection areas
Excavator harvest menu typo fixes
                
                
                
                
             
         
        
            
            
            
                
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                Fixed duplicated networkables in demo mode
                
                
                
                
             
         
        
        
            
            
            
                
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                Added two more backup light boxes to raise disabled visibility from the outside.
                
                
                
                
             
         
        
            
            
            
                
                Trying automatic culling mode on exhaust vfx to maybe fix the spritesheet animation occasionally glitching out.
S2P excavator
                
                
                
                
             
         
        
            
            
            
                
                Fixed excavator diesel engine pfx visible on spawn
Removed ParticleSystemCull from diesel engine pfx; ParticleSystemLOD already doing the job
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed trigger issue on engine exhaust.
                
                
                
                
             
         
        
            
            
            
                
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                Fixed control panel in excavator arm being disabled on powered-on
                
                
                
                
             
         
        
            
            
            
                
                Fixed particle+volumetric sorting glitches.
Engine exhaust vfx.
S2P Excavator.
                
                
                
                
             
         
        
            
            
            
                
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