branchrust_reboot/maincancel

30,494 Commits over 3,836 Days - 0.33cph!

7 Years Ago
More description fixes and updates
7 Years Ago
Fix LOD material pop-in on rocks
7 Years Ago
Fixed animation event prefab paths not being lowercase
7 Years Ago
More prefab paths that weren't lowercase
7 Years Ago
Fixed some hardcoded prefab paths in code that weren't lowercase
7 Years Ago
Removed some crazy inefficient methods from GameManager that should not be used by anything Eliminated GC allocs from lowercase conversion of prefab names (triggered by spawn handler, decor spawners) Log warning when having to convert prefab names to lowercase (should never happen)
7 Years Ago
Added AssetNameCache (with GetName / GetNameLower / GetNameUpper extension methods for materials and physic materials) Eliminated GC allocs from footstep / footprint lookups, hit effect lookups and gib effect lookups
7 Years Ago
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7 Years Ago
Cherry picked packing processor changes
7 Years Ago
Making sure main coverage queries component is disabled on osx
7 Years Ago
Reduced distance fog / aerial perspective density at daytime / dusk / dawn by 25-50%
7 Years Ago
Disabled flare coverage queries on OSX; fallback to using rays
7 Years Ago
Added "authtimeout" convar (default = 10 seconds)
7 Years Ago
Reduced spawn density of wooden logs by around 30%
7 Years Ago
Disabled saving on radtown ore nodes (not supported by loot spawn points, RUST-1747)
7 Years Ago
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7 Years Ago
High quality normals only when std-pm1 is 32bit Analysis tool skipping non supported shaders for now
7 Years Ago
Added a few more mip levels to terrain atlas textures to mitigate alias/shimmer under trilinear Fixed snow normal assignment on terrain atlas set
7 Years Ago
Repacked building atlas material for high quality normals
7 Years Ago
Added packed shader support for high quality normal packing Changed packed shader keyword layout to reduce permutations
7 Years Ago
Added high quality normal mode to material packing processor Updated analysis tool
7 Years Ago
OSX/GLCore gamma-related darken fix candidate
7 Years Ago
Better spawn handler density enforcement
7 Years Ago
small backpack fbx/materials/textures/prefab etc
7 Years Ago
Larger coastal player spawn areas
7 Years Ago
Eliminated ~300B of GC allocs whenever a randomized sound was played
7 Years Ago
Profiling
7 Years Ago
Eliminated GC allocs from effect instantiates (IEffect.SetupEffect) Eliminated GC allocs from effect weapon bone parenting (EffectParentToWeaponBone) Eliminated GC allocs when switching resource stages (StagedResourceBreakEffect)
7 Years Ago
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7 Years Ago
OSX query crash fix candidate
7 Years Ago
EAC SDK update (fixes macOS startup issue)
7 Years Ago
Use query fallback only on osx, if not a dev + testing mode
7 Years Ago
Re-enabled coverage queries for debugging
7 Years Ago
Fixed fuzz in cloth shaders
7 Years Ago
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7 Years Ago
Network++
7 Years Ago
Merge from eac_api_2
7 Years Ago
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7 Years Ago
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7 Years Ago
More description fixes and updates
7 Years Ago
Removed max draggable from items (except liquids)
7 Years Ago
minor light flare added to ceiling lights
7 Years Ago
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7 Years Ago
Description fixes + Phrases
7 Years Ago
fixed skulls missing nametags
7 Years Ago
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7 Years Ago
Safety first; fix for index out of range
7 Years Ago
Cherry picking 22194
7 Years Ago
flare effect added to searchlight searchlight cost reduced
7 Years Ago
Move query buffer resize to the right place