branchrust_reboot/maincancel

30,494 Commits over 3,836 Days - 0.33cph!

7 Years Ago
merge into main
7 Years Ago
Logging tweak
7 Years Ago
Added depth bias for coverage query tests
7 Years Ago
fixed helicopter spotlight being too dark added flare to helicopter spotlight
7 Years Ago
removed debug calls
7 Years Ago
Fixed coverage queries collection handling
7 Years Ago
reduced stone pickaxe cost
7 Years Ago
Formatting
7 Years Ago
Added DebugEx.Log to write to log file without stack trace Game startup logs and console commands no longer spam stack traces into game log
7 Years Ago
More item description updates and fixes
7 Years Ago
Tweaked snow mound terrain anchors
7 Years Ago
Changed snow tilling settings / changed snow blending / shadow casting changes / snowball scale
7 Years Ago
More manifest logging
7 Years Ago
Added terrain anchors to tundra tall grass patches (fixes occasional floaty placement)
7 Years Ago
TerrainAnchorGenerator improvements
7 Years Ago
Made snow mound edges even
7 Years Ago
Burnt Human meat now uses the correct icon instead of cooked bear meat icon
7 Years Ago
More item description updates and fixes
7 Years Ago
PlayerInventory NRE fixes
7 Years Ago
Merge from snow_biome_revamp Network++
7 Years Ago
Fixed NRE on query unregister Flare shader cleanup
7 Years Ago
added flares to flashlight/laser flashlight flare big enough to disorient targets
7 Years Ago
Added Billboard Via Shader toggle to SimpleFlare to offload billboard work to shaders
7 Years Ago
lr300 recoil pattern is more vertical before horizontal recoilcomp convar now works with lr300/mp5 mp5 recoil pattern changed ore break effect increased in size to account for new ore models
7 Years Ago
Phrases
7 Years Ago
More item description updates and fixes
7 Years Ago
ProcessGPUDeviceRequests on MainCamera called only when necessary
7 Years Ago
Fixed import settings refresh on freshly generated packed textures Added toksvig roughness AA to texture packing phase Added higher quality compression mode to dds util Extended imageutil loading options and cleaned up code
7 Years Ago
More item description updates and fixes
7 Years Ago
Subtracting EAC API updates (let's try again next week)
7 Years Ago
Only set isGameInitRun when it actually succeeded
7 Years Ago
EAC profiling + hopefully GC fix
7 Years Ago
More item description updates and fixes
7 Years Ago
Compile fix
7 Years Ago
Compile fix
7 Years Ago
EAC networking fix Network++
7 Years Ago
Updated Facepunch.Raknet plugin
7 Years Ago
EAC API updates (attempt 2)
7 Years Ago
Nuked terrain.atlasmipfix
7 Years Ago
Fixed server compile
7 Years Ago
Fixed coverage queries frame depth mismatch
7 Years Ago
ore node hotspots now use coverage queries
7 Years Ago
Fixed filter mode in packed texture
7 Years Ago
Fixed coverage query registration handling
7 Years Ago
Added auto material repacking when source textures change size Updated packed mats, maps and db
7 Years Ago
flare changes
7 Years Ago
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7 Years Ago
Added coverage queries (CQ) explicit origin occluded binary state result Added CQ custom origin visibility result Added CQ smoothness speed factor input
7 Years Ago
fixed a bunch of bugs with rounding errors in resource dispenser crappier tools now yield less total ore when playing the minigame (as intended)
7 Years Ago
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig