33,112 Commits over 4,109 Days - 0.34cph!
Improved vizualize texel density tool portability; moved to third party
makeshift canoe and oar - fbx, materials, prefab, lods and textures.
Disabled high quality shadows (PCSS) on glcore (sampling bug)
added hat morphs to lod1 hairstyles so they no longer clip through headwear
Async read fallback to native path on unsupported platforms (e.g. glcore)
Better async read fallback/safety handling on coverage and culling
Added support for generating terrain splat texture arrays
Added texture array asset inspector override for working preview
Changed terrain rendering from atlas textures to texture arrays (finally)
Doubled parallax occlusion mapping sample count
Fixed upgrade menu / highlight not working with lookatradius 0
Removed detail layer from hoodie material
Another autoturret order tweak
Fixed q=2 penumbra hard edge on spot lights
Fixed q=2 point light artifact when close to camera + penumbra size
Coverage queries debug fix
Added and toggled builtin async gpu read path to occlusion culling (testing)
Tweaks and optimizations to AO
Fixed temporal AO motion vector frame delay
Fixed StorageContainer and BaseOven order interaction
Fixed auto turret order interaction
▆▄▋▍ ▊██▇▆▉▋▉▋▌▄▄▌ ▍▆▇▊▄ ▍▄██ ▊█▊▍▌ ▋▋▌▌▊▊
Reverting accidentally committed ProjectSettings
Moved Facepunch.System and Facepunch.Unity to asmdef
Added missing folder meta file of no relevance
Fixed interaction menu sort order (default interaction) on sleeping bags and doors
Fixed being unable to pick up collectables
Persistance++
Fixed another \ vs / issue on effect folders when building manifest on Windows
Strip AudioLowPassFilter component from server
Fixed \ vs / issue on effect folders when building manifest on Windows
Merge from unity_2018.1.0
▌▉▅▌▄▇▌▆▋▉█▅ ▄▌ ▋▇▋▍▊▇ ▊▉▋▋▄▋▊▇█ ▆▍▅▋ ▊██▅ ▉▇▄'▍ ▅▉▉▍ ▌▌ ▆▆▄▋█ ▊▋▋▆▌█.
▊▅▇▉▇▋▍ ▇▆▌▍ ▆▋ ▉▍▋▌ ▆▊▆'█ ▇▋▆▉ ▍▉ ▊█▆ ▅▊▆▉▄▍▍▄ ▉▉ ▉▅▅▉▌ ▉▅▋▋▋.
▍▇▌▍▅ ▇▊▍▉▋ ▋▉▌▋ █▊ ▉▍▉▌▅ ▍▋▉▄█▊▇ ▅█▅▌ ▆█▆▉ ▍▍▉██▌▅▉▇
! █▄▇▆▇ "▍█▆▆▍▍▊▆▍" ▊▋▇▌▅▉ ▌▇▇▉▍▊▊ █▅▇▆▌▅▅
Another Compound out of bounds fix
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
Fixed compound workbench not saving on server restart
another pass on out of bound abuse at compound
Add safezone check to patrol heli.
Small hostility check optimization for Scientists.
NPC turrets no longer target animals (just annoying).
NPC turrets no longer allow any other type of NPC close to the Compound, other than Scientists.
█▄▅▌▄▇ ▅▊▆█ ▅▍▊▍▍▍▇▊▆ ▄▄▄▉▊▆▆ ▋▍ ▇▅▍█ ▉▌▇▇▋▍▊▄ ▄▇▇▌ ▉▆▍█▇▆ ▊▆ ▇▋ ▍▇██ ▉▋▊▅ ▆▅▉▋ █▌▊▊▅█▄▅▄▋▋ ▊▅▍▆▆▉▅ █▊▄ ▌▌▄ ▌▇ ▇▌█▍▄▆▆ ▋▌▅▌ ▋▄▆▆▆▋▆▊▌▇▊█▇▉▄▊▌▋▉▍▉▋ (▌▄▅▋▄▊█▇▇ ▄▅█ ▌▄▅█▌▅▊▇▄ ▍▋█ ▄▇▍▉█▄▇▆▆▄▆▅▅ ▉▊ ▊▅█▍▉▇▍▋▍█ █▍█▇▆▋▌).
▇▊▊ ▋▊▍▍ ▇▋▌ ▅▌▌▄▆ ▆█▍▆▊▄ ▅▄▄▉▍ ▄▄▅▌ ▌▄▇▇▌█▌ ▌▍▅█ ▉▋█▌▍▅█▅▊▍▇ ▍▄▋▅▊▉▅.
Compound out of bounds fixes
Fix sound modulation application stomping distant volumes the first frame a sound is played
rebuilt male_facial_hairstyle_04 with new vertex colour, morphs and skinning
Reverted Flare cost reduction
Removed Flare from compound vending machine
Only one player can use recycler at once fix
Switched SSAO back to gbuffer normals; fix for liney vm occlusion and over-darken vegetation
flare cost reduced (less gp from recycle)