branchrust_reboot/maincancel

30,510 Commits over 3,836 Days - 0.33cph!

8 Years Ago
rotated pivot point on the tuna can
8 Years Ago
added playerseed <int> editor command
8 Years Ago
Icon positions for new skinnables
8 Years Ago
Mace optimisation
8 Years Ago
Satchel charge skinnable Fixed workshop editor skipping some mesh downloads
8 Years Ago
Building parts occlusion meshes
8 Years Ago
Double Barrel Shotgun is skinnable Fixed skinnables with multiple materials not editing properly
8 Years Ago
Updated store page text
8 Years Ago
Added dropitems server convar
8 Years Ago
Spawn with rock skinned to previously chosen skin
8 Years Ago
Stack Steam Inventory resources (wood, metal, cloth)
8 Years Ago
Include active colliders in dump
8 Years Ago
Salvaged sword optimisation
8 Years Ago
Removed clientinfo attribute
8 Years Ago
8 Years Ago
Stripped vertex painter components from harbor scenes because they're horrendous
8 Years Ago
8 Years Ago
Cleanup analytics code
8 Years Ago
Quickcraft uses last chosen skin Icons in craft queue uses skin icon Made hammer guide blue (red was making people think "disabled")
8 Years Ago
Stripped out ownership stuff Player skull items display name of dead player Fixed startup errors for 32bit windows users
8 Years Ago
Icepick entity updates
8 Years Ago
Salvaged icepick optimisation
8 Years Ago
ProjectVersion.txt
8 Years Ago
Include monuments in prefab warmup (does this break everything?)
8 Years Ago
no more minor damage when fully protected from radiation (radsuit)
8 Years Ago
merge into main
8 Years Ago
Added world.cache convar (default true)
8 Years Ago
Made player less hunchbacky when looking down slightly Fixed toolcupboard context menu orders
8 Years Ago
redid a bunch of the holdtypes to look better without any spine movement. adjusted the 3rd person weapons orientation to fit the new holdtypes.
8 Years Ago
8 Years Ago
Checksum tweaks
8 Years Ago
Fixed echo Analytics
8 Years Ago
cleaver does slightly more damage and has a higher attack radius (on par with mace)
8 Years Ago
Data export command supports water map
8 Years Ago
Fixed messed up ground collider on harbor 1 and harbor 2
8 Years Ago
Fixed convar text output somtimes being odd
8 Years Ago
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8 Years Ago
Combat log includes unique ID of attacker and target
8 Years Ago
metal chestplate skinning tweaks
8 Years Ago
Added missing physic materials to junkpile_d washing machines
8 Years Ago
Added missing physic materials to crate prefabs
8 Years Ago
Fixed pumpkin helmet getting culled too early Fixed poncho material Censorship cubes are culled
8 Years Ago
Player and animal colliders are no longer marked as triggers
8 Years Ago
Barrel mesh colliders are no longer marked as convex
8 Years Ago
Junkpile prevent_building colliders are no longer marked as triggers
8 Years Ago
Initial spawn also checks convars
8 Years Ago
Added spawn.respawn_groups and spawn.respawn_populations convars
8 Years Ago
Added Tools/Find/Trigger Colliders
8 Years Ago
Added Tools/Find/Convex Colliders
8 Years Ago
Got rid of skin0 etc tags (skins applied by replacing specific materials instead)