branchrust_reboot/maincancel

33,129 Commits over 4,109 Days - 0.34cph!

8 Years Ago
Fixed std/particle error on shadergui
8 Years Ago
viewmodel import and folder settings
8 Years Ago
Network++
8 Years Ago
EAC SDK update
8 Years Ago
added missing collectible emission texture
8 Years Ago
moved some hair files to correct folders. removed now unused hair cap composite and flowmap textures. created new haircap materials. tweaked hair material and texture values to work better with non TSAA. Added hat morph targets to hair styles.
8 Years Ago
autoturret profile
8 Years Ago
added Halloween collectables
8 Years Ago
Stopped AI and Player Movement physics layers from colliding.
8 Years Ago
Subtracted 23450, 23451 and 23455
8 Years Ago
fixed elbow / wrist awkwardness on all the player animations
8 Years Ago
garage door deploy fixes
8 Years Ago
garage door collision fix
8 Years Ago
autoturret optimizations
8 Years Ago
fix for debirs field marker saving/loading
8 Years Ago
merge into main
8 Years Ago
Switched refl probes time slicing to all faces
8 Years Ago
Fixed ListComponent sometimes having instances in its list that are disabled (because they were added in Awake)
8 Years Ago
EAC integrity violation is logged as error
8 Years Ago
Fixed rare packet corruption when network encryption is enabled
8 Years Ago
Touched water shaders to fix refl quality 0
8 Years Ago
Added independent water reflection probe that includes sun/moon (TOD) Removed sun/moon from main reflection probe + reduced resolution (TOD) Updated custom shaders to new probe; fixes skin sun reflection highlight in shadow
8 Years Ago
disabled foot from sticking on worldmodel weapons
8 Years Ago
fixed foot IK twitching on arrows
8 Years Ago
█▇▍▉█▌▋ ▊▉▋▍ ▋▊▋█
8 Years Ago
Hopeful fix for negative scale warning spam when navgrid is enabled
8 Years Ago
Another AI improvement to invalid destinations.
8 Years Ago
Slightly improved invalid destination detection for AI.
8 Years Ago
Merge from weekend_branch_5
8 Years Ago
▌▄▅▍▊ ▌▌▊█▊▋▆ ▊▄▊▍▉▉▍ ▋▄ ▆▊▅ ▋▊▄▇▇▇▄ ▋█ ▊█▄ (▋▌▅▊▋▌ ▉▌▄▌▄ ▄▉▇▋▌▌▇▋▉)
8 Years Ago
Fixed deferred mesh decal perf in editor
8 Years Ago
Barbeque can no longer be placed in monuments Barbeque no longer clip through walls
8 Years Ago
Better animal rotation when fleeing.
8 Years Ago
halterneck fix
8 Years Ago
Lr300 world model fix
8 Years Ago
Added core/speedtree shader set: baseline + subsurface + two-sided brdf +specular
8 Years Ago
Some ai fixes
8 Years Ago
disable IK when wounded.
8 Years Ago
▅▄▋▇▆ ▇▋▍█▆▋▋ ▄▄█▄▅▌▅▌▋▌ █▌▋ ▇▌▉▍ / ▉▋▌█▉▅ / ██▄▇
8 Years Ago
EAC SDK update (Linux fix)
8 Years Ago
Added biome tinting to deferred decal shader Enabled biome tinting to all sand decal materials like footsteps or bullet impact
8 Years Ago
Added tool to find textures w/ high-quality compression enabled Added texture GetSizeInBytes support for BC7
8 Years Ago
lr300 skin apply fix
8 Years Ago
EAC SDK update (outdated Linux 64bit)
8 Years Ago
▆▌▇▉▆█▊ ▉▆▇
8 Years Ago
Rolled back SSAO near view settings; again
8 Years Ago
Fixed vm bias hack scale to consider actual feet position + no layer condition
8 Years Ago
skin approval bbq has less protection
8 Years Ago
fixed IK foot looking weird when player is crouched against high ledges.
8 Years Ago
Fixed AiManager and DynamicNavMesh serialization fuckups