34,477 Commits over 4,201 Days - 0.34cph!
    
    
    
        
        
            
            
            
                
                Enabled AI in standalone build (revert this commit if shit gets fucked up)
                
                
                
                
             
         
        
            
            
            
                
                Fixed obstacle gizmos ignoring collider offset
                
                
                
                
             
         
        
            
            
            
                
                Fixed cylinder obstacle closest point calculation y value being off
                
                
                
                
             
         
        
            
            
            
                
                Tweaked wolf prefab
Updated AI test scene
                
                
                
                
             
         
        
            
            
            
                
                Added AIObstacle components to trees, ores, piles and building parts
                
                
                
                
             
         
        
            
            
            
                
                Don't align animals to terrain normal on spawn
                
                
                
                
             
         
        
            
            
            
                
                Network entities can be parented to each other (wip)
Weapon worldmodels are now network entities
Cleaned up how item worldEntities are handled
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed AmplifyMotion shitting itself on script hot-reloading and some motion blur artifacts
Fixed vm_rockerlauncher missing AmplifyMotionObject script
                
                
                
                
             
         
        
            
            
            
                
                Added working torch
Bumped up texture res on viewmodels
Fixed MaterialReplacement replacing materials on particles (!)
Fixed being able to shoot campfire heat/damage triggers(!)
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix server-side NRE related to AI
                
                
                
                
             
         
        
            
            
            
                
                Fixed bone lookup fuckups
                
                
                
                
             
         
        
            
            
            
                
                UI layout updates. Changed the way the loot window is positioned and sized. Added some overlay tests. Updated texture import settings for bolt rifle.
                
                
                
                
             
         
        
            
            
            
                
                improved a bunch of deer animations
                
                
                
                
             
         
        
            
            
            
                
                commiting all the Deer sound .wavs
                
                
                
                
             
         
        
        
        
            
            
            
                
                Resists are now updated on the UI
                
                
                
                
             
         
        
            
            
            
                
                Increased chat font size slightly. 
Added low health overlay that fades in as player looses health. 
Health HUD now hidden when full.
                
                
                
                
             
         
        
        
        
            
            
            
                
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                Moved stag entity out of prefabs folder (not ready, was causing issues)
                
                
                
                
             
         
        
        
            
            
            
                
                SpawnPopulation.Spawn - report warning if trying to create entity that isn't an entity
                
                
                
                
             
         
        
            
            
            
                
                I broked TakeDamage
Added warning if UpdateNetworkGroup can't find a parent
                
                
                
                
             
         
        
            
            
            
                
                Removed debug
Fixed network groups not always being updated properly
                
                
                
                
             
         
        
            
            
            
                
                Fixed icon z-indexing issue. Fixed issue with resistance bars being incorrectly sized at low resolutions (800x600).
                
                
                
                
             
         
        
            
            
            
                
                Added icons for hot and cold effects
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update Child entity network group when parent updates
Menu blur, proper
Update player model in inventory at a lower rate (performance)
Server performance tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed z-indexing issues when dragging icons
                
                
                
                
             
         
        
            
            
            
                
                Added flinch additives folder & animations
                
                
                
                
             
         
        
            
            
            
                
                Added sleeping flinch anims
                
                
                
                
             
         
        
            
            
            
                
                Forest types 3, 4, 5, 6, 7 with billboards.
                
                
                
                
             
         
        
        
            
            
            
                
                I think we don't want the art scene folder on main
                
                
                
                
             
         
        
            
            
            
                
                Added or updated approximately 3 million meta files
                
                
                
                
             
         
        
            
            
            
                
                Added MaxIndex extension method
                
                
                
                
             
         
        
            
            
            
                
                Added TerrainBiome info, enum and struct
                
                
                
                
             
         
        
            
            
            
                
                Moved some utility components to their correct folder
                
                
                
                
             
         
        
            
            
            
                
                Lots of rocks. Mushrooms. Some bullet impact effects (not assigned yet). Auroras temporarily everywhere, because why not.
                
                
                
                
             
         
        
            
            
            
                
                Small tree 4-1 texture fix.
                
                
                
                
             
         
        
            
            
            
                
                Tiny ambient light and aurora tweaks.
                
                
                
                
             
         
        
            
            
            
                
                checking in the boar model.
                
                
                
                
             
         
        
            
            
            
                
                Added base patterns to use with clothing shader. Added WIP snow jacket model and textures.