34,473 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                More randomization on impact effects. Larger impact plumes, for greater long distance visibility. Aurora shader changed; Now bi-colored, and slightly more dynamic. Minor TOD tweaks.
                
                
                
                
             
         
        
            
            
            
                
                Extended TerrainMath by world space getters
Refactored TerrainMath and TerrainMeta
Optimized initial resource spawn performance
                
                
                
                
             
         
        
            
            
            
                
                Tweaked bush spawns and billboard lighting
                
                
                
                
             
         
        
            
            
            
                
                When sending effects attached to an entity, use the entity's network group
                
                
                
                
             
         
        
            
            
            
                
                Clear holdtype if sleeping
                
                
                
                
             
         
        
            
            
            
                
                Swap item positions by dropping on other items
                
                
                
                
             
         
        
            
            
            
                
                Added resource layer to collision_setup masks
                
                
                
                
             
         
        
            
            
            
                
                Fixed possible NRE in AI code
                
                
                
                
             
         
        
            
            
            
                
                Fixed holdtype not being networked properly
Fixed stringpool error if string is null
Fixed attached effects position weirdness
Fixed networked effects normal being wrong
Removed debug: LOADED PLAYER STATE LOL
Fixed bolt rifle shoot smoke velcocity craziness
                
                
                
                
             
         
        
        
            
            
            
                
                This should fix EAC kicking family borrowed accounts
                
                
                
                
             
         
        
            
            
            
                
                Fixed awesome server crash when dropping an item on itself
                
                
                
                
             
         
        
            
            
            
                
                Fixed bolt action attack sound being incredibly loud
                
                
                
                
             
         
        
            
            
            
                
                Added torch viewmodel anim exports (ignite / attack / combo / extinguish)
                
                
                
                
             
         
        
            
            
            
                
                added placeholder torch world model
                
                
                
                
             
         
        
            
            
            
                
                couple of attack animations for the boar; a flinch animation
                
                
                
                
             
         
        
            
            
            
                
                Diagnosing network jumpiness
                
                
                
                
             
         
        
            
            
            
                
                Oversized bullethole texture fix.
                
                
                
                
             
         
        
            
            
            
                
                Fixed FindBone not always working
                
                
                
                
             
         
        
            
            
            
                
                Should see other player's projectiles
Fixed shoot effects being destroyed when changing weapons
                
                
                
                
             
         
        
        
            
            
            
                
                Implemented alex's torch viewmodel animations
                
                
                
                
             
         
        
        
        
            
            
            
                
                re-exported Torch viewmodel anims
                
                
                
                
             
         
        
            
            
            
                
                re-exported torch view model anims
                
                
                
                
             
         
        
            
            
            
                
                Added PlayerModel scene and devtools
Reorganised clothes prefabs into 5 slots
Tweaked clothes/skin materials
                
                
                
                
             
         
        
            
            
            
                
                Even more refactoring
Made SpawnHandler a lot more generic
Added biome and forest getters to TerrainMeta
Fixed a few minor inconsistencies in TerrainMath
                
                
                
                
             
         
        
            
            
            
                
                Adjusted the spawn handler prefab to have about the same values as pre-refactoring
                
                
                
                
             
         
        
            
            
            
                
                Updated rocks 07 - 12 with closed meshes and rexported maps
                
                
                
                
             
         
        
            
            
            
                
                Rocks 01 - 03 highlights map replaced with plain AO for now
                
                
                
                
             
         
        
            
            
            
                
                death animation for the boar; added a new flinch animation as well
                
                
                
                
             
         
        
            
            
            
                
                Added a single LOD level for rocks 1-3, 7-12. Updated prefabs with LOD groups. Set correct phys mat on all rocks.
                
                
                
                
             
         
        
            
            
            
                
                Missed a normal map change
                
                
                
                
             
         
        
            
            
            
                
                Made billboard min and max light influence configurable via material parameter
                
                
                
                
             
         
        
            
            
            
                
                Removed duplicate colliders from rock prefabs
Made rock prefabs use the first LOD as collision meshes (testing if this works nicely)
Made DecorPatch respect prefab rotation
                
                
                
                
             
         
        
            
            
            
                
                Blunt/slash/bullet impact effects for wood/metal/concrete. Cleaned up obsolete mats. Modified the spark shader so that it pops more (HDR). Added a bad temporary grass impact effect. Cleaned up the impact clutter from TestLevel.
                
                
                
                
             
         
        
            
            
            
                
                Added Y flipped versions of the rocks where it makes sense
                
                
                
                
             
         
        
        
            
            
            
                
                Player model dev scene tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed some rock rotations.
                
                
                
                
             
         
        
        
            
            
            
                
                Made spawn filter system more generic
Added the new generic spawn filter to the decor and grass systems
                
                
                
                
             
         
        
        
            
            
            
                
                Updated torch view model anims & anim controller
                
                
                
                
             
         
        
            
            
            
                
                Fixed invisible clothes
Added cargoplane and supply drop models
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed loading text not updating
Added events/server_schedule  system
Cargo plane should now spawn randomly (but doesn't drop anything yet)
                
                
                
                
             
         
        
            
            
            
                
                Added snow (early version)
                
                
                
                
             
         
        
            
            
            
                
                Fixed rotation not syncing proper