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30,510 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Possible skin fix
8 Years Ago
fixed holosight reddot alignment
8 Years Ago
Network++
8 Years Ago
Added Window/Tools/Replace Objects With Prefab Fixed missing sphere tank barrels (cc garry I think you have to reimport Content/Props/water_drums/water_drum_a.prefab) Fixed broken objects / references on HapisIsland (hopefully takes care of our build issues)
8 Years Ago
Replaced Facepunch.Tick (appears to be fucked)
8 Years Ago
python slightly more accurate python slightly less aim sway python slightly higher firerate
8 Years Ago
Fix NRE in 18437 and reapply
8 Years Ago
Added Tools/Find/Missing Scripts
8 Years Ago
Fixed missing scripts in neutral_dungeon_lighting prefab
8 Years Ago
Removed PDF from "Content" folder (don't think this is used)
8 Years Ago
Moved all script assets out of the "Content" folder (presumably irrelevant)
8 Years Ago
Subtracting 18437 (cc alexrehberg)
8 Years Ago
damage balance for python limit clones per cutting to 5 phrases
8 Years Ago
Updated entity bounds on a bunch of weapons
8 Years Ago
Mp5 optimisation
8 Years Ago
RecalculateBounds takes SkinnedMeshRenderer into account
8 Years Ago
Eoka pistol optimisation
8 Years Ago
Wolf sound polish pass No more coroutines in the sound system Python revolver sounds Mix tweaks
8 Years Ago
tweaked positioning of 3rd person python model so it sits better in the hand fixed 3rd person spear holding so it points in the direction the player is actualy facing tweaked ak47 3rd person anims
8 Years Ago
compile fix
8 Years Ago
python balance
8 Years Ago
merge into main
8 Years Ago
fixed python worldmodel attachment points
8 Years Ago
fixed attachment points on python revolver fixed clipping issues and floating scope/holosight attachment points for a bunch of other weapons
8 Years Ago
python slots fixed hemp turning brown when picked
8 Years Ago
fixed the hold pose for the python / m92 / lr300 ( player no longer holds the guns to the side anymore )
8 Years Ago
tweaked some sounds for the python revolver
8 Years Ago
bundle fix for seeds
8 Years Ago
manifest python fixes protocol++
8 Years Ago
Removed unused plugin
8 Years Ago
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8 Years Ago
Smg optimisation
8 Years Ago
Fixed player model standing up after crouch throwing Fixed player model sometimes sitting on the floor when changing hold types while in a transition
8 Years Ago
Fixed rare case where stuff would still spawn too close to constructions
8 Years Ago
Spawn handler does multiple retries per spawn wave if not enough spawn locations are found (RUST-1528)
8 Years Ago
python revolver fixes
8 Years Ago
python first pass implementation
8 Years Ago
merge into main
8 Years Ago
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8 Years Ago
added aiming down the sights animations for bolt_rifle and ak47 holdtypes removed meshes from some of the animation .fbx files
8 Years Ago
Player anim fixes
8 Years Ago
Adjusted junkpile terrain anchors so more than 2 find a place to spawn, which is a plus
8 Years Ago
Fixed ore scale not applying on the server
8 Years Ago
8 Years Ago
art / sounds / prefabs for python revolver
8 Years Ago
Fixed NREs
8 Years Ago
Player anim tweaks
8 Years Ago
Fixed wounded/sleep anims
8 Years Ago
m92 optimisation
8 Years Ago
Fixed AnimatedBuildingBlock.PutAnimatorToSleep errors