branchrust_reboot/maincancel

30,510 Commits over 3,836 Days - 0.33cph!

8 Years Ago
decaying corpse flies no longer visible at night increased view distance of hat/riot helmet/pumpkin removed cloth cost from wood armor plants grow faster in sunlight, even faster under ceiling lights
8 Years Ago
Subtracting changeset 18195
8 Years Ago
Cleaning
8 Years Ago
Fixed allocation leak in Proto.CopyTo
8 Years Ago
Fixed allocation in eyes.FrameUpdate Fixed allocation in Network.Client.Cycle Fixed HUD not showing in editor Fixed allocation in SendClientTick Fixed allocation in BuildInputState
8 Years Ago
Fixed DepthOfFieldFocusPoint.Evaluate allocation
8 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
8 Years Ago
Stop using LayerMask.GetMask!
8 Years Ago
Fixed allocations in UIHUD
8 Years Ago
Fixed small allocation in TemporalAntiAliasing.OnRenderImage
8 Years Ago
ifdef'd TonemappingColorGrading OnGUI (allocations)
8 Years Ago
8 Years Ago
Server fix
8 Years Ago
Sleeping bag fix
8 Years Ago
VariableReference gone
8 Years Ago
Pickup/drop notice optimization
8 Years Ago
Optimized Vitals updating (allocations)
8 Years Ago
Adjusting junkpile depth
8 Years Ago
Removed usage of FilledImageVariable (gc)
8 Years Ago
Removed usage of TextVariable (gc)
8 Years Ago
Adding new junkpiles to the spawntable
8 Years Ago
updated manifest
8 Years Ago
NRE fixes
8 Years Ago
More junkpile variations
8 Years Ago
Input in Update
8 Years Ago
Profiling
8 Years Ago
Fixed profiler leak in SoundOcclusion Fixed profiler leain in Sound.Play Fixed profiler leak in AmbienceEmitter.GetBaseSound Removed some garbage from effect message receiving
8 Years Ago
Destroy & recreate AudioReverbZone componets when culling instead of just enabling & disabling Remove old FMOD crash prevention recycle delay on Sounds
8 Years Ago
Fixed rocket_explosion prefab being fucked up and breaking when pooled (another smoke_2 warning)
8 Years Ago
RPC optimization
8 Years Ago
Scene2Prefab
8 Years Ago
Bunker room layer fixes
8 Years Ago
Fixes
8 Years Ago
Log warning when component on pooled prefab was destroyed
8 Years Ago
Fixed various effect (mostly explosion) prefabs being fucked up and breaking when pooled Fixed mysterious "smoke_2" prefab warnings being logged
8 Years Ago
8 Years Ago
Fixes
8 Years Ago
EntityMenu optimization
8 Years Ago
8 Years Ago
Fix for invisible rock when thrown (1508)
8 Years Ago
Particle system culling tweaks
8 Years Ago
Scene2Prefab
8 Years Ago
Removed rigidbodies from radiation sphere triggers (server physics perf)
8 Years Ago
Standard override shaders no longer having duplicate code; now referencing their rust/std counterparts directly
8 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
8 Years Ago
Unity 5.4.4f1
8 Years Ago
Reduced overall client side player collider and rigidbody count by a third
8 Years Ago
Enabled prefab pooling on some effect spawns that weren't using it Fixed particle systems on impact effects sometimes not playing
8 Years Ago
added the car wreck and junkpile art to junkpiletest
8 Years Ago
Fixed code lock lights