branchrust_reboot/maincancel

34,883 Commits over 4,262 Days - 0.34cph!

12 Years Ago
Refactoring
12 Years Ago
Refactoring
12 Years Ago
Tweaked sky prefab
12 Years Ago
updated anims
12 Years Ago
improved several of the wolf animations; finished adding all the sound fx for the wolf
12 Years Ago
sound wavs for the wolf
12 Years Ago
12 Years Ago
12 Years Ago
12 Years Ago
12 Years Ago
Refactoring, gulp
12 Years Ago
Added LUT blending Reordered camera image effects in an order that seems to make the most sense
12 Years Ago
Client fix
12 Years Ago
Fixed schoolboy error (got client and server the wrong way around)
12 Years Ago
Refactoring Unified network position lerping, less shitty
12 Years Ago
Fixed terrain overlay texture index calculations being slightly off
12 Years Ago
Fixed infinite loop in FormatMemory Added gc.collect objects command now shows memory usage
12 Years Ago
Keep the console at native res
12 Years Ago
Breaking Transform Monitoring into buckets
12 Years Ago
Now using Engine.IsDedicatedSever instead of .batchmode
12 Years Ago
Unified item destroying
12 Years Ago
Tweaked the sky, and fixed a campfire material.
12 Years Ago
Added build version in DS title
12 Years Ago
More specific profiling on TransformChangeMonitor
12 Years Ago
Attempt to keep the dedicated server from loading any terrain textures
12 Years Ago
Fixed NRE when user disconnects during auth
12 Years Ago
Applied Petur's sky tweaks to prefab (so that it's applied in all scenes) Set overlay textures in procedural scene
12 Years Ago
Added overlay refresh to TerrainMeta
12 Years Ago
Removed Tick Fixed fire gobbling too much wood
12 Years Ago
Fixed assert in Item.RemoveFromWorld()
12 Years Ago
Attempt at fixing motion blur resize issues
12 Years Ago
Refactoring
12 Years Ago
Added server perf.csv spitting to server
12 Years Ago
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12 Years Ago
Added LZ4 compression lib + wrapper
12 Years Ago
Added kickall Server Perf logging fixes Added textures command (lists textures)
12 Years Ago
Cleaned up GameManager slightly First stab at stripping components on the DS
12 Years Ago
Made decor spawn system abide per-prefab spawn probabilities
12 Years Ago
Increased probability for small stones in forests
12 Years Ago
Fixed LUT blending bugging around if a time sync from the server sets back the local time
12 Years Ago
stag rig; stag running animation
11 Years Ago
Minor fixes and adjustments
11 Years Ago
Fixed moon being kinda blue Tweaked LUT blending times
11 Years Ago
Made items not be ScriptableObjects ItemID's are now uint (was int)
11 Years Ago
Changing protocol
11 Years Ago
11 Years Ago
ItemContainer no longer derived from ScriptableObject Wolf prefab now uses Minh's animation + effects Increased protocol
11 Years Ago
updated andre's wolf prefab with my animation controller
11 Years Ago
fixed some bone structural errors in the deer rig.
11 Years Ago
Fixing NRE errors popping up on Sentry