34,473 Commits over 4,201 Days - 0.34cph!
    
    
    
        
            
            
            
                
                Updated torch view model anims
                
                
                
                
             
         
        
            
            
            
                
                Rock viewmodel sway
Networked Lerped Quaternion error fix
Cargo plane motion blur
                
                
                
                
             
         
        
            
            
            
                
                removed placeholder anim events on torch view model anims
                
                
                
                
             
         
        
            
            
            
                
                fixed some issues with the boar rigging; improved several of the boar animations;
                
                
                
                
             
         
        
            
            
            
                
                Added arid biome (early version)
Improved terrain color mapping
Improved terrain splat mapping
                
                
                
                
             
         
        
            
            
            
                
                Adjusted tree billboard import settings
                
                
                
                
             
         
        
            
            
            
                
                More import settings tweaks
                
                
                
                
             
         
        
            
            
            
                
                Added lots of geography-related accessors to TerrainMath
                
                
                
                
             
         
        
            
            
            
                
                Changed default terrain height pixel error to 2
                
                
                
                
             
         
        
            
            
            
                
                More terrain splat mapping improvements
                
                
                
                
             
         
        
            
            
            
                
                Renamed SpawnProbability to PrefabParameters
                
                
                
                
             
         
        
            
            
            
                
                Added @2x versions of the rocks
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced scaled rocks to 2.5. Added 6 new clutter rocks.
                
                
                
                
             
         
        
            
            
            
                
                Moved new clutter rocks to correct folder
Added a warning txt to all folders that are automatically loaded and spawned
Fixed a few rock parameters that got screwed up after Bill's downscale
Reduced probability of the turd rocks (those might become coast-only in the future)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Terrain>Rock consistency texture edits.
                
                
                
                
             
         
        
            
            
            
                
                Added server report command (creates debug txt file with object counts etc)
                
                
                
                
             
         
        
            
            
            
                
                Fixed specular issue with rocks shader. Updated rock materials. Added rock_13, ridge piece.  http://files.facepunch.com/bill/2014/07/2014-07-28_14-19-57.jpg
                
                
                
                
             
         
        
            
            
            
                
                Cargo plane now drops supply drop
Added functions to TransformUtil.GetGround to optionally ignore a transform (and its children)
FakePhysics velocity is now a velocity instead of linear drop
Added EntityTimedDestroy (calls Kill after x seconds)
Added ResourceContainer (Entity loot box style accessor)
Cargo plane tweaks
                
                
                
                
             
         
        
            
            
            
                
                Added anim events to torch view model anims
                
                
                
                
             
         
        
            
            
            
                
                tweaked deploy torch view model anim
                
                
                
                
             
         
        
            
            
            
                
                Added 1st pass player torch anim set
                
                
                
                
             
         
        
            
            
            
                
                Implemented torch holdtype
                
                
                
                
             
         
        
            
            
            
                
                added some new boar animations ( screaming / Shake mud off body );  tweaked some existing boar anims
                
                
                
                
             
         
        
            
            
            
                
                Fixed headshots sometimes not working
                
                
                
                
             
         
        
            
            
            
                
                Foundations are now flat again
Added windows and doors
                
                
                
                
             
         
        
        
            
            
            
                
                Added hotspot snapping for area placements
                
                
                
                
             
         
        
            
            
            
                
                Added stairs
Added Scott's temporary placeholder models
                
                
                
                
             
         
        
            
            
            
                
                Improved rock spawn rules
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added horizon clouds layer, nothing fancy right now. Extended far clip plane to 5000 and adjusted fog density.
                
                
                
                
             
         
        
            
            
            
                
                Added World layer to the Convar toggle script. Tweaked clouds slightly.
                
                
                
                
             
         
        
            
            
            
                
                Improved LOD transitions on the big fat trees.
                
                
                
                
             
         
        
            
            
            
                
                Profile triggers
Use shitter physics on server
                
                
                
                
             
         
        
            
            
            
                
                Fixed server NRE's in NetworkSleep
                
                
                
                
             
         
        
            
            
            
                
                Added generic prefab preprocessor system
Added serverside MeshToBoxCollider preprocessor to rocks
                
                
                
                
             
         
        
            
            
            
                
                Fixed prefab preprocessing system trying to destroy itself in-editor
                
                
                
                
             
         
        
            
            
            
                
                Adding UnityVS (hopefully this won't fuck Andre on osx over)
                
                
                
                
             
         
        
            
            
            
                
                Tweaked 3m Stairs so they blend link to a second set of stairs stacked.
                
                
                
                
             
         
        
            
            
            
                
                Tweaked TransformChangeMonitor for speed
Dropping items now throws them forward out of the players eyes
Fixed incorrect use of Random.Range in arrays with ints
Fixed dropped items colliding with player
                
                
                
                
             
         
        
            
            
            
                
                Changed all TerrainMath.GetHeight overloads to be in world space coordinates
Made resource spawn faster in the TerrainGenerator test scene
Added min and max height to spawn filters
Added water rocks
                
                
                
                
             
         
        
            
            
            
                
                Don't know why this exists, deleting
                
                
                
                
             
         
        
            
            
            
                
                Warning when transform changes (a lot) with collider and no rigidbody
                
                
                
                
             
         
        
            
            
            
                
                Fixed issue with loot window
                
                
                
                
             
         
        
            
            
            
                
                Added tick number to network messages (not used for anything yet)