branchrust_reboot/maincancel

30,510 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Lr300 optimisation
8 Years Ago
Recalculated entity bounds on all junkpiles (RUST-1524)
8 Years Ago
Added RecalculateBounds context menu to entities
8 Years Ago
Missing ifdef CLIENT
8 Years Ago
Implemented Network.Read.Seek
8 Years Ago
Fixed gesture warning
8 Years Ago
Added terrain anchors to junkpiles Removed RealmedRemove from junkpiles (handled by IClientComponent / IServerComponent + Client Cull / Server Cull) Updated layers on junkpiles (World is for static world objects, not entities)
8 Years Ago
scene 2 prefab
8 Years Ago
Resource spawns check for constructions in radius
8 Years Ago
FoliageDisplacement is IClientComponent
8 Years Ago
SpawnGroup and BaseSpawnPoint are IServerComponent
8 Years Ago
Resource spawns check for players in a radius Resource spawns can use terrain anchors, checks and filters
8 Years Ago
server error fix
8 Years Ago
8 Years Ago
Fixed missing scripts in some prefabs
8 Years Ago
Merged updated player animation rig
8 Years Ago
Server side player rigidbody fix
8 Years Ago
8 Years Ago
Better prefab pool rigidbody handling (this isn't used by anything)
8 Years Ago
Better player rigidbody stripping (massively reduced client rigidbody count)
8 Years Ago
M249 optimisation
8 Years Ago
Semi-auto rifle optimisation
8 Years Ago
Flamethrower optimisation
8 Years Ago
Cleanup
8 Years Ago
Fixed connection queue exploit Network++
8 Years Ago
Cannot place items or build over junkpiles
8 Years Ago
Fixed pickup menu difficulty
8 Years Ago
Soft shadows now allowed from GQ=2+
8 Years Ago
Vessel fix
8 Years Ago
Fixed attachments
8 Years Ago
New skins
8 Years Ago
Item store auto pricing (based on age)
8 Years Ago
Fixed stone hatchet invisible in workshop
8 Years Ago
Fixed moonwalking
8 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
8 Years Ago
Fixed lootpanel missing references
8 Years Ago
Fixed that some small static rocks were never culling
8 Years Ago
plant entity profile samples
8 Years Ago
merge into main protocol++
8 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
8 Years Ago
8 Years Ago
A lot of the values on BasePlayer don't need to be serialized (I don't know if that saves us anything)
8 Years Ago
Made ragdoll movement non jittery
8 Years Ago
Added a new junkpile containing the wrecked truck Manifest
8 Years Ago
Truck wreck models/LODs/COL/Prefab
8 Years Ago
cherrypicking truck variants
8 Years Ago
Crossbow lod optimisation Prefab fixes folder cleanup
8 Years Ago
Don't add the skinned mesh colliders to the local player
8 Years Ago
Removed rigidbodies from the player_collision and player_model prefabs (perf test)
8 Years Ago
Removed collider and rigidbody from the player_preview prefab