branchrust_reboot/maincancel

30,510 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Fixed player preview not rendering
8 Years Ago
Added find materials tool ability to filter by keywords and find assets that reference a material
8 Years Ago
AudioReverbZone culling
8 Years Ago
Fixed UpdateLoot being called from other players
8 Years Ago
8 Years Ago
8 Years Ago
Animal skin prefab cleanup (memory usage)
8 Years Ago
no radiation spheres on client
8 Years Ago
Fixed player preview rendering white
8 Years Ago
Fixed NRE
8 Years Ago
CraggyIsland radiation sphere test
8 Years Ago
physics
8 Years Ago
Scene2Prefab (sphere tank, fixes missing barrels)
8 Years Ago
Reduced variants on heaviest shaders by forcing opaque/cutout to deferred and alphablend to forward
8 Years Ago
scene2prefab
8 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
8 Years Ago
Tweaked LOD distances Enabled culling on objects that did not have it
8 Years Ago
Reduced shader variants across all heavier shaders Disabled instancing on grass, cloth and skin until u5.5
8 Years Ago
Wires have 50x less verts
8 Years Ago
Splitting texture asset bundles (we might be hitting the 2gb bundle limit)
8 Years Ago
Scene2Prefab
8 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
8 Years Ago
Fixed bad instance property indices causing rocks to change color (won't trigger recompile yet)
8 Years Ago
Fixed ParticleSystemContainer leading to issues on inactive game objects (state uninitialized, trying to call invoke)
8 Years Ago
8 Years Ago
Don't create gibs over 500m away
8 Years Ago
8 Years Ago
8 Years Ago
8 Years Ago
Portacabin cull Fixed NRE in DeferredMeshDecal, when selecting prefab in project
8 Years Ago
RendererLOD - complain if target renderers aren't part of the same prefab/heirachy - and try to fix Scene2Prefab
8 Years Ago
protocol++
8 Years Ago
swimming green lines
8 Years Ago
ParticleSystemCull / ParticleSystemLOD fixes
8 Years Ago
maximumDeltaTime
8 Years Ago
8 Years Ago
Changed how NaN damage is ignored (in case early returning leads to issues in Hurt() method overrides)
8 Years Ago
minor compile changes
8 Years Ago
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8 Years Ago
Deferred mesh decal optimizations; down to nearly zero overhead
8 Years Ago
Updated builder
8 Years Ago
more lenient water exit jumping
8 Years Ago
Fixed speedtree shaders
8 Years Ago
Fixed grass shader
8 Years Ago
scene 2 prefab
8 Years Ago
Scene 2 prefab
8 Years Ago
Added new LOD for shipping containers
8 Years Ago
Scene2Prefab harbor_1
8 Years Ago
Adjusted a jumping puzzle barge to cooperate with water
8 Years Ago
server compile fix