branchrust_reboot/maincancel

30,511 Commits over 3,836 Days - 0.33cph!

8 Years Ago
EAC update
8 Years Ago
satchel requires 1 rope protocol++
8 Years Ago
ladder rope cost reduced floor grill cost reduced prison gate cost reduced prison wall cost reduced chainlink fence cost reduced chainlink gate cost reduced shopfront cost reduced metal bars code reduced armored bars cost reduced wood bars cost reduced embrasure a cost reduced embaruse b cost reduced salvaged tool blade cost tripled can now find turret parts, stack of hqm and stacks of pipes in green boxes - no more sewing kits wood boxes no longer produce barrel contents slightly higher metal frag count from worst-case barrel drop slightly more techparts when found slightly more roadsigns when found
8 Years Ago
Skins
8 Years Ago
codelock no longer unlocks when first entering a code, just whitelists you (QoL) codelock remove icon changed
8 Years Ago
thrownweapon.cs now triggers throw anim directly deploy/repeat changes to charges charge animators updated (bools removed)
8 Years Ago
Readded blueprints, restored old menu music, buffed crossbow, everyone spawns with ak Updating items from v2 respects texture resize rules (instead of limiting all to 1024)
8 Years Ago
Fixed a rapid fire exploit
8 Years Ago
Fixed httpimage's not showing when loading from cache
8 Years Ago
AH tweaks
8 Years Ago
Added server side weapon firing rate verification to BaseLauncher as well
8 Years Ago
AH tweaks
8 Years Ago
8 Years Ago
8 Years Ago
Updated ProcmapBench scene
8 Years Ago
8 Years Ago
Additional foundation stacking fixes
8 Years Ago
m92 buff mp5 craftable again (skin issue) thrown spear damage increased (f u)
8 Years Ago
Added more workshop item types
8 Years Ago
lowered m92 reload time manifest et al
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_medium_medium)
8 Years Ago
Fixed a foundation stacking exploit
8 Years Ago
Stricter melee / projectile AH (reduced padding)
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed cave bucket lift animator being stripped from server builds
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_medium_medium)
8 Years Ago
Fixed pillars / walls / floors being allowed to reach into prevent building volumes (deployables, dungeons)
8 Years Ago
Fixed some deployables being placeable partially inside constructions
8 Years Ago
Fixed bucket lift never going back down (hopefully)
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_large_sewers_hard)
8 Years Ago
deploy event SFX setup for survey charge, beancan & f1 grenade
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed mesh pop in (cave_large_hard)
8 Years Ago
Fixed NREs from entities that spawn as child objects of cave pieces
8 Years Ago
Merge from save139 (caves)
8 Years Ago
Water bottle sounds Bota bag sounds
8 Years Ago
fix for repeating thrown objects (c4 etc)
8 Years Ago
tweaked m92 worldmodel tweaked the m92 attack sounds / anims so there's less of a pause between firing fixed the blend between throw animations
8 Years Ago
merge into main
8 Years Ago
Door hinged wood and door.double.hinged wood LOD1 use the same material as LOD0
8 Years Ago
Updated Native Libraries ( reduced MTU size (players stuck on retrieving data) )
8 Years Ago
Andre's mac raknet fix
8 Years Ago
increased size of survey charge world model & when deployed
8 Years Ago
added code to play the 3rd person throw animation for the c4 / satchel charge
8 Years Ago
setup the IK positions for the satchel and c4 worldmodel
8 Years Ago
fixed dryfire on the m92 viewmodel
8 Years Ago
Merged from Prerelease