branchrust_reboot/maincancel

30,512 Commits over 3,836 Days - 0.33cph!

8 Years Ago
fixed water purifier effects always on fixed stringpool errors fixed already destroyed errors
8 Years Ago
Added skinned mesh collider
8 Years Ago
AntiHack fix for patrol helicopter speed during rocket run, for real
8 Years Ago
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8 Years Ago
LodGroup
8 Years Ago
Wall frame fence layer fix
8 Years Ago
fixed wrong icon on halterneck
8 Years Ago
Cleanup
8 Years Ago
AntiHack fix for patrol helicopter speed during rocket run
8 Years Ago
Halterneck and skirt
8 Years Ago
AntiHack projectile protection properties are now in convars
8 Years Ago
Tweaked distance padding in instahit detection
8 Years Ago
8 Years Ago
Cleanup server side projectiles after their max lifetime was exceeded, not after 10 seconds
8 Years Ago
Instahit logs are yellow in console
8 Years Ago
Tweaked speed forgiveness in instahit detection
8 Years Ago
Tweaked max entity velocity in instahit detection
8 Years Ago
Improvements for the alternative projectile instahit detection
8 Years Ago
Alternative solution to projectile instahit
8 Years Ago
instahit fixes
8 Years Ago
debugging
8 Years Ago
fix for no water purifier guide water purifier only produces steam and bubbling sound when water is actually being processed
8 Years Ago
manifest, loot, phrases et al
8 Years Ago
merge into main
8 Years Ago
Caught fish sounds (fish trap)
8 Years Ago
Sound & mix tweaks
8 Years Ago
silencer changes
8 Years Ago
changed the default Editor Inventory Loadout back to the previous one
8 Years Ago
instahit tweaks
8 Years Ago
checking in the previous RustPlayerSkeleton.asset
8 Years Ago
Deleting the old player Animations folders/files
8 Years Ago
instahit check improvements silencer lasts more than twice as long silencer reduces damage by 25% instead of 30%
8 Years Ago
fixed the player_model prefab so it uses the new anim controller
8 Years Ago
optimized and improved the look of the all of the player movement animations
8 Years Ago
AntiHack has instahit convar
8 Years Ago
Merging quasi-log reverse depth solution to ameliorate z-fighting across the board; toggable using graphics.revz (off by default)
8 Years Ago
Adjusted default AntiHack parameters
8 Years Ago
AntiHack keeps track of kicks and bans
8 Years Ago
Prevent movement layer is included in AntiHack checks
8 Years Ago
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8 Years Ago
instahit fix can no longer codelock fish traps ( wow )
8 Years Ago
Added prevent movement physics layer (similar to prevent building, just for movement)
8 Years Ago
Fixed turret LOS check ignoring cave triggers
8 Years Ago
Vis.Colliders handles terrain triggers
8 Years Ago
Fixed server projectiles (i.e. rockets) ignoring cave triggers
8 Years Ago
Fixed world models / ragdolls ignoring cave triggers
8 Years Ago
Lanterns can be placed on top of other deployables again (RUST-823)
8 Years Ago
Tightened valid cupboard deployment angle
8 Years Ago
ValidBounds rejects positions that are NaN or infinity (RUST-864, maybe)
8 Years Ago
Dialed back hemp tint randomization