branchrust_reboot/maincancel

30,513 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Dialed back hemp tint randomization
8 Years Ago
Reduced driftwood density
8 Years Ago
Wild corn & pumpkins always spawn next to rivers
8 Years Ago
Fixed plant skins missing from asset bundles
8 Years Ago
Compile fix
8 Years Ago
Merge from decay_reboot Network++
8 Years Ago
Added hemp seeds and hemp farming Network++
8 Years Ago
Fixed plant planting and harvesting particle effect rotations
8 Years Ago
Plant server convars actually do what they claim to do
8 Years Ago
ResourceRef refreshes when no GUID has been saved before (i.e. when changing GameObject to GameObjectRef in code)
8 Years Ago
Plant skins use prefab pooling Plants can specify whether or not to switch to the dying state when harvested for the last time
8 Years Ago
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions) Fixed plants skipping their dying skin when exceeding their max number of seasons
8 Years Ago
loot through walls/flame spawn fix
8 Years Ago
Missing gibs for the water well - prefab update
8 Years Ago
Water desalinator deployable files (models, LODs, COLs,Gibs)
8 Years Ago
Water well deployable files (models, LODs, COLs, Animation)
8 Years Ago
Matched bone scaling to what it was pre-patch
8 Years Ago
Removed unused file
8 Years Ago
Quick cloud fix for outdated AMD firepro drivers on glcore/windows
8 Years Ago
Added rust/stdwire shader to replace custom/wire; powerline cables now cast shadows Removed deprecated conditional defines
8 Years Ago
mix tweaks
8 Years Ago
Pause load balancer while a ton of network packets have to be processed (perf + RUST-836)
8 Years Ago
RUST-856, maybe
8 Years Ago
Fixed viewmodels spazzing out for one frame when deployed
8 Years Ago
fixed the player_model to use the proper animation controller
8 Years Ago
tweak the playback speed for some animations
8 Years Ago
fixed sleeping orientation so it aligns with terrain better
8 Years Ago
fixed bug with players popping from stand up --> sleeping pose as soon as you walked close to them (the animator was disabled)
8 Years Ago
damn it..
8 Years Ago
added footstep sounds to all the sprint animations
8 Years Ago
re-added censorship
8 Years Ago
fixed looking into fishtrap resetting timer fishtrap traps faster
8 Years Ago
pivot orientation was reset on fishtrap gibs
8 Years Ago
remove debug.log calls
8 Years Ago
Fix rain surface ambience not playing
8 Years Ago
Updated the fishtrap size (-25%)
8 Years Ago
Fishtrap models, LODs, COL, Gibs and textures Icon update, prefab update
8 Years Ago
Disabled dynamic non-uniform scaling on cliff meshes (physics system regression made this very slow) Network++ (dev servers might warn when loading a save, but no forced wipe)
8 Years Ago
Disabled HitInfo.MultiHit by default (faster hit sorting, not required with projectile penetration on players disabled)
8 Years Ago
Fixed metal facemasks not always protecting against headshots (RUST-849)
8 Years Ago
Fixed speedup when moving diagonally
8 Years Ago
Fixed NoShadows benchmark
8 Years Ago
Small AudioMixer tweak
8 Years Ago
merge from main/mix-polish
8 Years Ago
compile error protocol++
8 Years Ago
human meat is salty charcoal stacks to 1000 added fishtrap and fish reactive target is cheaper and resets on its own after 6 seconds
8 Years Ago
improved the walk/jog animations to look more natural fixed a bunch of animations that were missing events (footsteps / jumping / wounded/ etc)
8 Years Ago
facemask fix testing
8 Years Ago
fixed sentry not targeting some items in peacekeeper mode
8 Years Ago
Updated procmap benchmark scene to latest world generation