branchrust_reboot/maincancel

30,513 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Added extra collider mesh for metal facemask
8 Years Ago
Fixed standalone compile error
8 Years Ago
Updated sleeping anim to previous raised version
8 Years Ago
Merge from save118
8 Years Ago
Fixed no footsteps bug
8 Years Ago
Door barricade prefabs setup
8 Years Ago
Door barricades models, LODs, COLs, Gibs No entities yet
8 Years Ago
granola x10
8 Years Ago
fixed heli gibs being destroyed by flames
8 Years Ago
finally fixed water barrel LOD's and added gibs
8 Years Ago
gibs meta and lods /try numero two
8 Years Ago
chocolate, cans of food, empty cans of food all stackable to 10
8 Years Ago
water dispenser gibs, and the LODs should be there now.
8 Years Ago
fix again
8 Years Ago
temp fix for waterbarrel LOD's
8 Years Ago
updated water barrel model added peacekeeper mode to sentry 556 stacks to 100 fixed itemicon generation scene not working
8 Years Ago
Commiting merged changes from the new Player animation system
8 Years Ago
webrcon chat messages added chat.tail (json) added chat.search (json) chat messages contain user's steamid
8 Years Ago
8 Years Ago
Fix for error when inventory item refreshes while selected (for example when drinking water containers to completely empty)
8 Years Ago
Include client version (changeset) when disconnecting because of an exception
8 Years Ago
Fixed List.Compare handling nulls
8 Years Ago
8 Years Ago
Updated facepunch.system with github version
8 Years Ago
Fixed reflection error
8 Years Ago
Fix for crafting menu blueprints all showing wooden arrow description Fix for UI notifications missing when reconnecting to a server after disconnecting
8 Years Ago
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
8 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
8 Years Ago
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
8 Years Ago
fixed a bug with the bandage viewmodel giving a warning
8 Years Ago
SpeedTree billboard shadow casting toggle editor tools
8 Years Ago
slightly increased starting calories
8 Years Ago
fixed fire doing less damage to other objects based on what surface it was sitting on
8 Years Ago
map costs 1 paper instead of 5 fixed not being able to bandage other players
8 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
8 Years Ago
Unified some bush prefab settings
8 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
8 Years Ago
Added delta update capability to protobuf lib Ticks are delta'd Added Rust.Data.Test
8 Years Ago
Fixed some decor prefabs missing from asset bundles
8 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
8 Years Ago
Updated player preview idle
8 Years Ago
Removing PVT test from benchmark (crashing shit)
8 Years Ago
Eat/drink sounds
8 Years Ago
Flamethrower sounds
8 Years Ago
can deselect bucket instead of drinking from it fixed NRE when swapping buckets cannot transfer water into unheld bucket
8 Years Ago
Procmap benchmarks reset GC, LODs, grass, decor and tasks before every run
8 Years Ago
Removed tree component from hemp
8 Years Ago
Icesheet prefabs use LOD grid
8 Years Ago
Removed tree component from a bunch of clutter prefabs
8 Years Ago
SpeedTree wind settings