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30,516 Commits over 3,836 Days - 0.33cph!

8 Years Ago
Icesheet prefabs use LOD grid
8 Years Ago
Removed tree component from a bunch of clutter prefabs
8 Years Ago
SpeedTree wind settings
8 Years Ago
Moved apply color/alpha to fragment setup Fixed for shader bug RUST-833
8 Years Ago
Removed tree component from all trees (appears to be slow as fuck)
8 Years Ago
Adjusted grass LODing (less upscaling on lower LODs)
8 Years Ago
Added NoShadows benchmark
8 Years Ago
Climate prefab update
8 Years Ago
Removed some unused garbage
8 Years Ago
Removed legacy fog modes from all release scenes & shader stripping
8 Years Ago
Stripped legacy fog from procmap benchmark scene (perf experiment)
8 Years Ago
Shader fix for RUST-831
8 Years Ago
Sleeping anim .meta change
8 Years Ago
Some scattering and fog fixes Touched water shaders
8 Years Ago
Fixed warning in rust/std cloth shader
8 Years Ago
Added fog benchmark Removed fog from rain benchmark
8 Years Ago
Fix for RUST-823
8 Years Ago
Fixed rust/std blend layer shader compilation errors
8 Years Ago
Added "Apply Vertex Color" option to some rust/standard shaders; multiplies v.color rgb by albedo base (std, std-spec, cloth, cloth-spec, skin, terrain-blend) Removed keyword used in "Apply Vertex Alpha" and switched to alu instead
8 Years Ago
Fixed NoAmbience benchmark using rain weather settings Forced ambience convar setting in benchmarks
8 Years Ago
Fixed that the door animation was stopped one frame too early (RUST-559)
8 Years Ago
8 Years Ago
Fixed regression that sometimes skipped entity linking when placing building blocks
8 Years Ago
Some door code cleanup to narrow down RUST-559 & RUST-793
8 Years Ago
Entities send network update if their slot is set on the server (fixes some weird situations, mostly regarding doors & locks)
8 Years Ago
Updated start pose of wake up anim
8 Years Ago
Lifted sleeping pose to fix looting exploit
8 Years Ago
waterbarrels prevent building fix
8 Years Ago
can drink last 50ml from bota bag
8 Years Ago
horst attack anim tweak
8 Years Ago
Re-added ambience & warmup benchmarks
8 Years Ago
Call SetHierarchyGroup in standalone too
8 Years Ago
More procmap tests
8 Years Ago
Fixed another UpdateLookingAt performance issue (RUST-653) Hit tests can specify whether or not multiple hits on the same skinned mesh collider should be returned
8 Years Ago
Restart calls quit after timer reaches zero (to guarantee consistent behaviour)
8 Years Ago
8 Years Ago
Merged ambience & warmup benchmarks to main
8 Years Ago
8 Years Ago
Added procmap.pvt benchmark (should this be enabled by default, or should we get rid of it)
8 Years Ago
Merging 14378 to main
8 Years Ago
the player now holds the guitar properly in 3rd person
8 Years Ago
perf 6 displays async task status
8 Years Ago
Handle out of range AmbienceEmitters in AmbienceManager.Tick instead of OnCullingGroupChange (more reliable + better CullingGroupSendEvents perf)
8 Years Ago
Building block despawn optimization (when leaving network groups)
8 Years Ago
Slight tweak to out of range AmbienceEmitter deactivation
8 Years Ago
Fixed missing icons on small furnace
8 Years Ago
Ensure AmbienceEmitters always fade out on deactivation
8 Years Ago
Don't defer player model instantiation (RUST-819, RUST-825)
8 Years Ago
Fixed memory leak / performance drop-off in ParticleEmitFromParentObject
8 Years Ago
Enabled ocean tesselation in water q=1